GLbitfield flag;
};
static const struct option opts[] = {
+ { "silent", DEBUG_SILENT }, /* turn off debug messages */
{ "flush", DEBUG_ALWAYS_FLUSH } /* flush after each drawing command */
};
GLuint i;
{
static int debug = -1;
- /* Check the MESA_DEBUG environment variable if it hasn't
- * been checked yet. We only have to check it once...
+ /* Init the local 'debug' var once.
+ * Note: the _mesa_init_debug() function should have been called
+ * by now so MESA_DEBUG_FLAGS will be initialized.
*/
if (debug == -1) {
- char *env = _mesa_getenv("MESA_DEBUG");
-
- /* In a debug build, we print warning messages *unless*
- * MESA_DEBUG is 0. In a non-debug build, we don't
- * print warning messages *unless* MESA_DEBUG is
- * set *to any value*.
- */
#ifdef DEBUG
- debug = (env != NULL && atoi(env) == 0) ? 0 : 1;
+ /* in debug builds, print messages unless MESA_DEBUG="silent" */
+ if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
+ debug = 0;
+ else
+ debug = 1;
#else
- debug = (env != NULL) ? 1 : 0;
+ /* in release builds, be silent unless MESA_DEBUG is set */
+ debug = _mesa_getenv("MESA_DEBUG") != NULL;
#endif
}
/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
enum _debug
{
- DEBUG_ALWAYS_FLUSH = 0x1
+ DEBUG_SILENT = (1 << 0),
+ DEBUG_ALWAYS_FLUSH = (1 << 1)
};