*/
_mesa_meta_begin(ctx, MESA_META_PIXEL_STORE);
if (target == GL_TEXTURE_1D) {
- ctx->Driver.TexSubImage1D(ctx, target, level, xoffset,
- width, format, type, buf,
- &ctx->Unpack, texObj, texImage);
+ ctx->Driver.TexSubImage1D(ctx, texImage,
+ xoffset, width,
+ format, type, buf, &ctx->Unpack);
}
else if (target == GL_TEXTURE_3D) {
- ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset,
- width, height, 1, format, type, buf,
- &ctx->Unpack, texObj, texImage);
+ ctx->Driver.TexSubImage3D(ctx, texImage,
+ xoffset, yoffset, zoffset, width, height, 1,
+ format, type, buf, &ctx->Unpack);
}
else {
- ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
- width, height, format, type, buf,
- &ctx->Unpack, texObj, texImage);
+ ctx->Driver.TexSubImage2D(ctx, texImage,
+ xoffset, yoffset, width, height,
+ format, type, buf, &ctx->Unpack);
}
_mesa_meta_end(ctx);
static bool
intel_blit_texsubimage(struct gl_context * ctx,
- GLenum target, GLint level,
+ struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ const struct gl_pixelstore_attrib *packing)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
if (intelImage->mt->region->tiling == I915_TILING_Y)
return false;
- if (target != GL_TEXTURE_2D)
+ if (texImage->TexObject->Target != GL_TEXTURE_2D)
return false;
/* On gen6, it's probably not worth swapping to the blit ring to do
DBG("BLT subimage %s target %s level %d offset %d,%d %dx%d\n",
__FUNCTION__,
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, yoffset, width, height);
+ _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
+ texImage->Level, xoffset, yoffset, width, height);
pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1,
format, type, pixels, packing,
dstMap = temp_bo->virtual;
dstRowStride = pitch;
- intel_miptree_get_image_offset(intelImage->mt, level,
+ intel_miptree_get_image_offset(intelImage->mt, texImage->Level,
intelImage->base.Base.Face, 0,
&blit_x, &blit_y);
blit_x += xoffset;
static void
intelTexSubImage2D(struct gl_context * ctx,
- GLenum target,
- GLint level,
+ struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ const struct gl_pixelstore_attrib *packing)
{
- if (!intel_blit_texsubimage(ctx, target, level,
+ if (!intel_blit_texsubimage(ctx, texImage,
xoffset, yoffset,
width, height,
- format, type, pixels, packing,
- texObj, texImage)) {
- _mesa_store_texsubimage2d(ctx, target, level,
+ format, type, pixels, packing)) {
+ _mesa_store_texsubimage2d(ctx, texImage,
xoffset, yoffset,
width, height,
- format, type, pixels,
- packing, texObj, texImage);
+ format, type, pixels, packing);
}
}
}
static void
-nouveau_texsubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
+nouveau_texsubimage(struct gl_context *ctx, GLint dims,
+ struct gl_texture_image *ti,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
+ const struct gl_pixelstore_attrib *packing)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
struct nouveau_teximage *nti = to_nouveau_teximage(ti);
_mesa_unmap_teximage_pbo(ctx, packing);
}
- if (!to_nouveau_texture(t)->dirty)
- validate_teximage(ctx, t, level, xoffset, yoffset, zoffset,
+ if (!to_nouveau_texture(ti->TexObject)->dirty)
+ validate_teximage(ctx, ti->TexObject, ti->Level,
+ xoffset, yoffset, zoffset,
width, height, depth);
}
static void
-nouveau_texsubimage_3d(struct gl_context *ctx, GLenum target, GLint level,
+nouveau_texsubimage_3d(struct gl_context *ctx,
+ struct gl_texture_image *ti,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
+ const struct gl_pixelstore_attrib *packing)
{
- nouveau_texsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ nouveau_texsubimage(ctx, 3, ti, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels,
- packing, t, ti);
+ packing);
}
static void
-nouveau_texsubimage_2d(struct gl_context *ctx, GLenum target, GLint level,
+nouveau_texsubimage_2d(struct gl_context *ctx,
+ struct gl_texture_image *ti,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
+ const struct gl_pixelstore_attrib *packing)
{
- nouveau_texsubimage(ctx, 2, target, level, xoffset, yoffset, 0,
+ nouveau_texsubimage(ctx, 2, ti, xoffset, yoffset, 0,
width, height, 1, format, type, pixels,
- packing, t, ti);
+ packing);
}
static void
-nouveau_texsubimage_1d(struct gl_context *ctx, GLenum target, GLint level,
+nouveau_texsubimage_1d(struct gl_context *ctx,
+ struct gl_texture_image *ti,
GLint xoffset, GLint width,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *t,
- struct gl_texture_image *ti)
+ const struct gl_pixelstore_attrib *packing)
{
- nouveau_texsubimage(ctx, 1, target, level, xoffset, 0, 0,
+ nouveau_texsubimage(ctx, 1, ti, xoffset, 0, 0,
width, 1, 1, format, type, pixels,
- packing, t, ti);
+ packing);
}
static void
* with new texel data.
* \sa dd_function_table::TexImage1D.
*/
- void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
+ void (*TexSubImage1D)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing);
/**
* Called by glTexSubImage2D().
*
* \sa dd_function_table::TexSubImage1D.
*/
- void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
+ void (*TexSubImage2D)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing);
/**
* Called by glTexSubImage3D().
*
* \sa dd_function_table::TexSubImage1D.
*/
- void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLint depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
+ void (*TexSubImage3D)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing);
+
/**
* Called by glGetTexImage().
}
/* The image space was allocated above so use glTexSubImage now */
- ctx->Driver.TexSubImage2D(ctx, target, level + 1,
+ ctx->Driver.TexSubImage2D(ctx, dstImage,
0, 0, dstWidth, dstHeight,
temp_base_format, temp_datatype,
- temp_dst, &ctx->DefaultPacking,
- texObj, dstImage);
+ temp_dst, &ctx->DefaultPacking);
/* swap src and dest pointers */
{
switch (dims) {
case 1:
- ctx->Driver.TexSubImage1D(ctx, target, level,
+ ctx->Driver.TexSubImage1D(ctx, texImage,
xoffset, width,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
+ format, type, pixels, &ctx->Unpack);
break;
case 2:
- ctx->Driver.TexSubImage2D(ctx, target, level,
+ ctx->Driver.TexSubImage2D(ctx, texImage,
xoffset, yoffset, width, height,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
+ format, type, pixels, &ctx->Unpack);
break;
case 3:
- ctx->Driver.TexSubImage3D(ctx, target, level,
+ ctx->Driver.TexSubImage3D(ctx, texImage,
xoffset, yoffset, zoffset,
width, height, depth,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
+ format, type, pixels, &ctx->Unpack);
break;
default:
_mesa_problem(ctx, "unexpected dims in subteximage()");
* This is the fallback for Driver.TexSubImage1D().
*/
void
-_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage1d(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
GLint xoffset, GLint width,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ const struct gl_pixelstore_attrib *packing)
{
store_texsubimage(ctx, texImage,
xoffset, 0, 0, width, 1, 1,
* This is the fallback for Driver.TexSubImage2D().
*/
void
-_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage2d(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ const struct gl_pixelstore_attrib *packing)
{
store_texsubimage(ctx, texImage,
xoffset, yoffset, 0, width, height, 1,
* This is the fallback for Driver.TexSubImage3D().
*/
void
-_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage3d(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ const struct gl_pixelstore_attrib *packing)
{
store_texsubimage(ctx, texImage,
xoffset, yoffset, zoffset, width, height, depth,
extern void
-_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage1d(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
GLint xoffset, GLint width,
GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
+ const struct gl_pixelstore_attrib *packing);
extern void
-_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage2d(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
+ const struct gl_pixelstore_attrib *packing);
extern void
-_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage3d(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
+ const struct gl_pixelstore_attrib *packing);
extern void