struct _mesa_glsl_parse_state *state)
{
YYLTYPE loc = this->get_location();
+
+ /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says:
+ *
+ * "Anonymous structures are not supported; so embedded structures must
+ * have a declarator. A name given to an embedded struct is scoped at
+ * the same level as the struct it is embedded in."
+ *
+ * The same section of the GLSL 1.20 spec says:
+ *
+ * "Anonymous structures are not supported. Embedded structures are not
+ * supported.
+ *
+ * struct S { float f; };
+ * struct T {
+ * S; // Error: anonymous structures disallowed
+ * struct { ... }; // Error: embedded structures disallowed
+ * S s; // Okay: nested structures with name are allowed
+ * };"
+ *
+ * The GLSL ES 1.00 and 3.00 specs have similar langauge and examples. So,
+ * we allow embedded structures in 1.10 only.
+ */
+ if (state->language_version != 110 && state->struct_specifier_depth != 0)
+ _mesa_glsl_error(&loc, state,
+ "embedded structure declartions are not allowed");
+
+ state->struct_specifier_depth++;
+
glsl_struct_field *fields;
unsigned decl_count =
ast_process_structure_or_interface_block(instructions,
}
}
+ state->struct_specifier_depth--;
+
/* Structure type definitions do not have r-values.
*/
return NULL;
this->loop_nesting_ast = NULL;
this->switch_state.switch_nesting_ast = NULL;
+ this->struct_specifier_depth = 0;
this->num_builtins_to_link = 0;
/* Set default language version and extensions */
unsigned language_version;
enum _mesa_glsl_parser_targets target;
+ /**
+ * Number of nested struct_specifier levels
+ *
+ * Outside a struct_specifer, this is zero.
+ */
+ unsigned struct_specifier_depth;
+
/**
* Default uniform layout qualifiers tracked during parsing.
* Currently affects uniform blocks and uniform buffer variables in