static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr,
int *inputs, GLint * tab, GLuint nr)
{
- GLushort i, w;
- uint16_t * dst16 = (uint16_t *) dst;
-
+ GLuint i, dw;
+
/* type, inputs, stop bit, size */
- for (i = 0; i < nr; i++) {
+ for (i = 0; i < nr; i += 2) {
/* make sure input is valid, would lockup the gpu */
assert(inputs[tab[i]] != -1);
- w = R300_INPUT_ROUTE_FLOAT | (inputs[tab[i]] << 8) | (attribptr[tab[i]]->size - 1);
+ dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[i]] << 8) | (attribptr[tab[i]]->size - 1);
if (i + 1 == nr) {
- w |= R300_VAP_INPUT_ROUTE_END;
+ dw |= R300_VAP_INPUT_ROUTE_END;
+ } else {
+ assert(inputs[tab[i + 1]] != -1);
+ dw |= (R300_INPUT_ROUTE_FLOAT | (inputs[tab[i + 1]] << 8) | (attribptr[tab[i + 1]]->size - 1)) << 16;
+ if (i + 2 == nr) {
+ dw |= (R300_VAP_INPUT_ROUTE_END << 16);
+ }
}
- dst16[i] = w;
+ dst[i >> 1] = dw;
}
return (nr + 1) >> 1;
GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
{
- GLuint i;
- uint16_t * dst16 = (uint16_t *) dst;
+ GLuint i, dw;
- for (i = 0; i < nr; i++) {
- dst16[i] = r300VAPInputRoute1Swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE;
+ for (i = 0; i < nr; i += 2) {
+ dw = r300VAPInputRoute1Swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE;
+ if (i + 1 < nr) {
+ dw |= (r300VAPInputRoute1Swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE) << 16;
+ }
+ dst[i >> 1] = dw;
}
return (nr + 1) >> 1;