vk: Move most of the anv_Cmd related stuff to its own file
authorJason Ekstrand <jason.ekstrand@intel.com>
Wed, 15 Jul 2015 22:34:41 +0000 (15:34 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 15 Jul 2015 23:56:28 +0000 (16:56 -0700)
src/vulkan/Makefile.am
src/vulkan/anv_cmd_emit.c [new file with mode: 0644]
src/vulkan/device.c
src/vulkan/private.h

index 9d136bdb2080934f17a3368c2c2b77f70aa9f652..5147f6c69d0be48aa6d1b2e9a19fe2087c94c595 100644 (file)
@@ -58,6 +58,7 @@ libvulkan_la_SOURCES =                                \
        gem.c                                   \
        device.c                                \
         anv_cmd_buffer.c                        \
+       anv_cmd_emit.c                          \
        aub.c                                   \
        allocator.c                             \
        util.c                                  \
diff --git a/src/vulkan/anv_cmd_emit.c b/src/vulkan/anv_cmd_emit.c
new file mode 100644 (file)
index 0000000..3a67c02
--- /dev/null
@@ -0,0 +1,1188 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdbool.h>
+#include <string.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+#include "private.h"
+
+/** \file anv_cmd_buffer.c
+ *
+ * This file contains all of the stuff for emitting commands into a command
+ * buffer.  This includes implementations of most of the vkCmd*
+ * entrypoints.  This file is concerned entirely with state emission and
+ * not with the command buffer data structure itself.  As far as this file
+ * is concerned, most of anv_cmd_buffer is magic.
+ */
+
+void
+anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
+{
+   struct anv_device *device = cmd_buffer->device;
+   struct anv_bo *scratch_bo = NULL;
+
+   cmd_buffer->scratch_size = device->scratch_block_pool.size;
+   if (cmd_buffer->scratch_size > 0)
+      scratch_bo = &device->scratch_block_pool.bo;
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS,
+                  .GeneralStateBaseAddress = { scratch_bo, 0 },
+                  .GeneralStateMemoryObjectControlState = GEN8_MOCS,
+                  .GeneralStateBaseAddressModifyEnable = true,
+                  .GeneralStateBufferSize = 0xfffff,
+                  .GeneralStateBufferSizeModifyEnable = true,
+
+                  .SurfaceStateBaseAddress = { &cmd_buffer->surface_batch_bo->bo, 0 },
+                  .SurfaceStateMemoryObjectControlState = GEN8_MOCS,
+                  .SurfaceStateBaseAddressModifyEnable = true,
+
+                  .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
+                  .DynamicStateMemoryObjectControlState = GEN8_MOCS,
+                  .DynamicStateBaseAddressModifyEnable = true,
+                  .DynamicStateBufferSize = 0xfffff,
+                  .DynamicStateBufferSizeModifyEnable = true,
+
+                  .IndirectObjectBaseAddress = { NULL, 0 },
+                  .IndirectObjectMemoryObjectControlState = GEN8_MOCS,
+                  .IndirectObjectBaseAddressModifyEnable = true,
+                  .IndirectObjectBufferSize = 0xfffff,
+                  .IndirectObjectBufferSizeModifyEnable = true,
+
+                  .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
+                  .InstructionMemoryObjectControlState = GEN8_MOCS,
+                  .InstructionBaseAddressModifyEnable = true,
+                  .InstructionBufferSize = 0xfffff,
+                  .InstructionBuffersizeModifyEnable = true);
+}
+
+VkResult anv_BeginCommandBuffer(
+    VkCmdBuffer                                 cmdBuffer,
+    const VkCmdBufferBeginInfo*                 pBeginInfo)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+   anv_cmd_buffer_emit_state_base_address(cmd_buffer);
+   cmd_buffer->current_pipeline = UINT32_MAX;
+
+   return VK_SUCCESS;
+}
+
+void anv_CmdBindPipeline(
+    VkCmdBuffer                                 cmdBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipeline                                  _pipeline)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
+
+   switch (pipelineBindPoint) {
+   case VK_PIPELINE_BIND_POINT_COMPUTE:
+      cmd_buffer->compute_pipeline = pipeline;
+      cmd_buffer->compute_dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
+      break;
+
+   case VK_PIPELINE_BIND_POINT_GRAPHICS:
+      cmd_buffer->pipeline = pipeline;
+      cmd_buffer->vb_dirty |= pipeline->vb_used;
+      cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
+      break;
+
+   default:
+      assert(!"invalid bind point");
+      break;
+   }
+}
+
+void anv_CmdBindDynamicViewportState(
+    VkCmdBuffer                                 cmdBuffer,
+    VkDynamicViewportState                      dynamicViewportState)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_dynamic_vp_state, vp_state, dynamicViewportState);
+
+   cmd_buffer->vp_state = vp_state;
+   cmd_buffer->dirty |= ANV_CMD_BUFFER_VP_DIRTY;
+}
+
+void anv_CmdBindDynamicRasterState(
+    VkCmdBuffer                                 cmdBuffer,
+    VkDynamicRasterState                        dynamicRasterState)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_dynamic_rs_state, rs_state, dynamicRasterState);
+
+   cmd_buffer->rs_state = rs_state;
+   cmd_buffer->dirty |= ANV_CMD_BUFFER_RS_DIRTY;
+}
+
+void anv_CmdBindDynamicColorBlendState(
+    VkCmdBuffer                                 cmdBuffer,
+    VkDynamicColorBlendState                    dynamicColorBlendState)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_dynamic_cb_state, cb_state, dynamicColorBlendState);
+
+   cmd_buffer->cb_state = cb_state;
+   cmd_buffer->dirty |= ANV_CMD_BUFFER_CB_DIRTY;
+}
+
+void anv_CmdBindDynamicDepthStencilState(
+    VkCmdBuffer                                 cmdBuffer,
+    VkDynamicDepthStencilState                  dynamicDepthStencilState)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_dynamic_ds_state, ds_state, dynamicDepthStencilState);
+
+   cmd_buffer->ds_state = ds_state;
+   cmd_buffer->dirty |= ANV_CMD_BUFFER_DS_DIRTY;
+}
+
+void anv_CmdBindDescriptorSets(
+    VkCmdBuffer                                 cmdBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipelineLayout                            _layout,
+    uint32_t                                    firstSet,
+    uint32_t                                    setCount,
+    const VkDescriptorSet*                      pDescriptorSets,
+    uint32_t                                    dynamicOffsetCount,
+    const uint32_t*                             pDynamicOffsets)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout);
+   struct anv_descriptor_set_layout *set_layout;
+
+   assert(firstSet + setCount < MAX_SETS);
+
+   uint32_t dynamic_slot = 0;
+   for (uint32_t i = 0; i < setCount; i++) {
+      ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
+      set_layout = layout->set[firstSet + i].layout;
+
+      cmd_buffer->descriptors[firstSet + i].set = set;
+
+      assert(set_layout->num_dynamic_buffers <
+             ARRAY_SIZE(cmd_buffer->descriptors[0].dynamic_offsets));
+      memcpy(cmd_buffer->descriptors[firstSet + i].dynamic_offsets,
+             pDynamicOffsets + dynamic_slot,
+             set_layout->num_dynamic_buffers * sizeof(*pDynamicOffsets));
+
+      cmd_buffer->descriptors_dirty |= set_layout->shader_stages;
+
+      dynamic_slot += set_layout->num_dynamic_buffers;
+   }
+}
+
+void anv_CmdBindIndexBuffer(
+    VkCmdBuffer                                 cmdBuffer,
+    VkBuffer                                    _buffer,
+    VkDeviceSize                                offset,
+    VkIndexType                                 indexType)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+
+   static const uint32_t vk_to_gen_index_type[] = {
+      [VK_INDEX_TYPE_UINT16]                    = INDEX_WORD,
+      [VK_INDEX_TYPE_UINT32]                    = INDEX_DWORD,
+   };
+
+   struct GEN8_3DSTATE_VF vf = {
+      GEN8_3DSTATE_VF_header,
+      .CutIndex = (indexType == VK_INDEX_TYPE_UINT16) ? UINT16_MAX : UINT32_MAX,
+   };
+   GEN8_3DSTATE_VF_pack(NULL, cmd_buffer->state_vf, &vf);
+
+   cmd_buffer->dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY;
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_INDEX_BUFFER,
+                  .IndexFormat = vk_to_gen_index_type[indexType],
+                  .MemoryObjectControlState = GEN8_MOCS,
+                  .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
+                  .BufferSize = buffer->size - offset);
+}
+
+void anv_CmdBindVertexBuffers(
+    VkCmdBuffer                                 cmdBuffer,
+    uint32_t                                    startBinding,
+    uint32_t                                    bindingCount,
+    const VkBuffer*                             pBuffers,
+    const VkDeviceSize*                         pOffsets)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   struct anv_vertex_binding *vb = cmd_buffer->vertex_bindings;
+
+   /* We have to defer setting up vertex buffer since we need the buffer
+    * stride from the pipeline. */
+
+   assert(startBinding + bindingCount < MAX_VBS);
+   for (uint32_t i = 0; i < bindingCount; i++) {
+      vb[startBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]);
+      vb[startBinding + i].offset = pOffsets[i];
+      cmd_buffer->vb_dirty |= 1 << (startBinding + i);
+   }
+}
+
+static VkResult
+cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
+                              unsigned stage, struct anv_state *bt_state)
+{
+   struct anv_framebuffer *fb = cmd_buffer->framebuffer;
+   struct anv_subpass *subpass = cmd_buffer->subpass;
+   struct anv_pipeline_layout *layout;
+   uint32_t attachments, bias, size;
+
+   if (stage == VK_SHADER_STAGE_COMPUTE)
+      layout = cmd_buffer->compute_pipeline->layout;
+   else
+      layout = cmd_buffer->pipeline->layout;
+
+   if (stage == VK_SHADER_STAGE_FRAGMENT) {
+      bias = MAX_RTS;
+      attachments = subpass->color_count;
+   } else {
+      bias = 0;
+      attachments = 0;
+   }
+
+   /* This is a little awkward: layout can be NULL but we still have to
+    * allocate and set a binding table for the PS stage for render
+    * targets. */
+   uint32_t surface_count = layout ? layout->stage[stage].surface_count : 0;
+
+   if (attachments + surface_count == 0)
+      return VK_SUCCESS;
+
+   size = (bias + surface_count) * sizeof(uint32_t);
+   *bt_state = anv_cmd_buffer_alloc_surface_state(cmd_buffer, size, 32);
+   uint32_t *bt_map = bt_state->map;
+
+   if (bt_state->map == NULL)
+      return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+
+   /* This is highly annoying.  The Vulkan spec puts the depth-stencil
+    * attachments in with the color attachments.  Unfortunately, thanks to
+    * other aspects of the API, we cana't really saparate them before this
+    * point.  Therefore, we have to walk all of the attachments but only
+    * put the color attachments into the binding table.
+    */
+   for (uint32_t a = 0; a < attachments; a++) {
+      const struct anv_attachment_view *attachment =
+         fb->attachments[subpass->color_attachments[a]];
+
+      assert(attachment->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_COLOR);
+      const struct anv_color_attachment_view *view =
+         (const struct anv_color_attachment_view *)attachment;
+
+      struct anv_state state =
+         anv_cmd_buffer_alloc_surface_state(cmd_buffer, 64, 64);
+
+      if (state.map == NULL)
+         return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+
+      memcpy(state.map, view->view.surface_state.map, 64);
+
+      /* The address goes in dwords 8 and 9 of the SURFACE_STATE */
+      *(uint64_t *)(state.map + 8 * 4) =
+         anv_reloc_list_add(&cmd_buffer->surface_relocs,
+                            cmd_buffer->device,
+                            state.offset + 8 * 4,
+                            view->view.bo, view->view.offset);
+
+      bt_map[a] = state.offset;
+   }
+
+   if (layout == NULL)
+      return VK_SUCCESS;
+
+   for (uint32_t set = 0; set < layout->num_sets; set++) {
+      struct anv_descriptor_set_binding *d = &cmd_buffer->descriptors[set];
+      struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
+      struct anv_descriptor_slot *surface_slots =
+         set_layout->stage[stage].surface_start;
+
+      uint32_t start = bias + layout->set[set].surface_start[stage];
+
+      for (uint32_t b = 0; b < set_layout->stage[stage].surface_count; b++) {
+         struct anv_surface_view *view =
+            d->set->descriptors[surface_slots[b].index].view;
+
+         if (!view)
+            continue;
+
+         struct anv_state state =
+            anv_cmd_buffer_alloc_surface_state(cmd_buffer, 64, 64);
+
+         if (state.map == NULL)
+            return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+
+         uint32_t offset;
+         if (surface_slots[b].dynamic_slot >= 0) {
+            uint32_t dynamic_offset =
+               d->dynamic_offsets[surface_slots[b].dynamic_slot];
+
+            offset = view->offset + dynamic_offset;
+            anv_fill_buffer_surface_state(state.map, view->format, offset,
+                                          view->range - dynamic_offset);
+         } else {
+            offset = view->offset;
+            memcpy(state.map, view->surface_state.map, 64);
+         }
+
+         /* The address goes in dwords 8 and 9 of the SURFACE_STATE */
+         *(uint64_t *)(state.map + 8 * 4) =
+            anv_reloc_list_add(&cmd_buffer->surface_relocs,
+                               cmd_buffer->device,
+                               state.offset + 8 * 4,
+                               view->bo, offset);
+
+         bt_map[start + b] = state.offset;
+      }
+   }
+
+   return VK_SUCCESS;
+}
+
+static VkResult
+cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer,
+                         unsigned stage, struct anv_state *state)
+{
+   struct anv_pipeline_layout *layout;
+   uint32_t sampler_count;
+
+   if (stage == VK_SHADER_STAGE_COMPUTE)
+      layout = cmd_buffer->compute_pipeline->layout;
+   else
+      layout = cmd_buffer->pipeline->layout;
+
+   sampler_count = layout ? layout->stage[stage].sampler_count : 0;
+   if (sampler_count == 0)
+      return VK_SUCCESS;
+
+   uint32_t size = sampler_count * 16;
+   *state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream, size, 32);
+
+   if (state->map == NULL)
+      return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+
+   for (uint32_t set = 0; set < layout->num_sets; set++) {
+      struct anv_descriptor_set_binding *d = &cmd_buffer->descriptors[set];
+      struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
+      struct anv_descriptor_slot *sampler_slots =
+         set_layout->stage[stage].sampler_start;
+
+      uint32_t start = layout->set[set].sampler_start[stage];
+
+      for (uint32_t b = 0; b < set_layout->stage[stage].sampler_count; b++) {
+         struct anv_sampler *sampler =
+            d->set->descriptors[sampler_slots[b].index].sampler;
+
+         if (!sampler)
+            continue;
+
+         memcpy(state->map + (start + b) * 16,
+                sampler->state, sizeof(sampler->state));
+      }
+   }
+
+   return VK_SUCCESS;
+}
+
+static VkResult
+flush_descriptor_set(struct anv_cmd_buffer *cmd_buffer, uint32_t stage)
+{
+   struct anv_state surfaces = { 0, }, samplers = { 0, };
+   VkResult result;
+
+   result = cmd_buffer_emit_samplers(cmd_buffer, stage, &samplers);
+   if (result != VK_SUCCESS)
+      return result;
+   result = cmd_buffer_emit_binding_table(cmd_buffer, stage, &surfaces);
+   if (result != VK_SUCCESS)
+      return result;
+
+   static const uint32_t sampler_state_opcodes[] = {
+      [VK_SHADER_STAGE_VERTEX]                  = 43,
+      [VK_SHADER_STAGE_TESS_CONTROL]            = 44, /* HS */
+      [VK_SHADER_STAGE_TESS_EVALUATION]         = 45, /* DS */
+      [VK_SHADER_STAGE_GEOMETRY]                = 46,
+      [VK_SHADER_STAGE_FRAGMENT]                = 47,
+      [VK_SHADER_STAGE_COMPUTE]                 = 0,
+   };
+
+   static const uint32_t binding_table_opcodes[] = {
+      [VK_SHADER_STAGE_VERTEX]                  = 38,
+      [VK_SHADER_STAGE_TESS_CONTROL]            = 39,
+      [VK_SHADER_STAGE_TESS_EVALUATION]         = 40,
+      [VK_SHADER_STAGE_GEOMETRY]                = 41,
+      [VK_SHADER_STAGE_FRAGMENT]                = 42,
+      [VK_SHADER_STAGE_COMPUTE]                 = 0,
+   };
+
+   if (samplers.alloc_size > 0) {
+      anv_batch_emit(&cmd_buffer->batch,
+                     GEN8_3DSTATE_SAMPLER_STATE_POINTERS_VS,
+                     ._3DCommandSubOpcode  = sampler_state_opcodes[stage],
+                     .PointertoVSSamplerState = samplers.offset);
+   }
+
+   if (surfaces.alloc_size > 0) {
+      anv_batch_emit(&cmd_buffer->batch,
+                     GEN8_3DSTATE_BINDING_TABLE_POINTERS_VS,
+                     ._3DCommandSubOpcode  = binding_table_opcodes[stage],
+                     .PointertoVSBindingTable = surfaces.offset);
+   }
+
+   return VK_SUCCESS;
+}
+
+static void
+flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
+{
+   uint32_t s, dirty = cmd_buffer->descriptors_dirty &
+                       cmd_buffer->pipeline->active_stages;
+
+   VkResult result = VK_SUCCESS;
+   for_each_bit(s, dirty) {
+      result = flush_descriptor_set(cmd_buffer, s);
+      if (result != VK_SUCCESS)
+         break;
+   }
+
+   if (result != VK_SUCCESS) {
+      assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
+
+      result = anv_cmd_buffer_new_surface_state_bo(cmd_buffer);
+      assert(result == VK_SUCCESS);
+
+      /* Re-emit all active binding tables */
+      for_each_bit(s, cmd_buffer->pipeline->active_stages) {
+         result = flush_descriptor_set(cmd_buffer, s);
+
+         /* It had better succeed this time */
+         assert(result == VK_SUCCESS);
+      }
+   }
+
+   cmd_buffer->descriptors_dirty &= ~cmd_buffer->pipeline->active_stages;
+}
+
+static struct anv_state
+anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
+                             uint32_t *a, uint32_t dwords, uint32_t alignment)
+{
+   struct anv_state state;
+
+   state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
+                                  dwords * 4, alignment);
+   memcpy(state.map, a, dwords * 4);
+
+   VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, dwords * 4));
+
+   return state;
+}
+
+static struct anv_state
+anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
+                             uint32_t *a, uint32_t *b,
+                             uint32_t dwords, uint32_t alignment)
+{
+   struct anv_state state;
+   uint32_t *p;
+
+   state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
+                                  dwords * 4, alignment);
+   p = state.map;
+   for (uint32_t i = 0; i < dwords; i++)
+      p[i] = a[i] | b[i];
+
+   VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4));
+
+   return state;
+}
+
+static VkResult
+flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
+{
+   struct anv_device *device = cmd_buffer->device;
+   struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
+   struct anv_state surfaces = { 0, }, samplers = { 0, };
+   VkResult result;
+
+   result = cmd_buffer_emit_samplers(cmd_buffer,
+                                     VK_SHADER_STAGE_COMPUTE, &samplers);
+   if (result != VK_SUCCESS)
+      return result;
+   result = cmd_buffer_emit_binding_table(cmd_buffer,
+                                          VK_SHADER_STAGE_COMPUTE, &surfaces);
+   if (result != VK_SUCCESS)
+      return result;
+
+   struct GEN8_INTERFACE_DESCRIPTOR_DATA desc = {
+      .KernelStartPointer = pipeline->cs_simd,
+      .KernelStartPointerHigh = 0,
+      .BindingTablePointer = surfaces.offset,
+      .BindingTableEntryCount = 0,
+      .SamplerStatePointer = samplers.offset,
+      .SamplerCount = 0,
+      .NumberofThreadsinGPGPUThreadGroup = 0 /* FIXME: Really? */
+   };
+
+   uint32_t size = GEN8_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t);
+   struct anv_state state =
+      anv_state_pool_alloc(&device->dynamic_state_pool, size, 64);
+
+   GEN8_INTERFACE_DESCRIPTOR_DATA_pack(NULL, state.map, &desc);
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_INTERFACE_DESCRIPTOR_LOAD,
+                  .InterfaceDescriptorTotalLength = size,
+                  .InterfaceDescriptorDataStartAddress = state.offset);
+
+   return VK_SUCCESS;
+}
+
+static void
+anv_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
+{
+   struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
+   VkResult result;
+
+   assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
+
+   if (cmd_buffer->current_pipeline != GPGPU) {
+      anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT,
+                     .PipelineSelection = GPGPU);
+      cmd_buffer->current_pipeline = GPGPU;
+   }
+
+   if (cmd_buffer->compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)
+      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+
+   if ((cmd_buffer->descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
+       (cmd_buffer->compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) {
+      result = flush_compute_descriptor_set(cmd_buffer);
+      assert(result == VK_SUCCESS);
+      cmd_buffer->descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE;
+   }
+
+   cmd_buffer->compute_dirty = 0;
+}
+
+static void
+anv_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
+{
+   struct anv_pipeline *pipeline = cmd_buffer->pipeline;
+   uint32_t *p;
+
+   uint32_t vb_emit = cmd_buffer->vb_dirty & pipeline->vb_used;
+
+   assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
+
+   if (cmd_buffer->current_pipeline != _3D) {
+      anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT,
+                     .PipelineSelection = _3D);
+      cmd_buffer->current_pipeline = _3D;
+   }
+
+   if (vb_emit) {
+      const uint32_t num_buffers = __builtin_popcount(vb_emit);
+      const uint32_t num_dwords = 1 + num_buffers * 4;
+
+      p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
+                          GEN8_3DSTATE_VERTEX_BUFFERS);
+      uint32_t vb, i = 0;
+      for_each_bit(vb, vb_emit) {
+         struct anv_buffer *buffer = cmd_buffer->vertex_bindings[vb].buffer;
+         uint32_t offset = cmd_buffer->vertex_bindings[vb].offset;
+
+         struct GEN8_VERTEX_BUFFER_STATE state = {
+            .VertexBufferIndex = vb,
+            .MemoryObjectControlState = GEN8_MOCS,
+            .AddressModifyEnable = true,
+            .BufferPitch = pipeline->binding_stride[vb],
+            .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
+            .BufferSize = buffer->size - offset
+         };
+
+         GEN8_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state);
+         i++;
+      }
+   }
+
+   if (cmd_buffer->dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) {
+      /* If somebody compiled a pipeline after starting a command buffer the
+       * scratch bo may have grown since we started this cmd buffer (and
+       * emitted STATE_BASE_ADDRESS).  If we're binding that pipeline now,
+       * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
+      if (cmd_buffer->scratch_size < pipeline->total_scratch)
+         anv_cmd_buffer_emit_state_base_address(cmd_buffer);
+
+      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+   }
+
+   if (cmd_buffer->descriptors_dirty)
+      flush_descriptor_sets(cmd_buffer);
+
+   if (cmd_buffer->dirty & ANV_CMD_BUFFER_VP_DIRTY) {
+      anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS,
+                     .ScissorRectPointer = cmd_buffer->vp_state->scissor.offset);
+      anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC,
+                     .CCViewportPointer = cmd_buffer->vp_state->cc_vp.offset);
+      anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP,
+                     .SFClipViewportPointer = cmd_buffer->vp_state->sf_clip_vp.offset);
+   }
+
+   if (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_RS_DIRTY)) {
+      anv_batch_emit_merge(&cmd_buffer->batch,
+                           cmd_buffer->rs_state->state_sf, pipeline->state_sf);
+      anv_batch_emit_merge(&cmd_buffer->batch,
+                           cmd_buffer->rs_state->state_raster, pipeline->state_raster);
+   }
+
+   if (cmd_buffer->ds_state &&
+       (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)))
+      anv_batch_emit_merge(&cmd_buffer->batch,
+                           cmd_buffer->ds_state->state_wm_depth_stencil,
+                           pipeline->state_wm_depth_stencil);
+
+   if (cmd_buffer->dirty & (ANV_CMD_BUFFER_CB_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) {
+      struct anv_state state;
+      if (cmd_buffer->ds_state == NULL)
+         state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
+                                             cmd_buffer->cb_state->state_color_calc,
+                                             GEN8_COLOR_CALC_STATE_length, 64);
+      else if (cmd_buffer->cb_state == NULL)
+         state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
+                                             cmd_buffer->ds_state->state_color_calc,
+                                             GEN8_COLOR_CALC_STATE_length, 64);
+      else
+         state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
+                                              cmd_buffer->ds_state->state_color_calc,
+                                              cmd_buffer->cb_state->state_color_calc,
+                                              GEN8_COLOR_CALC_STATE_length, 64);
+
+      anv_batch_emit(&cmd_buffer->batch,
+                     GEN8_3DSTATE_CC_STATE_POINTERS,
+                     .ColorCalcStatePointer = state.offset,
+                     .ColorCalcStatePointerValid = true);
+   }
+
+   if (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) {
+      anv_batch_emit_merge(&cmd_buffer->batch,
+                           cmd_buffer->state_vf, pipeline->state_vf);
+   }
+
+   cmd_buffer->vb_dirty &= ~vb_emit;
+   cmd_buffer->dirty = 0;
+}
+
+void anv_CmdDraw(
+    VkCmdBuffer                                 cmdBuffer,
+    uint32_t                                    firstVertex,
+    uint32_t                                    vertexCount,
+    uint32_t                                    firstInstance,
+    uint32_t                                    instanceCount)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+   anv_cmd_buffer_flush_state(cmd_buffer);
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+                  .VertexAccessType = SEQUENTIAL,
+                  .VertexCountPerInstance = vertexCount,
+                  .StartVertexLocation = firstVertex,
+                  .InstanceCount = instanceCount,
+                  .StartInstanceLocation = firstInstance,
+                  .BaseVertexLocation = 0);
+}
+
+void anv_CmdDrawIndexed(
+    VkCmdBuffer                                 cmdBuffer,
+    uint32_t                                    firstIndex,
+    uint32_t                                    indexCount,
+    int32_t                                     vertexOffset,
+    uint32_t                                    firstInstance,
+    uint32_t                                    instanceCount)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+   anv_cmd_buffer_flush_state(cmd_buffer);
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+                  .VertexAccessType = RANDOM,
+                  .VertexCountPerInstance = indexCount,
+                  .StartVertexLocation = firstIndex,
+                  .InstanceCount = instanceCount,
+                  .StartInstanceLocation = firstInstance,
+                  .BaseVertexLocation = vertexOffset);
+}
+
+static void
+anv_batch_lrm(struct anv_batch *batch,
+              uint32_t reg, struct anv_bo *bo, uint32_t offset)
+{
+   anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM,
+                  .RegisterAddress = reg,
+                  .MemoryAddress = { bo, offset });
+}
+
+static void
+anv_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
+{
+   anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM,
+                  .RegisterOffset = reg,
+                  .DataDWord = imm);
+}
+
+/* Auto-Draw / Indirect Registers */
+#define GEN7_3DPRIM_END_OFFSET          0x2420
+#define GEN7_3DPRIM_START_VERTEX        0x2430
+#define GEN7_3DPRIM_VERTEX_COUNT        0x2434
+#define GEN7_3DPRIM_INSTANCE_COUNT      0x2438
+#define GEN7_3DPRIM_START_INSTANCE      0x243C
+#define GEN7_3DPRIM_BASE_VERTEX         0x2440
+
+void anv_CmdDrawIndirect(
+    VkCmdBuffer                                 cmdBuffer,
+    VkBuffer                                    _buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    count,
+    uint32_t                                    stride)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+   struct anv_bo *bo = buffer->bo;
+   uint32_t bo_offset = buffer->offset + offset;
+
+   anv_cmd_buffer_flush_state(cmd_buffer);
+
+   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
+   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
+   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
+   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
+   anv_batch_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+                  .IndirectParameterEnable = true,
+                  .VertexAccessType = SEQUENTIAL);
+}
+
+void anv_CmdDrawIndexedIndirect(
+    VkCmdBuffer                                 cmdBuffer,
+    VkBuffer                                    _buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    count,
+    uint32_t                                    stride)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+   struct anv_bo *bo = buffer->bo;
+   uint32_t bo_offset = buffer->offset + offset;
+
+   anv_cmd_buffer_flush_state(cmd_buffer);
+
+   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
+   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
+   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
+   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
+   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+                  .IndirectParameterEnable = true,
+                  .VertexAccessType = RANDOM);
+}
+
+void anv_CmdDispatch(
+    VkCmdBuffer                                 cmdBuffer,
+    uint32_t                                    x,
+    uint32_t                                    y,
+    uint32_t                                    z)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
+   struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
+
+   anv_cmd_buffer_flush_compute_state(cmd_buffer);
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER,
+                  .SIMDSize = prog_data->simd_size / 16,
+                  .ThreadDepthCounterMaximum = 0,
+                  .ThreadHeightCounterMaximum = 0,
+                  .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
+                  .ThreadGroupIDXDimension = x,
+                  .ThreadGroupIDYDimension = y,
+                  .ThreadGroupIDZDimension = z,
+                  .RightExecutionMask = pipeline->cs_right_mask,
+                  .BottomExecutionMask = 0xffffffff);
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH);
+}
+
+#define GPGPU_DISPATCHDIMX 0x2500
+#define GPGPU_DISPATCHDIMY 0x2504
+#define GPGPU_DISPATCHDIMZ 0x2508
+
+void anv_CmdDispatchIndirect(
+    VkCmdBuffer                                 cmdBuffer,
+    VkBuffer                                    _buffer,
+    VkDeviceSize                                offset)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+   struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
+   struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
+   struct anv_bo *bo = buffer->bo;
+   uint32_t bo_offset = buffer->offset + offset;
+
+   anv_cmd_buffer_flush_compute_state(cmd_buffer);
+
+   anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
+   anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
+   anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER,
+                  .IndirectParameterEnable = true,
+                  .SIMDSize = prog_data->simd_size / 16,
+                  .ThreadDepthCounterMaximum = 0,
+                  .ThreadHeightCounterMaximum = 0,
+                  .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
+                  .RightExecutionMask = pipeline->cs_right_mask,
+                  .BottomExecutionMask = 0xffffffff);
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH);
+}
+
+void anv_CmdSetEvent(
+    VkCmdBuffer                                 cmdBuffer,
+    VkEvent                                     event,
+    VkPipelineStageFlags                        stageMask)
+{
+   stub();
+}
+
+void anv_CmdResetEvent(
+    VkCmdBuffer                                 cmdBuffer,
+    VkEvent                                     event,
+    VkPipelineStageFlags                        stageMask)
+{
+   stub();
+}
+
+void anv_CmdWaitEvents(
+    VkCmdBuffer                                 cmdBuffer,
+    uint32_t                                    eventCount,
+    const VkEvent*                              pEvents,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        destStageMask,
+    uint32_t                                    memBarrierCount,
+    const void* const*                          ppMemBarriers)
+{
+   stub();
+}
+
+void anv_CmdPipelineBarrier(
+    VkCmdBuffer                                 cmdBuffer,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        destStageMask,
+    VkBool32                                    byRegion,
+    uint32_t                                    memBarrierCount,
+    const void* const*                          ppMemBarriers)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   uint32_t b, *dw;
+
+   struct GEN8_PIPE_CONTROL cmd = {
+      GEN8_PIPE_CONTROL_header,
+      .PostSyncOperation = NoWrite,
+   };
+
+   /* XXX: I think waitEvent is a no-op on our HW.  We should verify that. */
+
+   if (anv_clear_mask(&srcStageMask, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT)) {
+      /* This is just what PIPE_CONTROL does */
+   }
+
+   if (anv_clear_mask(&srcStageMask,
+                      VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
+                      VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
+                      VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
+                      VK_PIPELINE_STAGE_TESS_CONTROL_SHADER_BIT |
+                      VK_PIPELINE_STAGE_TESS_EVALUATION_SHADER_BIT |
+                      VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
+                      VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
+                      VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
+                      VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
+                      VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT)) {
+      cmd.StallAtPixelScoreboard = true;
+   }
+
+
+   if (anv_clear_mask(&srcStageMask,
+                      VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
+                      VK_PIPELINE_STAGE_TRANSFER_BIT |
+                      VK_PIPELINE_STAGE_TRANSITION_BIT)) {
+      cmd.CommandStreamerStallEnable = true;
+   }
+
+   if (anv_clear_mask(&srcStageMask, VK_PIPELINE_STAGE_HOST_BIT)) {
+      anv_finishme("VK_PIPE_EVENT_CPU_SIGNAL_BIT");
+   }
+
+   /* On our hardware, all stages will wait for execution as needed. */
+   (void)destStageMask;
+
+   /* We checked all known VkPipeEventFlags. */
+   anv_assert(srcStageMask == 0);
+
+   /* XXX: Right now, we're really dumb and just flush whatever categories
+    * the app asks for.  One of these days we may make this a bit better
+    * but right now that's all the hardware allows for in most areas.
+    */
+   VkMemoryOutputFlags out_flags = 0;
+   VkMemoryInputFlags in_flags = 0;
+
+   for (uint32_t i = 0; i < memBarrierCount; i++) {
+      const struct anv_common *common = ppMemBarriers[i];
+      switch (common->sType) {
+      case VK_STRUCTURE_TYPE_MEMORY_BARRIER: {
+         const VkMemoryBarrier *barrier = (VkMemoryBarrier *)common;
+         out_flags |= barrier->outputMask;
+         in_flags |= barrier->inputMask;
+         break;
+      }
+      case VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER: {
+         const VkBufferMemoryBarrier *barrier = (VkBufferMemoryBarrier *)common;
+         out_flags |= barrier->outputMask;
+         in_flags |= barrier->inputMask;
+         break;
+      }
+      case VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER: {
+         const VkImageMemoryBarrier *barrier = (VkImageMemoryBarrier *)common;
+         out_flags |= barrier->outputMask;
+         in_flags |= barrier->inputMask;
+         break;
+      }
+      default:
+         unreachable("Invalid memory barrier type");
+      }
+   }
+
+   for_each_bit(b, out_flags) {
+      switch ((VkMemoryOutputFlags)(1 << b)) {
+      case VK_MEMORY_OUTPUT_HOST_WRITE_BIT:
+         break; /* FIXME: Little-core systems */
+      case VK_MEMORY_OUTPUT_SHADER_WRITE_BIT:
+         cmd.DCFlushEnable = true;
+         break;
+      case VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT:
+         cmd.RenderTargetCacheFlushEnable = true;
+         break;
+      case VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
+         cmd.DepthCacheFlushEnable = true;
+         break;
+      case VK_MEMORY_OUTPUT_TRANSFER_BIT:
+         cmd.RenderTargetCacheFlushEnable = true;
+         cmd.DepthCacheFlushEnable = true;
+         break;
+      default:
+         unreachable("Invalid memory output flag");
+      }
+   }
+
+   for_each_bit(b, out_flags) {
+      switch ((VkMemoryInputFlags)(1 << b)) {
+      case VK_MEMORY_INPUT_HOST_READ_BIT:
+         break; /* FIXME: Little-core systems */
+      case VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT:
+      case VK_MEMORY_INPUT_INDEX_FETCH_BIT:
+      case VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT:
+         cmd.VFCacheInvalidationEnable = true;
+         break;
+      case VK_MEMORY_INPUT_UNIFORM_READ_BIT:
+         cmd.ConstantCacheInvalidationEnable = true;
+         /* fallthrough */
+      case VK_MEMORY_INPUT_SHADER_READ_BIT:
+         cmd.DCFlushEnable = true;
+         cmd.TextureCacheInvalidationEnable = true;
+         break;
+      case VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT:
+      case VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
+         break; /* XXX: Hunh? */
+      case VK_MEMORY_INPUT_TRANSFER_BIT:
+         cmd.TextureCacheInvalidationEnable = true;
+         break;
+      }
+   }
+
+   dw = anv_batch_emit_dwords(&cmd_buffer->batch, GEN8_PIPE_CONTROL_length);
+   GEN8_PIPE_CONTROL_pack(&cmd_buffer->batch, dw, &cmd);
+}
+
+void anv_CmdPushConstants(
+    VkCmdBuffer                                 cmdBuffer,
+    VkPipelineLayout                            layout,
+    VkShaderStageFlags                          stageFlags,
+    uint32_t                                    start,
+    uint32_t                                    length,
+    const void*                                 values)
+{
+   stub();
+}
+
+static void
+anv_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
+{
+   struct anv_subpass *subpass = cmd_buffer->subpass;
+   struct anv_framebuffer *fb = cmd_buffer->framebuffer;
+   const struct anv_depth_stencil_view *view;
+
+   static const struct anv_depth_stencil_view null_view =
+      { .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 };
+
+   if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
+      const struct anv_attachment_view *aview =
+         fb->attachments[subpass->depth_stencil_attachment];
+      assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL);
+      view = (const struct anv_depth_stencil_view *)aview;
+   } else {
+      view = &null_view;
+   }
+
+   /* FIXME: Implement the PMA stall W/A */
+   /* FIXME: Width and Height are wrong */
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER,
+                  .SurfaceType = SURFTYPE_2D,
+                  .DepthWriteEnable = view->depth_stride > 0,
+                  .StencilWriteEnable = view->stencil_stride > 0,
+                  .HierarchicalDepthBufferEnable = false,
+                  .SurfaceFormat = view->depth_format,
+                  .SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
+                  .SurfaceBaseAddress = { view->bo,  view->depth_offset },
+                  .Height = cmd_buffer->framebuffer->height - 1,
+                  .Width = cmd_buffer->framebuffer->width - 1,
+                  .LOD = 0,
+                  .Depth = 1 - 1,
+                  .MinimumArrayElement = 0,
+                  .DepthBufferObjectControlState = GEN8_MOCS,
+                  .RenderTargetViewExtent = 1 - 1,
+                  .SurfaceQPitch = view->depth_qpitch >> 2);
+
+   /* Disable hierarchial depth buffers. */
+   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HIER_DEPTH_BUFFER);
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER,
+                  .StencilBufferEnable = view->stencil_stride > 0,
+                  .StencilBufferObjectControlState = GEN8_MOCS,
+                  .SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
+                  .SurfaceBaseAddress = { view->bo, view->stencil_offset },
+                  .SurfaceQPitch = view->stencil_qpitch >> 2);
+
+   /* Clear the clear params. */
+   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CLEAR_PARAMS);
+}
+
+void
+anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
+                             struct anv_subpass *subpass)
+{
+   cmd_buffer->subpass = subpass;
+
+   cmd_buffer->descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
+
+   anv_cmd_buffer_emit_depth_stencil(cmd_buffer);
+}
+
+void anv_CmdBeginRenderPass(
+    VkCmdBuffer                                 cmdBuffer,
+    const VkRenderPassBeginInfo*                pRenderPassBegin,
+    VkRenderPassContents                        contents)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
+   ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
+
+   assert(contents == VK_RENDER_PASS_CONTENTS_INLINE);
+
+   cmd_buffer->framebuffer = framebuffer;
+   cmd_buffer->pass = pass;
+
+   const VkRect2D *render_area = &pRenderPassBegin->renderArea;
+
+   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DRAWING_RECTANGLE,
+                  .ClippedDrawingRectangleYMin = render_area->offset.y,
+                  .ClippedDrawingRectangleXMin = render_area->offset.x,
+                  .ClippedDrawingRectangleYMax =
+                     render_area->offset.y + render_area->extent.height - 1,
+                  .ClippedDrawingRectangleXMax =
+                     render_area->offset.x + render_area->extent.width - 1,
+                  .DrawingRectangleOriginY = 0,
+                  .DrawingRectangleOriginX = 0);
+
+   anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
+                                    pRenderPassBegin->pAttachmentClearValues);
+
+   anv_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses);
+}
+
+void anv_CmdNextSubpass(
+    VkCmdBuffer                                 cmdBuffer,
+    VkRenderPassContents                        contents)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+   assert(contents == VK_RENDER_PASS_CONTENTS_INLINE);
+
+   cmd_buffer->subpass++;
+   anv_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->subpass + 1);
+}
+
+void anv_CmdEndRenderPass(
+    VkCmdBuffer                                 cmdBuffer)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+   /* Emit a flushing pipe control at the end of a pass.  This is kind of a
+    * hack but it ensures that render targets always actually get written.
+    * Eventually, we should do flushing based on image format transitions
+    * or something of that nature.
+    */
+   anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
+                  .PostSyncOperation = NoWrite,
+                  .RenderTargetCacheFlushEnable = true,
+                  .InstructionCacheInvalidateEnable = true,
+                  .DepthCacheFlushEnable = true,
+                  .VFCacheInvalidationEnable = true,
+                  .TextureCacheInvalidationEnable = true,
+                  .CommandStreamerStallEnable = true);
+}
+
+void anv_CmdExecuteCommands(
+    VkCmdBuffer                                 cmdBuffer,
+    uint32_t                                    cmdBuffersCount,
+    const VkCmdBuffer*                          pCmdBuffers)
+{
+   stub();
+}
index a2182800cdeb0f5d023c07b73b3fb639ed831a85..c168219a40b2cf214ee0917666b8020049e4595d 100644 (file)
@@ -1463,9 +1463,9 @@ VkResult anv_DestroyBuffer(
 
 // Buffer view functions
 
-static void
-fill_buffer_surface_state(void *state, VkFormat format,
-                          uint32_t offset, uint32_t range)
+void
+anv_fill_buffer_surface_state(void *state, VkFormat format,
+                              uint32_t offset, uint32_t range)
 {
    const struct anv_format *info;
 
@@ -1540,8 +1540,9 @@ VkResult anv_CreateBufferView(
    view->format = pCreateInfo->format;
    view->range = pCreateInfo->range;
 
-   fill_buffer_surface_state(view->surface_state.map,
-                             pCreateInfo->format, view->offset, pCreateInfo->range);
+   anv_fill_buffer_surface_state(view->surface_state.map,
+                                 pCreateInfo->format,
+                                 view->offset, pCreateInfo->range);
 
    *pView = anv_buffer_view_to_handle(bview);
 
@@ -2289,1010 +2290,6 @@ VkResult anv_ResetCommandPool(
    stub_return(VK_UNSUPPORTED);
 }
 
-void
-anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
-{
-   struct anv_device *device = cmd_buffer->device;
-   struct anv_bo *scratch_bo = NULL;
-
-   cmd_buffer->scratch_size = device->scratch_block_pool.size;
-   if (cmd_buffer->scratch_size > 0)
-      scratch_bo = &device->scratch_block_pool.bo;
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS,
-                  .GeneralStateBaseAddress = { scratch_bo, 0 },
-                  .GeneralStateMemoryObjectControlState = GEN8_MOCS,
-                  .GeneralStateBaseAddressModifyEnable = true,
-                  .GeneralStateBufferSize = 0xfffff,
-                  .GeneralStateBufferSizeModifyEnable = true,
-
-                  .SurfaceStateBaseAddress = { &cmd_buffer->surface_batch_bo->bo, 0 },
-                  .SurfaceStateMemoryObjectControlState = GEN8_MOCS,
-                  .SurfaceStateBaseAddressModifyEnable = true,
-
-                  .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
-                  .DynamicStateMemoryObjectControlState = GEN8_MOCS,
-                  .DynamicStateBaseAddressModifyEnable = true,
-                  .DynamicStateBufferSize = 0xfffff,
-                  .DynamicStateBufferSizeModifyEnable = true,
-
-                  .IndirectObjectBaseAddress = { NULL, 0 },
-                  .IndirectObjectMemoryObjectControlState = GEN8_MOCS,
-                  .IndirectObjectBaseAddressModifyEnable = true,
-                  .IndirectObjectBufferSize = 0xfffff,
-                  .IndirectObjectBufferSizeModifyEnable = true,
-
-                  .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
-                  .InstructionMemoryObjectControlState = GEN8_MOCS,
-                  .InstructionBaseAddressModifyEnable = true,
-                  .InstructionBufferSize = 0xfffff,
-                  .InstructionBuffersizeModifyEnable = true);
-}
-
-VkResult anv_BeginCommandBuffer(
-    VkCmdBuffer                                 cmdBuffer,
-    const VkCmdBufferBeginInfo*                 pBeginInfo)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-
-   anv_cmd_buffer_emit_state_base_address(cmd_buffer);
-   cmd_buffer->current_pipeline = UINT32_MAX;
-
-   return VK_SUCCESS;
-}
-
-// Command buffer building functions
-
-void anv_CmdBindPipeline(
-    VkCmdBuffer                                 cmdBuffer,
-    VkPipelineBindPoint                         pipelineBindPoint,
-    VkPipeline                                  _pipeline)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
-
-   switch (pipelineBindPoint) {
-   case VK_PIPELINE_BIND_POINT_COMPUTE:
-      cmd_buffer->compute_pipeline = pipeline;
-      cmd_buffer->compute_dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
-      break;
-
-   case VK_PIPELINE_BIND_POINT_GRAPHICS:
-      cmd_buffer->pipeline = pipeline;
-      cmd_buffer->vb_dirty |= pipeline->vb_used;
-      cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
-      break;
-
-   default:
-      assert(!"invalid bind point");
-      break;
-   }
-}
-
-void anv_CmdBindDynamicViewportState(
-    VkCmdBuffer                                 cmdBuffer,
-    VkDynamicViewportState                      dynamicViewportState)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_dynamic_vp_state, vp_state, dynamicViewportState);
-
-   cmd_buffer->vp_state = vp_state;
-   cmd_buffer->dirty |= ANV_CMD_BUFFER_VP_DIRTY;
-}
-
-void anv_CmdBindDynamicRasterState(
-    VkCmdBuffer                                 cmdBuffer,
-    VkDynamicRasterState                        dynamicRasterState)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_dynamic_rs_state, rs_state, dynamicRasterState);
-
-   cmd_buffer->rs_state = rs_state;
-   cmd_buffer->dirty |= ANV_CMD_BUFFER_RS_DIRTY;
-}
-
-void anv_CmdBindDynamicColorBlendState(
-    VkCmdBuffer                                 cmdBuffer,
-    VkDynamicColorBlendState                    dynamicColorBlendState)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_dynamic_cb_state, cb_state, dynamicColorBlendState);
-
-   cmd_buffer->cb_state = cb_state;
-   cmd_buffer->dirty |= ANV_CMD_BUFFER_CB_DIRTY;
-}
-
-void anv_CmdBindDynamicDepthStencilState(
-    VkCmdBuffer                                 cmdBuffer,
-    VkDynamicDepthStencilState                  dynamicDepthStencilState)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_dynamic_ds_state, ds_state, dynamicDepthStencilState);
-
-   cmd_buffer->ds_state = ds_state;
-   cmd_buffer->dirty |= ANV_CMD_BUFFER_DS_DIRTY;
-}
-
-void anv_CmdBindDescriptorSets(
-    VkCmdBuffer                                 cmdBuffer,
-    VkPipelineBindPoint                         pipelineBindPoint,
-    VkPipelineLayout                            _layout,
-    uint32_t                                    firstSet,
-    uint32_t                                    setCount,
-    const VkDescriptorSet*                      pDescriptorSets,
-    uint32_t                                    dynamicOffsetCount,
-    const uint32_t*                             pDynamicOffsets)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout);
-   struct anv_descriptor_set_layout *set_layout;
-
-   assert(firstSet + setCount < MAX_SETS);
-
-   uint32_t dynamic_slot = 0;
-   for (uint32_t i = 0; i < setCount; i++) {
-      ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
-      set_layout = layout->set[firstSet + i].layout;
-
-      cmd_buffer->descriptors[firstSet + i].set = set;
-
-      assert(set_layout->num_dynamic_buffers <
-             ARRAY_SIZE(cmd_buffer->descriptors[0].dynamic_offsets));
-      memcpy(cmd_buffer->descriptors[firstSet + i].dynamic_offsets,
-             pDynamicOffsets + dynamic_slot,
-             set_layout->num_dynamic_buffers * sizeof(*pDynamicOffsets));
-
-      cmd_buffer->descriptors_dirty |= set_layout->shader_stages;
-
-      dynamic_slot += set_layout->num_dynamic_buffers;
-   }
-}
-
-void anv_CmdBindIndexBuffer(
-    VkCmdBuffer                                 cmdBuffer,
-    VkBuffer                                    _buffer,
-    VkDeviceSize                                offset,
-    VkIndexType                                 indexType)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-
-   static const uint32_t vk_to_gen_index_type[] = {
-      [VK_INDEX_TYPE_UINT16]                    = INDEX_WORD,
-      [VK_INDEX_TYPE_UINT32]                    = INDEX_DWORD,
-   };
-
-   struct GEN8_3DSTATE_VF vf = {
-      GEN8_3DSTATE_VF_header,
-      .CutIndex = (indexType == VK_INDEX_TYPE_UINT16) ? UINT16_MAX : UINT32_MAX,
-   };
-   GEN8_3DSTATE_VF_pack(NULL, cmd_buffer->state_vf, &vf);
-
-   cmd_buffer->dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY;
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_INDEX_BUFFER,
-                  .IndexFormat = vk_to_gen_index_type[indexType],
-                  .MemoryObjectControlState = GEN8_MOCS,
-                  .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
-                  .BufferSize = buffer->size - offset);
-}
-
-void anv_CmdBindVertexBuffers(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    startBinding,
-    uint32_t                                    bindingCount,
-    const VkBuffer*                             pBuffers,
-    const VkDeviceSize*                         pOffsets)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   struct anv_vertex_binding *vb = cmd_buffer->vertex_bindings;
-
-   /* We have to defer setting up vertex buffer since we need the buffer
-    * stride from the pipeline. */
-
-   assert(startBinding + bindingCount < MAX_VBS);
-   for (uint32_t i = 0; i < bindingCount; i++) {
-      vb[startBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]);
-      vb[startBinding + i].offset = pOffsets[i];
-      cmd_buffer->vb_dirty |= 1 << (startBinding + i);
-   }
-}
-
-static VkResult
-cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
-                              unsigned stage, struct anv_state *bt_state)
-{
-   struct anv_framebuffer *fb = cmd_buffer->framebuffer;
-   struct anv_subpass *subpass = cmd_buffer->subpass;
-   struct anv_pipeline_layout *layout;
-   uint32_t attachments, bias, size;
-
-   if (stage == VK_SHADER_STAGE_COMPUTE)
-      layout = cmd_buffer->compute_pipeline->layout;
-   else
-      layout = cmd_buffer->pipeline->layout;
-
-   if (stage == VK_SHADER_STAGE_FRAGMENT) {
-      bias = MAX_RTS;
-      attachments = subpass->color_count;
-   } else {
-      bias = 0;
-      attachments = 0;
-   }
-
-   /* This is a little awkward: layout can be NULL but we still have to
-    * allocate and set a binding table for the PS stage for render
-    * targets. */
-   uint32_t surface_count = layout ? layout->stage[stage].surface_count : 0;
-
-   if (attachments + surface_count == 0)
-      return VK_SUCCESS;
-
-   size = (bias + surface_count) * sizeof(uint32_t);
-   *bt_state = anv_cmd_buffer_alloc_surface_state(cmd_buffer, size, 32);
-   uint32_t *bt_map = bt_state->map;
-
-   if (bt_state->map == NULL)
-      return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-
-   /* This is highly annoying.  The Vulkan spec puts the depth-stencil
-    * attachments in with the color attachments.  Unfortunately, thanks to
-    * other aspects of the API, we cana't really saparate them before this
-    * point.  Therefore, we have to walk all of the attachments but only
-    * put the color attachments into the binding table.
-    */
-   for (uint32_t a = 0; a < attachments; a++) {
-      const struct anv_attachment_view *attachment =
-         fb->attachments[subpass->color_attachments[a]];
-
-      assert(attachment->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_COLOR);
-      const struct anv_color_attachment_view *view =
-         (const struct anv_color_attachment_view *)attachment;
-
-      struct anv_state state =
-         anv_cmd_buffer_alloc_surface_state(cmd_buffer, 64, 64);
-
-      if (state.map == NULL)
-         return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-
-      memcpy(state.map, view->view.surface_state.map, 64);
-
-      /* The address goes in dwords 8 and 9 of the SURFACE_STATE */
-      *(uint64_t *)(state.map + 8 * 4) =
-         anv_reloc_list_add(&cmd_buffer->surface_relocs,
-                            cmd_buffer->device,
-                            state.offset + 8 * 4,
-                            view->view.bo, view->view.offset);
-
-      bt_map[a] = state.offset;
-   }
-
-   if (layout == NULL)
-      return VK_SUCCESS;
-
-   for (uint32_t set = 0; set < layout->num_sets; set++) {
-      struct anv_descriptor_set_binding *d = &cmd_buffer->descriptors[set];
-      struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
-      struct anv_descriptor_slot *surface_slots =
-         set_layout->stage[stage].surface_start;
-
-      uint32_t start = bias + layout->set[set].surface_start[stage];
-
-      for (uint32_t b = 0; b < set_layout->stage[stage].surface_count; b++) {
-         struct anv_surface_view *view =
-            d->set->descriptors[surface_slots[b].index].view;
-
-         if (!view)
-            continue;
-
-         struct anv_state state =
-            anv_cmd_buffer_alloc_surface_state(cmd_buffer, 64, 64);
-
-         if (state.map == NULL)
-            return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-
-         uint32_t offset;
-         if (surface_slots[b].dynamic_slot >= 0) {
-            uint32_t dynamic_offset =
-               d->dynamic_offsets[surface_slots[b].dynamic_slot];
-
-            offset = view->offset + dynamic_offset;
-            fill_buffer_surface_state(state.map, view->format, offset,
-                                      view->range - dynamic_offset);
-         } else {
-            offset = view->offset;
-            memcpy(state.map, view->surface_state.map, 64);
-         }
-
-         /* The address goes in dwords 8 and 9 of the SURFACE_STATE */
-         *(uint64_t *)(state.map + 8 * 4) =
-            anv_reloc_list_add(&cmd_buffer->surface_relocs,
-                               cmd_buffer->device,
-                               state.offset + 8 * 4,
-                               view->bo, offset);
-
-         bt_map[start + b] = state.offset;
-      }
-   }
-
-   return VK_SUCCESS;
-}
-
-static VkResult
-cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer,
-                         unsigned stage, struct anv_state *state)
-{
-   struct anv_pipeline_layout *layout;
-   uint32_t sampler_count;
-
-   if (stage == VK_SHADER_STAGE_COMPUTE)
-      layout = cmd_buffer->compute_pipeline->layout;
-   else
-      layout = cmd_buffer->pipeline->layout;
-
-   sampler_count = layout ? layout->stage[stage].sampler_count : 0;
-   if (sampler_count == 0)
-      return VK_SUCCESS;
-
-   uint32_t size = sampler_count * 16;
-   *state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream, size, 32);
-
-   if (state->map == NULL)
-      return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-
-   for (uint32_t set = 0; set < layout->num_sets; set++) {
-      struct anv_descriptor_set_binding *d = &cmd_buffer->descriptors[set];
-      struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
-      struct anv_descriptor_slot *sampler_slots =
-         set_layout->stage[stage].sampler_start;
-
-      uint32_t start = layout->set[set].sampler_start[stage];
-
-      for (uint32_t b = 0; b < set_layout->stage[stage].sampler_count; b++) {
-         struct anv_sampler *sampler =
-            d->set->descriptors[sampler_slots[b].index].sampler;
-
-         if (!sampler)
-            continue;
-
-         memcpy(state->map + (start + b) * 16,
-                sampler->state, sizeof(sampler->state));
-      }
-   }
-
-   return VK_SUCCESS;
-}
-
-static VkResult
-flush_descriptor_set(struct anv_cmd_buffer *cmd_buffer, uint32_t stage)
-{
-   struct anv_state surfaces = { 0, }, samplers = { 0, };
-   VkResult result;
-
-   result = cmd_buffer_emit_samplers(cmd_buffer, stage, &samplers);
-   if (result != VK_SUCCESS)
-      return result;
-   result = cmd_buffer_emit_binding_table(cmd_buffer, stage, &surfaces);
-   if (result != VK_SUCCESS)
-      return result;
-
-   static const uint32_t sampler_state_opcodes[] = {
-      [VK_SHADER_STAGE_VERTEX]                  = 43,
-      [VK_SHADER_STAGE_TESS_CONTROL]            = 44, /* HS */
-      [VK_SHADER_STAGE_TESS_EVALUATION]         = 45, /* DS */
-      [VK_SHADER_STAGE_GEOMETRY]                = 46,
-      [VK_SHADER_STAGE_FRAGMENT]                = 47,
-      [VK_SHADER_STAGE_COMPUTE]                 = 0,
-   };
-
-   static const uint32_t binding_table_opcodes[] = {
-      [VK_SHADER_STAGE_VERTEX]                  = 38,
-      [VK_SHADER_STAGE_TESS_CONTROL]            = 39,
-      [VK_SHADER_STAGE_TESS_EVALUATION]         = 40,
-      [VK_SHADER_STAGE_GEOMETRY]                = 41,
-      [VK_SHADER_STAGE_FRAGMENT]                = 42,
-      [VK_SHADER_STAGE_COMPUTE]                 = 0,
-   };
-
-   if (samplers.alloc_size > 0) {
-      anv_batch_emit(&cmd_buffer->batch,
-                     GEN8_3DSTATE_SAMPLER_STATE_POINTERS_VS,
-                     ._3DCommandSubOpcode  = sampler_state_opcodes[stage],
-                     .PointertoVSSamplerState = samplers.offset);
-   }
-
-   if (surfaces.alloc_size > 0) {
-      anv_batch_emit(&cmd_buffer->batch,
-                     GEN8_3DSTATE_BINDING_TABLE_POINTERS_VS,
-                     ._3DCommandSubOpcode  = binding_table_opcodes[stage],
-                     .PointertoVSBindingTable = surfaces.offset);
-   }
-
-   return VK_SUCCESS;
-}
-
-static void
-flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
-{
-   uint32_t s, dirty = cmd_buffer->descriptors_dirty &
-                       cmd_buffer->pipeline->active_stages;
-
-   VkResult result = VK_SUCCESS;
-   for_each_bit(s, dirty) {
-      result = flush_descriptor_set(cmd_buffer, s);
-      if (result != VK_SUCCESS)
-         break;
-   }
-
-   if (result != VK_SUCCESS) {
-      assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
-
-      result = anv_cmd_buffer_new_surface_state_bo(cmd_buffer);
-      assert(result == VK_SUCCESS);
-
-      /* Re-emit all active binding tables */
-      for_each_bit(s, cmd_buffer->pipeline->active_stages) {
-         result = flush_descriptor_set(cmd_buffer, s);
-
-         /* It had better succeed this time */
-         assert(result == VK_SUCCESS);
-      }
-   }
-
-   cmd_buffer->descriptors_dirty &= ~cmd_buffer->pipeline->active_stages;
-}
-
-static struct anv_state
-anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
-                             uint32_t *a, uint32_t dwords, uint32_t alignment)
-{
-   struct anv_state state;
-
-   state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
-                                  dwords * 4, alignment);
-   memcpy(state.map, a, dwords * 4);
-
-   VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, dwords * 4));
-
-   return state;
-}
-
-static struct anv_state
-anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
-                             uint32_t *a, uint32_t *b,
-                             uint32_t dwords, uint32_t alignment)
-{
-   struct anv_state state;
-   uint32_t *p;
-
-   state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
-                                  dwords * 4, alignment);
-   p = state.map;
-   for (uint32_t i = 0; i < dwords; i++)
-      p[i] = a[i] | b[i];
-
-   VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4));
-
-   return state;
-}
-
-static VkResult
-flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
-{
-   struct anv_device *device = cmd_buffer->device;
-   struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
-   struct anv_state surfaces = { 0, }, samplers = { 0, };
-   VkResult result;
-
-   result = cmd_buffer_emit_samplers(cmd_buffer,
-                                     VK_SHADER_STAGE_COMPUTE, &samplers);
-   if (result != VK_SUCCESS)
-      return result;
-   result = cmd_buffer_emit_binding_table(cmd_buffer,
-                                          VK_SHADER_STAGE_COMPUTE, &surfaces);
-   if (result != VK_SUCCESS)
-      return result;
-
-   struct GEN8_INTERFACE_DESCRIPTOR_DATA desc = {
-      .KernelStartPointer = pipeline->cs_simd,
-      .KernelStartPointerHigh = 0,
-      .BindingTablePointer = surfaces.offset,
-      .BindingTableEntryCount = 0,
-      .SamplerStatePointer = samplers.offset,
-      .SamplerCount = 0,
-      .NumberofThreadsinGPGPUThreadGroup = 0 /* FIXME: Really? */
-   };
-
-   uint32_t size = GEN8_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t);
-   struct anv_state state =
-      anv_state_pool_alloc(&device->dynamic_state_pool, size, 64);
-
-   GEN8_INTERFACE_DESCRIPTOR_DATA_pack(NULL, state.map, &desc);
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_INTERFACE_DESCRIPTOR_LOAD,
-                  .InterfaceDescriptorTotalLength = size,
-                  .InterfaceDescriptorDataStartAddress = state.offset);
-
-   return VK_SUCCESS;
-}
-
-static void
-anv_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
-{
-   struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
-   VkResult result;
-
-   assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
-
-   if (cmd_buffer->current_pipeline != GPGPU) {
-      anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT,
-                     .PipelineSelection = GPGPU);
-      cmd_buffer->current_pipeline = GPGPU;
-   }
-
-   if (cmd_buffer->compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)
-      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
-
-   if ((cmd_buffer->descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
-       (cmd_buffer->compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) {
-      result = flush_compute_descriptor_set(cmd_buffer);
-      assert(result == VK_SUCCESS);
-      cmd_buffer->descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE;
-   }
-
-   cmd_buffer->compute_dirty = 0;
-}
-
-static void
-anv_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
-{
-   struct anv_pipeline *pipeline = cmd_buffer->pipeline;
-   uint32_t *p;
-
-   uint32_t vb_emit = cmd_buffer->vb_dirty & pipeline->vb_used;
-
-   assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
-
-   if (cmd_buffer->current_pipeline != _3D) {
-      anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT,
-                     .PipelineSelection = _3D);
-      cmd_buffer->current_pipeline = _3D;
-   }
-
-   if (vb_emit) {
-      const uint32_t num_buffers = __builtin_popcount(vb_emit);
-      const uint32_t num_dwords = 1 + num_buffers * 4;
-
-      p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
-                          GEN8_3DSTATE_VERTEX_BUFFERS);
-      uint32_t vb, i = 0;
-      for_each_bit(vb, vb_emit) {
-         struct anv_buffer *buffer = cmd_buffer->vertex_bindings[vb].buffer;
-         uint32_t offset = cmd_buffer->vertex_bindings[vb].offset;
-
-         struct GEN8_VERTEX_BUFFER_STATE state = {
-            .VertexBufferIndex = vb,
-            .MemoryObjectControlState = GEN8_MOCS,
-            .AddressModifyEnable = true,
-            .BufferPitch = pipeline->binding_stride[vb],
-            .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
-            .BufferSize = buffer->size - offset
-         };
-
-         GEN8_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state);
-         i++;
-      }
-   }
-
-   if (cmd_buffer->dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) {
-      /* If somebody compiled a pipeline after starting a command buffer the
-       * scratch bo may have grown since we started this cmd buffer (and
-       * emitted STATE_BASE_ADDRESS).  If we're binding that pipeline now,
-       * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
-      if (cmd_buffer->scratch_size < pipeline->total_scratch)
-         anv_cmd_buffer_emit_state_base_address(cmd_buffer);
-
-      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
-   }
-
-   if (cmd_buffer->descriptors_dirty)
-      flush_descriptor_sets(cmd_buffer);
-
-   if (cmd_buffer->dirty & ANV_CMD_BUFFER_VP_DIRTY) {
-      anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS,
-                     .ScissorRectPointer = cmd_buffer->vp_state->scissor.offset);
-      anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC,
-                     .CCViewportPointer = cmd_buffer->vp_state->cc_vp.offset);
-      anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP,
-                     .SFClipViewportPointer = cmd_buffer->vp_state->sf_clip_vp.offset);
-   }
-
-   if (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_RS_DIRTY)) {
-      anv_batch_emit_merge(&cmd_buffer->batch,
-                           cmd_buffer->rs_state->state_sf, pipeline->state_sf);
-      anv_batch_emit_merge(&cmd_buffer->batch,
-                           cmd_buffer->rs_state->state_raster, pipeline->state_raster);
-   }
-
-   if (cmd_buffer->ds_state &&
-       (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)))
-      anv_batch_emit_merge(&cmd_buffer->batch,
-                           cmd_buffer->ds_state->state_wm_depth_stencil,
-                           pipeline->state_wm_depth_stencil);
-
-   if (cmd_buffer->dirty & (ANV_CMD_BUFFER_CB_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) {
-      struct anv_state state;
-      if (cmd_buffer->ds_state == NULL)
-         state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
-                                             cmd_buffer->cb_state->state_color_calc,
-                                             GEN8_COLOR_CALC_STATE_length, 64);
-      else if (cmd_buffer->cb_state == NULL)
-         state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
-                                             cmd_buffer->ds_state->state_color_calc,
-                                             GEN8_COLOR_CALC_STATE_length, 64);
-      else
-         state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
-                                              cmd_buffer->ds_state->state_color_calc,
-                                              cmd_buffer->cb_state->state_color_calc,
-                                              GEN8_COLOR_CALC_STATE_length, 64);
-
-      anv_batch_emit(&cmd_buffer->batch,
-                     GEN8_3DSTATE_CC_STATE_POINTERS,
-                     .ColorCalcStatePointer = state.offset,
-                     .ColorCalcStatePointerValid = true);
-   }
-
-   if (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) {
-      anv_batch_emit_merge(&cmd_buffer->batch,
-                           cmd_buffer->state_vf, pipeline->state_vf);
-   }
-
-   cmd_buffer->vb_dirty &= ~vb_emit;
-   cmd_buffer->dirty = 0;
-}
-
-void anv_CmdDraw(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    firstVertex,
-    uint32_t                                    vertexCount,
-    uint32_t                                    firstInstance,
-    uint32_t                                    instanceCount)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-
-   anv_cmd_buffer_flush_state(cmd_buffer);
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
-                  .VertexAccessType = SEQUENTIAL,
-                  .VertexCountPerInstance = vertexCount,
-                  .StartVertexLocation = firstVertex,
-                  .InstanceCount = instanceCount,
-                  .StartInstanceLocation = firstInstance,
-                  .BaseVertexLocation = 0);
-}
-
-void anv_CmdDrawIndexed(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    firstIndex,
-    uint32_t                                    indexCount,
-    int32_t                                     vertexOffset,
-    uint32_t                                    firstInstance,
-    uint32_t                                    instanceCount)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-
-   anv_cmd_buffer_flush_state(cmd_buffer);
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
-                  .VertexAccessType = RANDOM,
-                  .VertexCountPerInstance = indexCount,
-                  .StartVertexLocation = firstIndex,
-                  .InstanceCount = instanceCount,
-                  .StartInstanceLocation = firstInstance,
-                  .BaseVertexLocation = vertexOffset);
-}
-
-static void
-anv_batch_lrm(struct anv_batch *batch,
-              uint32_t reg, struct anv_bo *bo, uint32_t offset)
-{
-   anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM,
-                  .RegisterAddress = reg,
-                  .MemoryAddress = { bo, offset });
-}
-
-static void
-anv_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
-{
-   anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM,
-                  .RegisterOffset = reg,
-                  .DataDWord = imm);
-}
-
-/* Auto-Draw / Indirect Registers */
-#define GEN7_3DPRIM_END_OFFSET          0x2420
-#define GEN7_3DPRIM_START_VERTEX        0x2430
-#define GEN7_3DPRIM_VERTEX_COUNT        0x2434
-#define GEN7_3DPRIM_INSTANCE_COUNT      0x2438
-#define GEN7_3DPRIM_START_INSTANCE      0x243C
-#define GEN7_3DPRIM_BASE_VERTEX         0x2440
-
-void anv_CmdDrawIndirect(
-    VkCmdBuffer                                 cmdBuffer,
-    VkBuffer                                    _buffer,
-    VkDeviceSize                                offset,
-    uint32_t                                    count,
-    uint32_t                                    stride)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-   struct anv_bo *bo = buffer->bo;
-   uint32_t bo_offset = buffer->offset + offset;
-
-   anv_cmd_buffer_flush_state(cmd_buffer);
-
-   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
-   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
-   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
-   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
-   anv_batch_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
-                  .IndirectParameterEnable = true,
-                  .VertexAccessType = SEQUENTIAL);
-}
-
-void anv_CmdDrawIndexedIndirect(
-    VkCmdBuffer                                 cmdBuffer,
-    VkBuffer                                    _buffer,
-    VkDeviceSize                                offset,
-    uint32_t                                    count,
-    uint32_t                                    stride)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-   struct anv_bo *bo = buffer->bo;
-   uint32_t bo_offset = buffer->offset + offset;
-
-   anv_cmd_buffer_flush_state(cmd_buffer);
-
-   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
-   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
-   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
-   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
-   anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
-                  .IndirectParameterEnable = true,
-                  .VertexAccessType = RANDOM);
-}
-
-void anv_CmdDispatch(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    x,
-    uint32_t                                    y,
-    uint32_t                                    z)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
-   struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
-
-   anv_cmd_buffer_flush_compute_state(cmd_buffer);
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER,
-                  .SIMDSize = prog_data->simd_size / 16,
-                  .ThreadDepthCounterMaximum = 0,
-                  .ThreadHeightCounterMaximum = 0,
-                  .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
-                  .ThreadGroupIDXDimension = x,
-                  .ThreadGroupIDYDimension = y,
-                  .ThreadGroupIDZDimension = z,
-                  .RightExecutionMask = pipeline->cs_right_mask,
-                  .BottomExecutionMask = 0xffffffff);
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH);
-}
-
-#define GPGPU_DISPATCHDIMX 0x2500
-#define GPGPU_DISPATCHDIMY 0x2504
-#define GPGPU_DISPATCHDIMZ 0x2508
-
-void anv_CmdDispatchIndirect(
-    VkCmdBuffer                                 cmdBuffer,
-    VkBuffer                                    _buffer,
-    VkDeviceSize                                offset)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-   struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
-   struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
-   struct anv_bo *bo = buffer->bo;
-   uint32_t bo_offset = buffer->offset + offset;
-
-   anv_cmd_buffer_flush_compute_state(cmd_buffer);
-
-   anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
-   anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
-   anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER,
-                  .IndirectParameterEnable = true,
-                  .SIMDSize = prog_data->simd_size / 16,
-                  .ThreadDepthCounterMaximum = 0,
-                  .ThreadHeightCounterMaximum = 0,
-                  .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
-                  .RightExecutionMask = pipeline->cs_right_mask,
-                  .BottomExecutionMask = 0xffffffff);
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH);
-}
-
-void anv_CmdSetEvent(
-    VkCmdBuffer                                 cmdBuffer,
-    VkEvent                                     event,
-    VkPipelineStageFlags                        stageMask)
-{
-   stub();
-}
-
-void anv_CmdResetEvent(
-    VkCmdBuffer                                 cmdBuffer,
-    VkEvent                                     event,
-    VkPipelineStageFlags                        stageMask)
-{
-   stub();
-}
-
-void anv_CmdWaitEvents(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    eventCount,
-    const VkEvent*                              pEvents,
-    VkPipelineStageFlags                        srcStageMask,
-    VkPipelineStageFlags                        destStageMask,
-    uint32_t                                    memBarrierCount,
-    const void* const*                          ppMemBarriers)
-{
-   stub();
-}
-
-void anv_CmdPipelineBarrier(
-    VkCmdBuffer                                 cmdBuffer,
-    VkPipelineStageFlags                        srcStageMask,
-    VkPipelineStageFlags                        destStageMask,
-    VkBool32                                    byRegion,
-    uint32_t                                    memBarrierCount,
-    const void* const*                          ppMemBarriers)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   uint32_t b, *dw;
-
-   struct GEN8_PIPE_CONTROL cmd = {
-      GEN8_PIPE_CONTROL_header,
-      .PostSyncOperation = NoWrite,
-   };
-
-   /* XXX: I think waitEvent is a no-op on our HW.  We should verify that. */
-
-   if (anv_clear_mask(&srcStageMask, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT)) {
-      /* This is just what PIPE_CONTROL does */
-   }
-
-   if (anv_clear_mask(&srcStageMask,
-                      VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
-                      VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
-                      VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
-                      VK_PIPELINE_STAGE_TESS_CONTROL_SHADER_BIT |
-                      VK_PIPELINE_STAGE_TESS_EVALUATION_SHADER_BIT |
-                      VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
-                      VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
-                      VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
-                      VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
-                      VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT)) {
-      cmd.StallAtPixelScoreboard = true;
-   }
-
-
-   if (anv_clear_mask(&srcStageMask,
-                      VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
-                      VK_PIPELINE_STAGE_TRANSFER_BIT |
-                      VK_PIPELINE_STAGE_TRANSITION_BIT)) {
-      cmd.CommandStreamerStallEnable = true;
-   }
-
-   if (anv_clear_mask(&srcStageMask, VK_PIPELINE_STAGE_HOST_BIT)) {
-      anv_finishme("VK_PIPE_EVENT_CPU_SIGNAL_BIT");
-   }
-
-   /* On our hardware, all stages will wait for execution as needed. */
-   (void)destStageMask;
-
-   /* We checked all known VkPipeEventFlags. */
-   anv_assert(srcStageMask == 0);
-
-   /* XXX: Right now, we're really dumb and just flush whatever categories
-    * the app asks for.  One of these days we may make this a bit better
-    * but right now that's all the hardware allows for in most areas.
-    */
-   VkMemoryOutputFlags out_flags = 0;
-   VkMemoryInputFlags in_flags = 0;
-
-   for (uint32_t i = 0; i < memBarrierCount; i++) {
-      const struct anv_common *common = ppMemBarriers[i];
-      switch (common->sType) {
-      case VK_STRUCTURE_TYPE_MEMORY_BARRIER: {
-         const VkMemoryBarrier *barrier = (VkMemoryBarrier *)common;
-         out_flags |= barrier->outputMask;
-         in_flags |= barrier->inputMask;
-         break;
-      }
-      case VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER: {
-         const VkBufferMemoryBarrier *barrier = (VkBufferMemoryBarrier *)common;
-         out_flags |= barrier->outputMask;
-         in_flags |= barrier->inputMask;
-         break;
-      }
-      case VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER: {
-         const VkImageMemoryBarrier *barrier = (VkImageMemoryBarrier *)common;
-         out_flags |= barrier->outputMask;
-         in_flags |= barrier->inputMask;
-         break;
-      }
-      default:
-         unreachable("Invalid memory barrier type");
-      }
-   }
-
-   for_each_bit(b, out_flags) {
-      switch ((VkMemoryOutputFlags)(1 << b)) {
-      case VK_MEMORY_OUTPUT_HOST_WRITE_BIT:
-         break; /* FIXME: Little-core systems */
-      case VK_MEMORY_OUTPUT_SHADER_WRITE_BIT:
-         cmd.DCFlushEnable = true;
-         break;
-      case VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT:
-         cmd.RenderTargetCacheFlushEnable = true;
-         break;
-      case VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
-         cmd.DepthCacheFlushEnable = true;
-         break;
-      case VK_MEMORY_OUTPUT_TRANSFER_BIT:
-         cmd.RenderTargetCacheFlushEnable = true;
-         cmd.DepthCacheFlushEnable = true;
-         break;
-      default:
-         unreachable("Invalid memory output flag");
-      }
-   }
-
-   for_each_bit(b, out_flags) {
-      switch ((VkMemoryInputFlags)(1 << b)) {
-      case VK_MEMORY_INPUT_HOST_READ_BIT:
-         break; /* FIXME: Little-core systems */
-      case VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT:
-      case VK_MEMORY_INPUT_INDEX_FETCH_BIT:
-      case VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT:
-         cmd.VFCacheInvalidationEnable = true;
-         break;
-      case VK_MEMORY_INPUT_UNIFORM_READ_BIT:
-         cmd.ConstantCacheInvalidationEnable = true;
-         /* fallthrough */
-      case VK_MEMORY_INPUT_SHADER_READ_BIT:
-         cmd.DCFlushEnable = true;
-         cmd.TextureCacheInvalidationEnable = true;
-         break;
-      case VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT:
-      case VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
-         break; /* XXX: Hunh? */
-      case VK_MEMORY_INPUT_TRANSFER_BIT:
-         cmd.TextureCacheInvalidationEnable = true;
-         break;
-      }
-   }
-
-   dw = anv_batch_emit_dwords(&cmd_buffer->batch, GEN8_PIPE_CONTROL_length);
-   GEN8_PIPE_CONTROL_pack(&cmd_buffer->batch, dw, &cmd);
-}
-
 VkResult anv_CreateFramebuffer(
     VkDevice                                    _device,
     const VkFramebufferCreateInfo*              pCreateInfo,
@@ -3483,153 +2480,6 @@ VkResult anv_GetRenderAreaGranularity(
    return VK_SUCCESS;
 }
 
-static void
-anv_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
-{
-   struct anv_subpass *subpass = cmd_buffer->subpass;
-   struct anv_framebuffer *fb = cmd_buffer->framebuffer;
-   const struct anv_depth_stencil_view *view;
-
-   static const struct anv_depth_stencil_view null_view =
-      { .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 };
-
-   if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
-      const struct anv_attachment_view *aview =
-         fb->attachments[subpass->depth_stencil_attachment];
-      assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL);
-      view = (const struct anv_depth_stencil_view *)aview;
-   } else {
-      view = &null_view;
-   }
-
-   /* FIXME: Implement the PMA stall W/A */
-   /* FIXME: Width and Height are wrong */
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER,
-                  .SurfaceType = SURFTYPE_2D,
-                  .DepthWriteEnable = view->depth_stride > 0,
-                  .StencilWriteEnable = view->stencil_stride > 0,
-                  .HierarchicalDepthBufferEnable = false,
-                  .SurfaceFormat = view->depth_format,
-                  .SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
-                  .SurfaceBaseAddress = { view->bo,  view->depth_offset },
-                  .Height = cmd_buffer->framebuffer->height - 1,
-                  .Width = cmd_buffer->framebuffer->width - 1,
-                  .LOD = 0,
-                  .Depth = 1 - 1,
-                  .MinimumArrayElement = 0,
-                  .DepthBufferObjectControlState = GEN8_MOCS,
-                  .RenderTargetViewExtent = 1 - 1,
-                  .SurfaceQPitch = view->depth_qpitch >> 2);
-
-   /* Disable hierarchial depth buffers. */
-   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HIER_DEPTH_BUFFER);
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER,
-                  .StencilBufferEnable = view->stencil_stride > 0,
-                  .StencilBufferObjectControlState = GEN8_MOCS,
-                  .SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
-                  .SurfaceBaseAddress = { view->bo, view->stencil_offset },
-                  .SurfaceQPitch = view->stencil_qpitch >> 2);
-
-   /* Clear the clear params. */
-   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CLEAR_PARAMS);
-}
-
-void anv_CmdPushConstants(
-    VkCmdBuffer                                 cmdBuffer,
-    VkPipelineLayout                            layout,
-    VkShaderStageFlags                          stageFlags,
-    uint32_t                                    start,
-    uint32_t                                    length,
-    const void*                                 values)
-{
-   stub();
-}
-
-void
-anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
-                             struct anv_subpass *subpass)
-{
-   cmd_buffer->subpass = subpass;
-
-   cmd_buffer->descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
-
-   anv_cmd_buffer_emit_depth_stencil(cmd_buffer);
-}
-
-void anv_CmdBeginRenderPass(
-    VkCmdBuffer                                 cmdBuffer,
-    const VkRenderPassBeginInfo*                pRenderPassBegin,
-    VkRenderPassContents                        contents)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
-   ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
-
-   assert(contents == VK_RENDER_PASS_CONTENTS_INLINE);
-
-   cmd_buffer->framebuffer = framebuffer;
-   cmd_buffer->pass = pass;
-
-   const VkRect2D *render_area = &pRenderPassBegin->renderArea;
-
-   anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DRAWING_RECTANGLE,
-                  .ClippedDrawingRectangleYMin = render_area->offset.y,
-                  .ClippedDrawingRectangleXMin = render_area->offset.x,
-                  .ClippedDrawingRectangleYMax =
-                     render_area->offset.y + render_area->extent.height - 1,
-                  .ClippedDrawingRectangleXMax =
-                     render_area->offset.x + render_area->extent.width - 1,
-                  .DrawingRectangleOriginY = 0,
-                  .DrawingRectangleOriginX = 0);
-
-   anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
-                                    pRenderPassBegin->pAttachmentClearValues);
-
-   anv_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses);
-}
-
-void anv_CmdNextSubpass(
-    VkCmdBuffer                                 cmdBuffer,
-    VkRenderPassContents                        contents)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-
-   assert(contents == VK_RENDER_PASS_CONTENTS_INLINE);
-
-   cmd_buffer->subpass++;
-   anv_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->subpass + 1);
-}
-
-void anv_CmdEndRenderPass(
-    VkCmdBuffer                                 cmdBuffer)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-
-   /* Emit a flushing pipe control at the end of a pass.  This is kind of a
-    * hack but it ensures that render targets always actually get written.
-    * Eventually, we should do flushing based on image format transitions
-    * or something of that nature.
-    */
-   anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
-                  .PostSyncOperation = NoWrite,
-                  .RenderTargetCacheFlushEnable = true,
-                  .InstructionCacheInvalidateEnable = true,
-                  .DepthCacheFlushEnable = true,
-                  .VFCacheInvalidationEnable = true,
-                  .TextureCacheInvalidationEnable = true,
-                  .CommandStreamerStallEnable = true);
-}
-
-void anv_CmdExecuteCommands(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    cmdBuffersCount,
-    const VkCmdBuffer*                          pCmdBuffers)
-{
-   stub();
-}
-
 void vkCmdDbgMarkerBegin(
     VkCmdBuffer                              cmdBuffer,
     const char*                                 pMarker)
index f4ccc92f7e936e57026ed878c87d58ed98bde5f3..262c98e1ca2a224846ecf737bc13e321303cb8d8 100644 (file)
@@ -926,6 +926,8 @@ void anv_color_attachment_view_init(struct anv_color_attachment_view *view,
                                     struct anv_device *device,
                                     const VkAttachmentViewCreateInfo* pCreateInfo,
                                     struct anv_cmd_buffer *cmd_buffer);
+void anv_fill_buffer_surface_state(void *state, VkFormat format,
+                                   uint32_t offset, uint32_t range);
 
 void anv_surface_view_fini(struct anv_device *device,
                            struct anv_surface_view *view);