svga_format.h \
svga_hw_reg.h \
svga_link.c \
+ svga_link.h \
svga_pipe_blend.c \
svga_pipe_blit.c \
svga_pipe_clear.c \
svga_pipe_query.c \
svga_pipe_rasterizer.c \
svga_pipe_sampler.c \
- svga_pipe_streamout.c \
+ svga_pipe_streamout.c \
svga_pipe_vertex.c \
svga_pipe_vs.c \
svga_public.h \
svga_state.h \
svga_state_constants.c \
svga_state_framebuffer.c \
+ svga_state_fs.c \
+ svga_state_gs.c \
svga_state_need_swtnl.c \
svga_state_rss.c \
- svga_state_tss.c \
- svga_state_vdecl.c \
svga_state_sampler.c \
- svga_state_fs.c \
- svga_state_gs.c \
svga_state_tgsi_transform.c \
+ svga_state_tss.c \
+ svga_state_vdecl.c \
svga_state_vs.c \
+ svga_streamout.h \
svga_surface.c \
svga_surface.h \
svga_swtnl_backend.c \
svgadump/svga_shader.h \
svgadump/svga_shader_op.c \
svgadump/svga_shader_op.h
+
+SVGA_H_FILES := \
+ include/includeCheck.h \
+ include/svga3d_caps.h \
+ include/svga3d_cmd.h \
+ include/svga3d_devcaps.h \
+ include/svga3d_dx.h \
+ include/svga3d_limits.h \
+ include/svga3d_reg.h \
+ include/svga3d_shaderdefs.h \
+ include/svga3d_surfacedefs.h \
+ include/svga3d_types.h \
+ include/svga_escape.h \
+ include/svga_overlay.h \
+ include/svga_reg.h \
+ include/svga_types.h \
+ include/VGPU10ShaderTokens.h \
+ include/vmware_pack_begin.h \
+ include/vmware_pack_end.h