This is very useful to find in the log
the ff shader shource of a given call.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
key.tc_dim_output |= dim << (s * 3);
}
+ DBG("VS ff key hash: %x\n", nine_ff_vs_key_hash(&key));
vs = util_hash_table_get(device->ff.ht_vs, &key);
if (vs)
return vs;
!(projection_matrix->_34 == 0.0f &&
projection_matrix->_44 == 1.0f);
+ DBG("PS ff key hash: %x\n", nine_ff_ps_key_hash(&key));
ps = util_hash_table_get(device->ff.ht_ps, &key);
if (ps)
return ps;