fs_reg dst, fs_reg offset, fs_reg src0,
fs_reg src1)
{
- bool uses_kill =
- (stage == MESA_SHADER_FRAGMENT) &&
- ((brw_wm_prog_data*) this->prog_data)->uses_kill;
int reg_width = dispatch_width / 8;
int length = 0;
emit(MOV(sources[0], fs_reg(0u)))
->force_writemask_all = true;
- if (uses_kill) {
- emit(MOV(component(sources[0], 7), brw_flag_reg(0, 1)))
- ->force_writemask_all = true;
+ if (stage == MESA_SHADER_FRAGMENT) {
+ if (((brw_wm_prog_data*)this->prog_data)->uses_kill) {
+ emit(MOV(component(sources[0], 7), brw_flag_reg(0, 1)))
+ ->force_writemask_all = true;
+ } else {
+ emit(MOV(component(sources[0], 7),
+ retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD)))
+ ->force_writemask_all = true;
+ }
} else {
+ /* The execution mask is part of the side-band information sent together with
+ * the message payload to the data port. It's implicitly ANDed with the sample
+ * mask sent in the header to compute the actual set of channels that execute
+ * the atomic operation.
+ */
+ assert(stage == MESA_SHADER_VERTEX);
emit(MOV(component(sources[0], 7),
- retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD)))
- ->force_writemask_all = true;
+ brw_imm_ud(0xff)))->force_writemask_all = true;
}
length++;