--- /dev/null
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdbool.h>
+#include <string.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+#include "private.h"
+
+/** \file anv_cmd_buffer.c
+ *
+ * This file contains all of the stuff for emitting commands into a command
+ * buffer. This includes implementations of most of the vkCmd*
+ * entrypoints. This file is concerned entirely with state emission and
+ * not with the command buffer data structure itself. As far as this file
+ * is concerned, most of anv_cmd_buffer is magic.
+ */
+
+void
+anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_device *device = cmd_buffer->device;
+ struct anv_bo *scratch_bo = NULL;
+
+ cmd_buffer->scratch_size = device->scratch_block_pool.size;
+ if (cmd_buffer->scratch_size > 0)
+ scratch_bo = &device->scratch_block_pool.bo;
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS,
+ .GeneralStateBaseAddress = { scratch_bo, 0 },
+ .GeneralStateMemoryObjectControlState = GEN8_MOCS,
+ .GeneralStateBaseAddressModifyEnable = true,
+ .GeneralStateBufferSize = 0xfffff,
+ .GeneralStateBufferSizeModifyEnable = true,
+
+ .SurfaceStateBaseAddress = { &cmd_buffer->surface_batch_bo->bo, 0 },
+ .SurfaceStateMemoryObjectControlState = GEN8_MOCS,
+ .SurfaceStateBaseAddressModifyEnable = true,
+
+ .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
+ .DynamicStateMemoryObjectControlState = GEN8_MOCS,
+ .DynamicStateBaseAddressModifyEnable = true,
+ .DynamicStateBufferSize = 0xfffff,
+ .DynamicStateBufferSizeModifyEnable = true,
+
+ .IndirectObjectBaseAddress = { NULL, 0 },
+ .IndirectObjectMemoryObjectControlState = GEN8_MOCS,
+ .IndirectObjectBaseAddressModifyEnable = true,
+ .IndirectObjectBufferSize = 0xfffff,
+ .IndirectObjectBufferSizeModifyEnable = true,
+
+ .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
+ .InstructionMemoryObjectControlState = GEN8_MOCS,
+ .InstructionBaseAddressModifyEnable = true,
+ .InstructionBufferSize = 0xfffff,
+ .InstructionBuffersizeModifyEnable = true);
+}
+
+VkResult anv_BeginCommandBuffer(
+ VkCmdBuffer cmdBuffer,
+ const VkCmdBufferBeginInfo* pBeginInfo)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+ anv_cmd_buffer_emit_state_base_address(cmd_buffer);
+ cmd_buffer->current_pipeline = UINT32_MAX;
+
+ return VK_SUCCESS;
+}
+
+void anv_CmdBindPipeline(
+ VkCmdBuffer cmdBuffer,
+ VkPipelineBindPoint pipelineBindPoint,
+ VkPipeline _pipeline)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
+
+ switch (pipelineBindPoint) {
+ case VK_PIPELINE_BIND_POINT_COMPUTE:
+ cmd_buffer->compute_pipeline = pipeline;
+ cmd_buffer->compute_dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
+ break;
+
+ case VK_PIPELINE_BIND_POINT_GRAPHICS:
+ cmd_buffer->pipeline = pipeline;
+ cmd_buffer->vb_dirty |= pipeline->vb_used;
+ cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
+ break;
+
+ default:
+ assert(!"invalid bind point");
+ break;
+ }
+}
+
+void anv_CmdBindDynamicViewportState(
+ VkCmdBuffer cmdBuffer,
+ VkDynamicViewportState dynamicViewportState)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_dynamic_vp_state, vp_state, dynamicViewportState);
+
+ cmd_buffer->vp_state = vp_state;
+ cmd_buffer->dirty |= ANV_CMD_BUFFER_VP_DIRTY;
+}
+
+void anv_CmdBindDynamicRasterState(
+ VkCmdBuffer cmdBuffer,
+ VkDynamicRasterState dynamicRasterState)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_dynamic_rs_state, rs_state, dynamicRasterState);
+
+ cmd_buffer->rs_state = rs_state;
+ cmd_buffer->dirty |= ANV_CMD_BUFFER_RS_DIRTY;
+}
+
+void anv_CmdBindDynamicColorBlendState(
+ VkCmdBuffer cmdBuffer,
+ VkDynamicColorBlendState dynamicColorBlendState)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_dynamic_cb_state, cb_state, dynamicColorBlendState);
+
+ cmd_buffer->cb_state = cb_state;
+ cmd_buffer->dirty |= ANV_CMD_BUFFER_CB_DIRTY;
+}
+
+void anv_CmdBindDynamicDepthStencilState(
+ VkCmdBuffer cmdBuffer,
+ VkDynamicDepthStencilState dynamicDepthStencilState)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_dynamic_ds_state, ds_state, dynamicDepthStencilState);
+
+ cmd_buffer->ds_state = ds_state;
+ cmd_buffer->dirty |= ANV_CMD_BUFFER_DS_DIRTY;
+}
+
+void anv_CmdBindDescriptorSets(
+ VkCmdBuffer cmdBuffer,
+ VkPipelineBindPoint pipelineBindPoint,
+ VkPipelineLayout _layout,
+ uint32_t firstSet,
+ uint32_t setCount,
+ const VkDescriptorSet* pDescriptorSets,
+ uint32_t dynamicOffsetCount,
+ const uint32_t* pDynamicOffsets)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout);
+ struct anv_descriptor_set_layout *set_layout;
+
+ assert(firstSet + setCount < MAX_SETS);
+
+ uint32_t dynamic_slot = 0;
+ for (uint32_t i = 0; i < setCount; i++) {
+ ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
+ set_layout = layout->set[firstSet + i].layout;
+
+ cmd_buffer->descriptors[firstSet + i].set = set;
+
+ assert(set_layout->num_dynamic_buffers <
+ ARRAY_SIZE(cmd_buffer->descriptors[0].dynamic_offsets));
+ memcpy(cmd_buffer->descriptors[firstSet + i].dynamic_offsets,
+ pDynamicOffsets + dynamic_slot,
+ set_layout->num_dynamic_buffers * sizeof(*pDynamicOffsets));
+
+ cmd_buffer->descriptors_dirty |= set_layout->shader_stages;
+
+ dynamic_slot += set_layout->num_dynamic_buffers;
+ }
+}
+
+void anv_CmdBindIndexBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer _buffer,
+ VkDeviceSize offset,
+ VkIndexType indexType)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+
+ static const uint32_t vk_to_gen_index_type[] = {
+ [VK_INDEX_TYPE_UINT16] = INDEX_WORD,
+ [VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
+ };
+
+ struct GEN8_3DSTATE_VF vf = {
+ GEN8_3DSTATE_VF_header,
+ .CutIndex = (indexType == VK_INDEX_TYPE_UINT16) ? UINT16_MAX : UINT32_MAX,
+ };
+ GEN8_3DSTATE_VF_pack(NULL, cmd_buffer->state_vf, &vf);
+
+ cmd_buffer->dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY;
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_INDEX_BUFFER,
+ .IndexFormat = vk_to_gen_index_type[indexType],
+ .MemoryObjectControlState = GEN8_MOCS,
+ .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
+ .BufferSize = buffer->size - offset);
+}
+
+void anv_CmdBindVertexBuffers(
+ VkCmdBuffer cmdBuffer,
+ uint32_t startBinding,
+ uint32_t bindingCount,
+ const VkBuffer* pBuffers,
+ const VkDeviceSize* pOffsets)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ struct anv_vertex_binding *vb = cmd_buffer->vertex_bindings;
+
+ /* We have to defer setting up vertex buffer since we need the buffer
+ * stride from the pipeline. */
+
+ assert(startBinding + bindingCount < MAX_VBS);
+ for (uint32_t i = 0; i < bindingCount; i++) {
+ vb[startBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]);
+ vb[startBinding + i].offset = pOffsets[i];
+ cmd_buffer->vb_dirty |= 1 << (startBinding + i);
+ }
+}
+
+static VkResult
+cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
+ unsigned stage, struct anv_state *bt_state)
+{
+ struct anv_framebuffer *fb = cmd_buffer->framebuffer;
+ struct anv_subpass *subpass = cmd_buffer->subpass;
+ struct anv_pipeline_layout *layout;
+ uint32_t attachments, bias, size;
+
+ if (stage == VK_SHADER_STAGE_COMPUTE)
+ layout = cmd_buffer->compute_pipeline->layout;
+ else
+ layout = cmd_buffer->pipeline->layout;
+
+ if (stage == VK_SHADER_STAGE_FRAGMENT) {
+ bias = MAX_RTS;
+ attachments = subpass->color_count;
+ } else {
+ bias = 0;
+ attachments = 0;
+ }
+
+ /* This is a little awkward: layout can be NULL but we still have to
+ * allocate and set a binding table for the PS stage for render
+ * targets. */
+ uint32_t surface_count = layout ? layout->stage[stage].surface_count : 0;
+
+ if (attachments + surface_count == 0)
+ return VK_SUCCESS;
+
+ size = (bias + surface_count) * sizeof(uint32_t);
+ *bt_state = anv_cmd_buffer_alloc_surface_state(cmd_buffer, size, 32);
+ uint32_t *bt_map = bt_state->map;
+
+ if (bt_state->map == NULL)
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+
+ /* This is highly annoying. The Vulkan spec puts the depth-stencil
+ * attachments in with the color attachments. Unfortunately, thanks to
+ * other aspects of the API, we cana't really saparate them before this
+ * point. Therefore, we have to walk all of the attachments but only
+ * put the color attachments into the binding table.
+ */
+ for (uint32_t a = 0; a < attachments; a++) {
+ const struct anv_attachment_view *attachment =
+ fb->attachments[subpass->color_attachments[a]];
+
+ assert(attachment->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_COLOR);
+ const struct anv_color_attachment_view *view =
+ (const struct anv_color_attachment_view *)attachment;
+
+ struct anv_state state =
+ anv_cmd_buffer_alloc_surface_state(cmd_buffer, 64, 64);
+
+ if (state.map == NULL)
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+
+ memcpy(state.map, view->view.surface_state.map, 64);
+
+ /* The address goes in dwords 8 and 9 of the SURFACE_STATE */
+ *(uint64_t *)(state.map + 8 * 4) =
+ anv_reloc_list_add(&cmd_buffer->surface_relocs,
+ cmd_buffer->device,
+ state.offset + 8 * 4,
+ view->view.bo, view->view.offset);
+
+ bt_map[a] = state.offset;
+ }
+
+ if (layout == NULL)
+ return VK_SUCCESS;
+
+ for (uint32_t set = 0; set < layout->num_sets; set++) {
+ struct anv_descriptor_set_binding *d = &cmd_buffer->descriptors[set];
+ struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
+ struct anv_descriptor_slot *surface_slots =
+ set_layout->stage[stage].surface_start;
+
+ uint32_t start = bias + layout->set[set].surface_start[stage];
+
+ for (uint32_t b = 0; b < set_layout->stage[stage].surface_count; b++) {
+ struct anv_surface_view *view =
+ d->set->descriptors[surface_slots[b].index].view;
+
+ if (!view)
+ continue;
+
+ struct anv_state state =
+ anv_cmd_buffer_alloc_surface_state(cmd_buffer, 64, 64);
+
+ if (state.map == NULL)
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+
+ uint32_t offset;
+ if (surface_slots[b].dynamic_slot >= 0) {
+ uint32_t dynamic_offset =
+ d->dynamic_offsets[surface_slots[b].dynamic_slot];
+
+ offset = view->offset + dynamic_offset;
+ anv_fill_buffer_surface_state(state.map, view->format, offset,
+ view->range - dynamic_offset);
+ } else {
+ offset = view->offset;
+ memcpy(state.map, view->surface_state.map, 64);
+ }
+
+ /* The address goes in dwords 8 and 9 of the SURFACE_STATE */
+ *(uint64_t *)(state.map + 8 * 4) =
+ anv_reloc_list_add(&cmd_buffer->surface_relocs,
+ cmd_buffer->device,
+ state.offset + 8 * 4,
+ view->bo, offset);
+
+ bt_map[start + b] = state.offset;
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+static VkResult
+cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer,
+ unsigned stage, struct anv_state *state)
+{
+ struct anv_pipeline_layout *layout;
+ uint32_t sampler_count;
+
+ if (stage == VK_SHADER_STAGE_COMPUTE)
+ layout = cmd_buffer->compute_pipeline->layout;
+ else
+ layout = cmd_buffer->pipeline->layout;
+
+ sampler_count = layout ? layout->stage[stage].sampler_count : 0;
+ if (sampler_count == 0)
+ return VK_SUCCESS;
+
+ uint32_t size = sampler_count * 16;
+ *state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream, size, 32);
+
+ if (state->map == NULL)
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+
+ for (uint32_t set = 0; set < layout->num_sets; set++) {
+ struct anv_descriptor_set_binding *d = &cmd_buffer->descriptors[set];
+ struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
+ struct anv_descriptor_slot *sampler_slots =
+ set_layout->stage[stage].sampler_start;
+
+ uint32_t start = layout->set[set].sampler_start[stage];
+
+ for (uint32_t b = 0; b < set_layout->stage[stage].sampler_count; b++) {
+ struct anv_sampler *sampler =
+ d->set->descriptors[sampler_slots[b].index].sampler;
+
+ if (!sampler)
+ continue;
+
+ memcpy(state->map + (start + b) * 16,
+ sampler->state, sizeof(sampler->state));
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+static VkResult
+flush_descriptor_set(struct anv_cmd_buffer *cmd_buffer, uint32_t stage)
+{
+ struct anv_state surfaces = { 0, }, samplers = { 0, };
+ VkResult result;
+
+ result = cmd_buffer_emit_samplers(cmd_buffer, stage, &samplers);
+ if (result != VK_SUCCESS)
+ return result;
+ result = cmd_buffer_emit_binding_table(cmd_buffer, stage, &surfaces);
+ if (result != VK_SUCCESS)
+ return result;
+
+ static const uint32_t sampler_state_opcodes[] = {
+ [VK_SHADER_STAGE_VERTEX] = 43,
+ [VK_SHADER_STAGE_TESS_CONTROL] = 44, /* HS */
+ [VK_SHADER_STAGE_TESS_EVALUATION] = 45, /* DS */
+ [VK_SHADER_STAGE_GEOMETRY] = 46,
+ [VK_SHADER_STAGE_FRAGMENT] = 47,
+ [VK_SHADER_STAGE_COMPUTE] = 0,
+ };
+
+ static const uint32_t binding_table_opcodes[] = {
+ [VK_SHADER_STAGE_VERTEX] = 38,
+ [VK_SHADER_STAGE_TESS_CONTROL] = 39,
+ [VK_SHADER_STAGE_TESS_EVALUATION] = 40,
+ [VK_SHADER_STAGE_GEOMETRY] = 41,
+ [VK_SHADER_STAGE_FRAGMENT] = 42,
+ [VK_SHADER_STAGE_COMPUTE] = 0,
+ };
+
+ if (samplers.alloc_size > 0) {
+ anv_batch_emit(&cmd_buffer->batch,
+ GEN8_3DSTATE_SAMPLER_STATE_POINTERS_VS,
+ ._3DCommandSubOpcode = sampler_state_opcodes[stage],
+ .PointertoVSSamplerState = samplers.offset);
+ }
+
+ if (surfaces.alloc_size > 0) {
+ anv_batch_emit(&cmd_buffer->batch,
+ GEN8_3DSTATE_BINDING_TABLE_POINTERS_VS,
+ ._3DCommandSubOpcode = binding_table_opcodes[stage],
+ .PointertoVSBindingTable = surfaces.offset);
+ }
+
+ return VK_SUCCESS;
+}
+
+static void
+flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
+{
+ uint32_t s, dirty = cmd_buffer->descriptors_dirty &
+ cmd_buffer->pipeline->active_stages;
+
+ VkResult result = VK_SUCCESS;
+ for_each_bit(s, dirty) {
+ result = flush_descriptor_set(cmd_buffer, s);
+ if (result != VK_SUCCESS)
+ break;
+ }
+
+ if (result != VK_SUCCESS) {
+ assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
+
+ result = anv_cmd_buffer_new_surface_state_bo(cmd_buffer);
+ assert(result == VK_SUCCESS);
+
+ /* Re-emit all active binding tables */
+ for_each_bit(s, cmd_buffer->pipeline->active_stages) {
+ result = flush_descriptor_set(cmd_buffer, s);
+
+ /* It had better succeed this time */
+ assert(result == VK_SUCCESS);
+ }
+ }
+
+ cmd_buffer->descriptors_dirty &= ~cmd_buffer->pipeline->active_stages;
+}
+
+static struct anv_state
+anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
+ uint32_t *a, uint32_t dwords, uint32_t alignment)
+{
+ struct anv_state state;
+
+ state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
+ dwords * 4, alignment);
+ memcpy(state.map, a, dwords * 4);
+
+ VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, dwords * 4));
+
+ return state;
+}
+
+static struct anv_state
+anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
+ uint32_t *a, uint32_t *b,
+ uint32_t dwords, uint32_t alignment)
+{
+ struct anv_state state;
+ uint32_t *p;
+
+ state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
+ dwords * 4, alignment);
+ p = state.map;
+ for (uint32_t i = 0; i < dwords; i++)
+ p[i] = a[i] | b[i];
+
+ VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4));
+
+ return state;
+}
+
+static VkResult
+flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_device *device = cmd_buffer->device;
+ struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
+ struct anv_state surfaces = { 0, }, samplers = { 0, };
+ VkResult result;
+
+ result = cmd_buffer_emit_samplers(cmd_buffer,
+ VK_SHADER_STAGE_COMPUTE, &samplers);
+ if (result != VK_SUCCESS)
+ return result;
+ result = cmd_buffer_emit_binding_table(cmd_buffer,
+ VK_SHADER_STAGE_COMPUTE, &surfaces);
+ if (result != VK_SUCCESS)
+ return result;
+
+ struct GEN8_INTERFACE_DESCRIPTOR_DATA desc = {
+ .KernelStartPointer = pipeline->cs_simd,
+ .KernelStartPointerHigh = 0,
+ .BindingTablePointer = surfaces.offset,
+ .BindingTableEntryCount = 0,
+ .SamplerStatePointer = samplers.offset,
+ .SamplerCount = 0,
+ .NumberofThreadsinGPGPUThreadGroup = 0 /* FIXME: Really? */
+ };
+
+ uint32_t size = GEN8_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t);
+ struct anv_state state =
+ anv_state_pool_alloc(&device->dynamic_state_pool, size, 64);
+
+ GEN8_INTERFACE_DESCRIPTOR_DATA_pack(NULL, state.map, &desc);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_INTERFACE_DESCRIPTOR_LOAD,
+ .InterfaceDescriptorTotalLength = size,
+ .InterfaceDescriptorDataStartAddress = state.offset);
+
+ return VK_SUCCESS;
+}
+
+static void
+anv_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
+ VkResult result;
+
+ assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
+
+ if (cmd_buffer->current_pipeline != GPGPU) {
+ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT,
+ .PipelineSelection = GPGPU);
+ cmd_buffer->current_pipeline = GPGPU;
+ }
+
+ if (cmd_buffer->compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)
+ anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+
+ if ((cmd_buffer->descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
+ (cmd_buffer->compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) {
+ result = flush_compute_descriptor_set(cmd_buffer);
+ assert(result == VK_SUCCESS);
+ cmd_buffer->descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE;
+ }
+
+ cmd_buffer->compute_dirty = 0;
+}
+
+static void
+anv_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_pipeline *pipeline = cmd_buffer->pipeline;
+ uint32_t *p;
+
+ uint32_t vb_emit = cmd_buffer->vb_dirty & pipeline->vb_used;
+
+ assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
+
+ if (cmd_buffer->current_pipeline != _3D) {
+ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT,
+ .PipelineSelection = _3D);
+ cmd_buffer->current_pipeline = _3D;
+ }
+
+ if (vb_emit) {
+ const uint32_t num_buffers = __builtin_popcount(vb_emit);
+ const uint32_t num_dwords = 1 + num_buffers * 4;
+
+ p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
+ GEN8_3DSTATE_VERTEX_BUFFERS);
+ uint32_t vb, i = 0;
+ for_each_bit(vb, vb_emit) {
+ struct anv_buffer *buffer = cmd_buffer->vertex_bindings[vb].buffer;
+ uint32_t offset = cmd_buffer->vertex_bindings[vb].offset;
+
+ struct GEN8_VERTEX_BUFFER_STATE state = {
+ .VertexBufferIndex = vb,
+ .MemoryObjectControlState = GEN8_MOCS,
+ .AddressModifyEnable = true,
+ .BufferPitch = pipeline->binding_stride[vb],
+ .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
+ .BufferSize = buffer->size - offset
+ };
+
+ GEN8_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state);
+ i++;
+ }
+ }
+
+ if (cmd_buffer->dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) {
+ /* If somebody compiled a pipeline after starting a command buffer the
+ * scratch bo may have grown since we started this cmd buffer (and
+ * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
+ * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
+ if (cmd_buffer->scratch_size < pipeline->total_scratch)
+ anv_cmd_buffer_emit_state_base_address(cmd_buffer);
+
+ anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+ }
+
+ if (cmd_buffer->descriptors_dirty)
+ flush_descriptor_sets(cmd_buffer);
+
+ if (cmd_buffer->dirty & ANV_CMD_BUFFER_VP_DIRTY) {
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS,
+ .ScissorRectPointer = cmd_buffer->vp_state->scissor.offset);
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC,
+ .CCViewportPointer = cmd_buffer->vp_state->cc_vp.offset);
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP,
+ .SFClipViewportPointer = cmd_buffer->vp_state->sf_clip_vp.offset);
+ }
+
+ if (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_RS_DIRTY)) {
+ anv_batch_emit_merge(&cmd_buffer->batch,
+ cmd_buffer->rs_state->state_sf, pipeline->state_sf);
+ anv_batch_emit_merge(&cmd_buffer->batch,
+ cmd_buffer->rs_state->state_raster, pipeline->state_raster);
+ }
+
+ if (cmd_buffer->ds_state &&
+ (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)))
+ anv_batch_emit_merge(&cmd_buffer->batch,
+ cmd_buffer->ds_state->state_wm_depth_stencil,
+ pipeline->state_wm_depth_stencil);
+
+ if (cmd_buffer->dirty & (ANV_CMD_BUFFER_CB_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) {
+ struct anv_state state;
+ if (cmd_buffer->ds_state == NULL)
+ state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
+ cmd_buffer->cb_state->state_color_calc,
+ GEN8_COLOR_CALC_STATE_length, 64);
+ else if (cmd_buffer->cb_state == NULL)
+ state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
+ cmd_buffer->ds_state->state_color_calc,
+ GEN8_COLOR_CALC_STATE_length, 64);
+ else
+ state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
+ cmd_buffer->ds_state->state_color_calc,
+ cmd_buffer->cb_state->state_color_calc,
+ GEN8_COLOR_CALC_STATE_length, 64);
+
+ anv_batch_emit(&cmd_buffer->batch,
+ GEN8_3DSTATE_CC_STATE_POINTERS,
+ .ColorCalcStatePointer = state.offset,
+ .ColorCalcStatePointerValid = true);
+ }
+
+ if (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) {
+ anv_batch_emit_merge(&cmd_buffer->batch,
+ cmd_buffer->state_vf, pipeline->state_vf);
+ }
+
+ cmd_buffer->vb_dirty &= ~vb_emit;
+ cmd_buffer->dirty = 0;
+}
+
+void anv_CmdDraw(
+ VkCmdBuffer cmdBuffer,
+ uint32_t firstVertex,
+ uint32_t vertexCount,
+ uint32_t firstInstance,
+ uint32_t instanceCount)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+ anv_cmd_buffer_flush_state(cmd_buffer);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+ .VertexAccessType = SEQUENTIAL,
+ .VertexCountPerInstance = vertexCount,
+ .StartVertexLocation = firstVertex,
+ .InstanceCount = instanceCount,
+ .StartInstanceLocation = firstInstance,
+ .BaseVertexLocation = 0);
+}
+
+void anv_CmdDrawIndexed(
+ VkCmdBuffer cmdBuffer,
+ uint32_t firstIndex,
+ uint32_t indexCount,
+ int32_t vertexOffset,
+ uint32_t firstInstance,
+ uint32_t instanceCount)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+ anv_cmd_buffer_flush_state(cmd_buffer);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+ .VertexAccessType = RANDOM,
+ .VertexCountPerInstance = indexCount,
+ .StartVertexLocation = firstIndex,
+ .InstanceCount = instanceCount,
+ .StartInstanceLocation = firstInstance,
+ .BaseVertexLocation = vertexOffset);
+}
+
+static void
+anv_batch_lrm(struct anv_batch *batch,
+ uint32_t reg, struct anv_bo *bo, uint32_t offset)
+{
+ anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM,
+ .RegisterAddress = reg,
+ .MemoryAddress = { bo, offset });
+}
+
+static void
+anv_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
+{
+ anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM,
+ .RegisterOffset = reg,
+ .DataDWord = imm);
+}
+
+/* Auto-Draw / Indirect Registers */
+#define GEN7_3DPRIM_END_OFFSET 0x2420
+#define GEN7_3DPRIM_START_VERTEX 0x2430
+#define GEN7_3DPRIM_VERTEX_COUNT 0x2434
+#define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
+#define GEN7_3DPRIM_START_INSTANCE 0x243C
+#define GEN7_3DPRIM_BASE_VERTEX 0x2440
+
+void anv_CmdDrawIndirect(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer _buffer,
+ VkDeviceSize offset,
+ uint32_t count,
+ uint32_t stride)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+ struct anv_bo *bo = buffer->bo;
+ uint32_t bo_offset = buffer->offset + offset;
+
+ anv_cmd_buffer_flush_state(cmd_buffer);
+
+ anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
+ anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
+ anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
+ anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
+ anv_batch_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+ .IndirectParameterEnable = true,
+ .VertexAccessType = SEQUENTIAL);
+}
+
+void anv_CmdDrawIndexedIndirect(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer _buffer,
+ VkDeviceSize offset,
+ uint32_t count,
+ uint32_t stride)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+ struct anv_bo *bo = buffer->bo;
+ uint32_t bo_offset = buffer->offset + offset;
+
+ anv_cmd_buffer_flush_state(cmd_buffer);
+
+ anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
+ anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
+ anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
+ anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
+ anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+ .IndirectParameterEnable = true,
+ .VertexAccessType = RANDOM);
+}
+
+void anv_CmdDispatch(
+ VkCmdBuffer cmdBuffer,
+ uint32_t x,
+ uint32_t y,
+ uint32_t z)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
+ struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
+
+ anv_cmd_buffer_flush_compute_state(cmd_buffer);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER,
+ .SIMDSize = prog_data->simd_size / 16,
+ .ThreadDepthCounterMaximum = 0,
+ .ThreadHeightCounterMaximum = 0,
+ .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
+ .ThreadGroupIDXDimension = x,
+ .ThreadGroupIDYDimension = y,
+ .ThreadGroupIDZDimension = z,
+ .RightExecutionMask = pipeline->cs_right_mask,
+ .BottomExecutionMask = 0xffffffff);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH);
+}
+
+#define GPGPU_DISPATCHDIMX 0x2500
+#define GPGPU_DISPATCHDIMY 0x2504
+#define GPGPU_DISPATCHDIMZ 0x2508
+
+void anv_CmdDispatchIndirect(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer _buffer,
+ VkDeviceSize offset)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+ struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
+ struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
+ struct anv_bo *bo = buffer->bo;
+ uint32_t bo_offset = buffer->offset + offset;
+
+ anv_cmd_buffer_flush_compute_state(cmd_buffer);
+
+ anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
+ anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
+ anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER,
+ .IndirectParameterEnable = true,
+ .SIMDSize = prog_data->simd_size / 16,
+ .ThreadDepthCounterMaximum = 0,
+ .ThreadHeightCounterMaximum = 0,
+ .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
+ .RightExecutionMask = pipeline->cs_right_mask,
+ .BottomExecutionMask = 0xffffffff);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH);
+}
+
+void anv_CmdSetEvent(
+ VkCmdBuffer cmdBuffer,
+ VkEvent event,
+ VkPipelineStageFlags stageMask)
+{
+ stub();
+}
+
+void anv_CmdResetEvent(
+ VkCmdBuffer cmdBuffer,
+ VkEvent event,
+ VkPipelineStageFlags stageMask)
+{
+ stub();
+}
+
+void anv_CmdWaitEvents(
+ VkCmdBuffer cmdBuffer,
+ uint32_t eventCount,
+ const VkEvent* pEvents,
+ VkPipelineStageFlags srcStageMask,
+ VkPipelineStageFlags destStageMask,
+ uint32_t memBarrierCount,
+ const void* const* ppMemBarriers)
+{
+ stub();
+}
+
+void anv_CmdPipelineBarrier(
+ VkCmdBuffer cmdBuffer,
+ VkPipelineStageFlags srcStageMask,
+ VkPipelineStageFlags destStageMask,
+ VkBool32 byRegion,
+ uint32_t memBarrierCount,
+ const void* const* ppMemBarriers)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ uint32_t b, *dw;
+
+ struct GEN8_PIPE_CONTROL cmd = {
+ GEN8_PIPE_CONTROL_header,
+ .PostSyncOperation = NoWrite,
+ };
+
+ /* XXX: I think waitEvent is a no-op on our HW. We should verify that. */
+
+ if (anv_clear_mask(&srcStageMask, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT)) {
+ /* This is just what PIPE_CONTROL does */
+ }
+
+ if (anv_clear_mask(&srcStageMask,
+ VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
+ VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
+ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
+ VK_PIPELINE_STAGE_TESS_CONTROL_SHADER_BIT |
+ VK_PIPELINE_STAGE_TESS_EVALUATION_SHADER_BIT |
+ VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
+ VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
+ VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT)) {
+ cmd.StallAtPixelScoreboard = true;
+ }
+
+
+ if (anv_clear_mask(&srcStageMask,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
+ VK_PIPELINE_STAGE_TRANSFER_BIT |
+ VK_PIPELINE_STAGE_TRANSITION_BIT)) {
+ cmd.CommandStreamerStallEnable = true;
+ }
+
+ if (anv_clear_mask(&srcStageMask, VK_PIPELINE_STAGE_HOST_BIT)) {
+ anv_finishme("VK_PIPE_EVENT_CPU_SIGNAL_BIT");
+ }
+
+ /* On our hardware, all stages will wait for execution as needed. */
+ (void)destStageMask;
+
+ /* We checked all known VkPipeEventFlags. */
+ anv_assert(srcStageMask == 0);
+
+ /* XXX: Right now, we're really dumb and just flush whatever categories
+ * the app asks for. One of these days we may make this a bit better
+ * but right now that's all the hardware allows for in most areas.
+ */
+ VkMemoryOutputFlags out_flags = 0;
+ VkMemoryInputFlags in_flags = 0;
+
+ for (uint32_t i = 0; i < memBarrierCount; i++) {
+ const struct anv_common *common = ppMemBarriers[i];
+ switch (common->sType) {
+ case VK_STRUCTURE_TYPE_MEMORY_BARRIER: {
+ const VkMemoryBarrier *barrier = (VkMemoryBarrier *)common;
+ out_flags |= barrier->outputMask;
+ in_flags |= barrier->inputMask;
+ break;
+ }
+ case VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER: {
+ const VkBufferMemoryBarrier *barrier = (VkBufferMemoryBarrier *)common;
+ out_flags |= barrier->outputMask;
+ in_flags |= barrier->inputMask;
+ break;
+ }
+ case VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER: {
+ const VkImageMemoryBarrier *barrier = (VkImageMemoryBarrier *)common;
+ out_flags |= barrier->outputMask;
+ in_flags |= barrier->inputMask;
+ break;
+ }
+ default:
+ unreachable("Invalid memory barrier type");
+ }
+ }
+
+ for_each_bit(b, out_flags) {
+ switch ((VkMemoryOutputFlags)(1 << b)) {
+ case VK_MEMORY_OUTPUT_HOST_WRITE_BIT:
+ break; /* FIXME: Little-core systems */
+ case VK_MEMORY_OUTPUT_SHADER_WRITE_BIT:
+ cmd.DCFlushEnable = true;
+ break;
+ case VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT:
+ cmd.RenderTargetCacheFlushEnable = true;
+ break;
+ case VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
+ cmd.DepthCacheFlushEnable = true;
+ break;
+ case VK_MEMORY_OUTPUT_TRANSFER_BIT:
+ cmd.RenderTargetCacheFlushEnable = true;
+ cmd.DepthCacheFlushEnable = true;
+ break;
+ default:
+ unreachable("Invalid memory output flag");
+ }
+ }
+
+ for_each_bit(b, out_flags) {
+ switch ((VkMemoryInputFlags)(1 << b)) {
+ case VK_MEMORY_INPUT_HOST_READ_BIT:
+ break; /* FIXME: Little-core systems */
+ case VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT:
+ case VK_MEMORY_INPUT_INDEX_FETCH_BIT:
+ case VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT:
+ cmd.VFCacheInvalidationEnable = true;
+ break;
+ case VK_MEMORY_INPUT_UNIFORM_READ_BIT:
+ cmd.ConstantCacheInvalidationEnable = true;
+ /* fallthrough */
+ case VK_MEMORY_INPUT_SHADER_READ_BIT:
+ cmd.DCFlushEnable = true;
+ cmd.TextureCacheInvalidationEnable = true;
+ break;
+ case VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT:
+ case VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
+ break; /* XXX: Hunh? */
+ case VK_MEMORY_INPUT_TRANSFER_BIT:
+ cmd.TextureCacheInvalidationEnable = true;
+ break;
+ }
+ }
+
+ dw = anv_batch_emit_dwords(&cmd_buffer->batch, GEN8_PIPE_CONTROL_length);
+ GEN8_PIPE_CONTROL_pack(&cmd_buffer->batch, dw, &cmd);
+}
+
+void anv_CmdPushConstants(
+ VkCmdBuffer cmdBuffer,
+ VkPipelineLayout layout,
+ VkShaderStageFlags stageFlags,
+ uint32_t start,
+ uint32_t length,
+ const void* values)
+{
+ stub();
+}
+
+static void
+anv_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_subpass *subpass = cmd_buffer->subpass;
+ struct anv_framebuffer *fb = cmd_buffer->framebuffer;
+ const struct anv_depth_stencil_view *view;
+
+ static const struct anv_depth_stencil_view null_view =
+ { .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 };
+
+ if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
+ const struct anv_attachment_view *aview =
+ fb->attachments[subpass->depth_stencil_attachment];
+ assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL);
+ view = (const struct anv_depth_stencil_view *)aview;
+ } else {
+ view = &null_view;
+ }
+
+ /* FIXME: Implement the PMA stall W/A */
+ /* FIXME: Width and Height are wrong */
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER,
+ .SurfaceType = SURFTYPE_2D,
+ .DepthWriteEnable = view->depth_stride > 0,
+ .StencilWriteEnable = view->stencil_stride > 0,
+ .HierarchicalDepthBufferEnable = false,
+ .SurfaceFormat = view->depth_format,
+ .SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
+ .SurfaceBaseAddress = { view->bo, view->depth_offset },
+ .Height = cmd_buffer->framebuffer->height - 1,
+ .Width = cmd_buffer->framebuffer->width - 1,
+ .LOD = 0,
+ .Depth = 1 - 1,
+ .MinimumArrayElement = 0,
+ .DepthBufferObjectControlState = GEN8_MOCS,
+ .RenderTargetViewExtent = 1 - 1,
+ .SurfaceQPitch = view->depth_qpitch >> 2);
+
+ /* Disable hierarchial depth buffers. */
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HIER_DEPTH_BUFFER);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER,
+ .StencilBufferEnable = view->stencil_stride > 0,
+ .StencilBufferObjectControlState = GEN8_MOCS,
+ .SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
+ .SurfaceBaseAddress = { view->bo, view->stencil_offset },
+ .SurfaceQPitch = view->stencil_qpitch >> 2);
+
+ /* Clear the clear params. */
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CLEAR_PARAMS);
+}
+
+void
+anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_subpass *subpass)
+{
+ cmd_buffer->subpass = subpass;
+
+ cmd_buffer->descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
+
+ anv_cmd_buffer_emit_depth_stencil(cmd_buffer);
+}
+
+void anv_CmdBeginRenderPass(
+ VkCmdBuffer cmdBuffer,
+ const VkRenderPassBeginInfo* pRenderPassBegin,
+ VkRenderPassContents contents)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
+ ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
+
+ assert(contents == VK_RENDER_PASS_CONTENTS_INLINE);
+
+ cmd_buffer->framebuffer = framebuffer;
+ cmd_buffer->pass = pass;
+
+ const VkRect2D *render_area = &pRenderPassBegin->renderArea;
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DRAWING_RECTANGLE,
+ .ClippedDrawingRectangleYMin = render_area->offset.y,
+ .ClippedDrawingRectangleXMin = render_area->offset.x,
+ .ClippedDrawingRectangleYMax =
+ render_area->offset.y + render_area->extent.height - 1,
+ .ClippedDrawingRectangleXMax =
+ render_area->offset.x + render_area->extent.width - 1,
+ .DrawingRectangleOriginY = 0,
+ .DrawingRectangleOriginX = 0);
+
+ anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
+ pRenderPassBegin->pAttachmentClearValues);
+
+ anv_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses);
+}
+
+void anv_CmdNextSubpass(
+ VkCmdBuffer cmdBuffer,
+ VkRenderPassContents contents)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+ assert(contents == VK_RENDER_PASS_CONTENTS_INLINE);
+
+ cmd_buffer->subpass++;
+ anv_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->subpass + 1);
+}
+
+void anv_CmdEndRenderPass(
+ VkCmdBuffer cmdBuffer)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+ /* Emit a flushing pipe control at the end of a pass. This is kind of a
+ * hack but it ensures that render targets always actually get written.
+ * Eventually, we should do flushing based on image format transitions
+ * or something of that nature.
+ */
+ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
+ .PostSyncOperation = NoWrite,
+ .RenderTargetCacheFlushEnable = true,
+ .InstructionCacheInvalidateEnable = true,
+ .DepthCacheFlushEnable = true,
+ .VFCacheInvalidationEnable = true,
+ .TextureCacheInvalidationEnable = true,
+ .CommandStreamerStallEnable = true);
+}
+
+void anv_CmdExecuteCommands(
+ VkCmdBuffer cmdBuffer,
+ uint32_t cmdBuffersCount,
+ const VkCmdBuffer* pCmdBuffers)
+{
+ stub();
+}
// Buffer view functions
-static void
-fill_buffer_surface_state(void *state, VkFormat format,
- uint32_t offset, uint32_t range)
+void
+anv_fill_buffer_surface_state(void *state, VkFormat format,
+ uint32_t offset, uint32_t range)
{
const struct anv_format *info;
view->format = pCreateInfo->format;
view->range = pCreateInfo->range;
- fill_buffer_surface_state(view->surface_state.map,
- pCreateInfo->format, view->offset, pCreateInfo->range);
+ anv_fill_buffer_surface_state(view->surface_state.map,
+ pCreateInfo->format,
+ view->offset, pCreateInfo->range);
*pView = anv_buffer_view_to_handle(bview);
stub_return(VK_UNSUPPORTED);
}
-void
-anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
-{
- struct anv_device *device = cmd_buffer->device;
- struct anv_bo *scratch_bo = NULL;
-
- cmd_buffer->scratch_size = device->scratch_block_pool.size;
- if (cmd_buffer->scratch_size > 0)
- scratch_bo = &device->scratch_block_pool.bo;
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS,
- .GeneralStateBaseAddress = { scratch_bo, 0 },
- .GeneralStateMemoryObjectControlState = GEN8_MOCS,
- .GeneralStateBaseAddressModifyEnable = true,
- .GeneralStateBufferSize = 0xfffff,
- .GeneralStateBufferSizeModifyEnable = true,
-
- .SurfaceStateBaseAddress = { &cmd_buffer->surface_batch_bo->bo, 0 },
- .SurfaceStateMemoryObjectControlState = GEN8_MOCS,
- .SurfaceStateBaseAddressModifyEnable = true,
-
- .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
- .DynamicStateMemoryObjectControlState = GEN8_MOCS,
- .DynamicStateBaseAddressModifyEnable = true,
- .DynamicStateBufferSize = 0xfffff,
- .DynamicStateBufferSizeModifyEnable = true,
-
- .IndirectObjectBaseAddress = { NULL, 0 },
- .IndirectObjectMemoryObjectControlState = GEN8_MOCS,
- .IndirectObjectBaseAddressModifyEnable = true,
- .IndirectObjectBufferSize = 0xfffff,
- .IndirectObjectBufferSizeModifyEnable = true,
-
- .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
- .InstructionMemoryObjectControlState = GEN8_MOCS,
- .InstructionBaseAddressModifyEnable = true,
- .InstructionBufferSize = 0xfffff,
- .InstructionBuffersizeModifyEnable = true);
-}
-
-VkResult anv_BeginCommandBuffer(
- VkCmdBuffer cmdBuffer,
- const VkCmdBufferBeginInfo* pBeginInfo)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-
- anv_cmd_buffer_emit_state_base_address(cmd_buffer);
- cmd_buffer->current_pipeline = UINT32_MAX;
-
- return VK_SUCCESS;
-}
-
-// Command buffer building functions
-
-void anv_CmdBindPipeline(
- VkCmdBuffer cmdBuffer,
- VkPipelineBindPoint pipelineBindPoint,
- VkPipeline _pipeline)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
-
- switch (pipelineBindPoint) {
- case VK_PIPELINE_BIND_POINT_COMPUTE:
- cmd_buffer->compute_pipeline = pipeline;
- cmd_buffer->compute_dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
- break;
-
- case VK_PIPELINE_BIND_POINT_GRAPHICS:
- cmd_buffer->pipeline = pipeline;
- cmd_buffer->vb_dirty |= pipeline->vb_used;
- cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
- break;
-
- default:
- assert(!"invalid bind point");
- break;
- }
-}
-
-void anv_CmdBindDynamicViewportState(
- VkCmdBuffer cmdBuffer,
- VkDynamicViewportState dynamicViewportState)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_dynamic_vp_state, vp_state, dynamicViewportState);
-
- cmd_buffer->vp_state = vp_state;
- cmd_buffer->dirty |= ANV_CMD_BUFFER_VP_DIRTY;
-}
-
-void anv_CmdBindDynamicRasterState(
- VkCmdBuffer cmdBuffer,
- VkDynamicRasterState dynamicRasterState)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_dynamic_rs_state, rs_state, dynamicRasterState);
-
- cmd_buffer->rs_state = rs_state;
- cmd_buffer->dirty |= ANV_CMD_BUFFER_RS_DIRTY;
-}
-
-void anv_CmdBindDynamicColorBlendState(
- VkCmdBuffer cmdBuffer,
- VkDynamicColorBlendState dynamicColorBlendState)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_dynamic_cb_state, cb_state, dynamicColorBlendState);
-
- cmd_buffer->cb_state = cb_state;
- cmd_buffer->dirty |= ANV_CMD_BUFFER_CB_DIRTY;
-}
-
-void anv_CmdBindDynamicDepthStencilState(
- VkCmdBuffer cmdBuffer,
- VkDynamicDepthStencilState dynamicDepthStencilState)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_dynamic_ds_state, ds_state, dynamicDepthStencilState);
-
- cmd_buffer->ds_state = ds_state;
- cmd_buffer->dirty |= ANV_CMD_BUFFER_DS_DIRTY;
-}
-
-void anv_CmdBindDescriptorSets(
- VkCmdBuffer cmdBuffer,
- VkPipelineBindPoint pipelineBindPoint,
- VkPipelineLayout _layout,
- uint32_t firstSet,
- uint32_t setCount,
- const VkDescriptorSet* pDescriptorSets,
- uint32_t dynamicOffsetCount,
- const uint32_t* pDynamicOffsets)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout);
- struct anv_descriptor_set_layout *set_layout;
-
- assert(firstSet + setCount < MAX_SETS);
-
- uint32_t dynamic_slot = 0;
- for (uint32_t i = 0; i < setCount; i++) {
- ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
- set_layout = layout->set[firstSet + i].layout;
-
- cmd_buffer->descriptors[firstSet + i].set = set;
-
- assert(set_layout->num_dynamic_buffers <
- ARRAY_SIZE(cmd_buffer->descriptors[0].dynamic_offsets));
- memcpy(cmd_buffer->descriptors[firstSet + i].dynamic_offsets,
- pDynamicOffsets + dynamic_slot,
- set_layout->num_dynamic_buffers * sizeof(*pDynamicOffsets));
-
- cmd_buffer->descriptors_dirty |= set_layout->shader_stages;
-
- dynamic_slot += set_layout->num_dynamic_buffers;
- }
-}
-
-void anv_CmdBindIndexBuffer(
- VkCmdBuffer cmdBuffer,
- VkBuffer _buffer,
- VkDeviceSize offset,
- VkIndexType indexType)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
-
- static const uint32_t vk_to_gen_index_type[] = {
- [VK_INDEX_TYPE_UINT16] = INDEX_WORD,
- [VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
- };
-
- struct GEN8_3DSTATE_VF vf = {
- GEN8_3DSTATE_VF_header,
- .CutIndex = (indexType == VK_INDEX_TYPE_UINT16) ? UINT16_MAX : UINT32_MAX,
- };
- GEN8_3DSTATE_VF_pack(NULL, cmd_buffer->state_vf, &vf);
-
- cmd_buffer->dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY;
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_INDEX_BUFFER,
- .IndexFormat = vk_to_gen_index_type[indexType],
- .MemoryObjectControlState = GEN8_MOCS,
- .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
- .BufferSize = buffer->size - offset);
-}
-
-void anv_CmdBindVertexBuffers(
- VkCmdBuffer cmdBuffer,
- uint32_t startBinding,
- uint32_t bindingCount,
- const VkBuffer* pBuffers,
- const VkDeviceSize* pOffsets)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- struct anv_vertex_binding *vb = cmd_buffer->vertex_bindings;
-
- /* We have to defer setting up vertex buffer since we need the buffer
- * stride from the pipeline. */
-
- assert(startBinding + bindingCount < MAX_VBS);
- for (uint32_t i = 0; i < bindingCount; i++) {
- vb[startBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]);
- vb[startBinding + i].offset = pOffsets[i];
- cmd_buffer->vb_dirty |= 1 << (startBinding + i);
- }
-}
-
-static VkResult
-cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
- unsigned stage, struct anv_state *bt_state)
-{
- struct anv_framebuffer *fb = cmd_buffer->framebuffer;
- struct anv_subpass *subpass = cmd_buffer->subpass;
- struct anv_pipeline_layout *layout;
- uint32_t attachments, bias, size;
-
- if (stage == VK_SHADER_STAGE_COMPUTE)
- layout = cmd_buffer->compute_pipeline->layout;
- else
- layout = cmd_buffer->pipeline->layout;
-
- if (stage == VK_SHADER_STAGE_FRAGMENT) {
- bias = MAX_RTS;
- attachments = subpass->color_count;
- } else {
- bias = 0;
- attachments = 0;
- }
-
- /* This is a little awkward: layout can be NULL but we still have to
- * allocate and set a binding table for the PS stage for render
- * targets. */
- uint32_t surface_count = layout ? layout->stage[stage].surface_count : 0;
-
- if (attachments + surface_count == 0)
- return VK_SUCCESS;
-
- size = (bias + surface_count) * sizeof(uint32_t);
- *bt_state = anv_cmd_buffer_alloc_surface_state(cmd_buffer, size, 32);
- uint32_t *bt_map = bt_state->map;
-
- if (bt_state->map == NULL)
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-
- /* This is highly annoying. The Vulkan spec puts the depth-stencil
- * attachments in with the color attachments. Unfortunately, thanks to
- * other aspects of the API, we cana't really saparate them before this
- * point. Therefore, we have to walk all of the attachments but only
- * put the color attachments into the binding table.
- */
- for (uint32_t a = 0; a < attachments; a++) {
- const struct anv_attachment_view *attachment =
- fb->attachments[subpass->color_attachments[a]];
-
- assert(attachment->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_COLOR);
- const struct anv_color_attachment_view *view =
- (const struct anv_color_attachment_view *)attachment;
-
- struct anv_state state =
- anv_cmd_buffer_alloc_surface_state(cmd_buffer, 64, 64);
-
- if (state.map == NULL)
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-
- memcpy(state.map, view->view.surface_state.map, 64);
-
- /* The address goes in dwords 8 and 9 of the SURFACE_STATE */
- *(uint64_t *)(state.map + 8 * 4) =
- anv_reloc_list_add(&cmd_buffer->surface_relocs,
- cmd_buffer->device,
- state.offset + 8 * 4,
- view->view.bo, view->view.offset);
-
- bt_map[a] = state.offset;
- }
-
- if (layout == NULL)
- return VK_SUCCESS;
-
- for (uint32_t set = 0; set < layout->num_sets; set++) {
- struct anv_descriptor_set_binding *d = &cmd_buffer->descriptors[set];
- struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
- struct anv_descriptor_slot *surface_slots =
- set_layout->stage[stage].surface_start;
-
- uint32_t start = bias + layout->set[set].surface_start[stage];
-
- for (uint32_t b = 0; b < set_layout->stage[stage].surface_count; b++) {
- struct anv_surface_view *view =
- d->set->descriptors[surface_slots[b].index].view;
-
- if (!view)
- continue;
-
- struct anv_state state =
- anv_cmd_buffer_alloc_surface_state(cmd_buffer, 64, 64);
-
- if (state.map == NULL)
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-
- uint32_t offset;
- if (surface_slots[b].dynamic_slot >= 0) {
- uint32_t dynamic_offset =
- d->dynamic_offsets[surface_slots[b].dynamic_slot];
-
- offset = view->offset + dynamic_offset;
- fill_buffer_surface_state(state.map, view->format, offset,
- view->range - dynamic_offset);
- } else {
- offset = view->offset;
- memcpy(state.map, view->surface_state.map, 64);
- }
-
- /* The address goes in dwords 8 and 9 of the SURFACE_STATE */
- *(uint64_t *)(state.map + 8 * 4) =
- anv_reloc_list_add(&cmd_buffer->surface_relocs,
- cmd_buffer->device,
- state.offset + 8 * 4,
- view->bo, offset);
-
- bt_map[start + b] = state.offset;
- }
- }
-
- return VK_SUCCESS;
-}
-
-static VkResult
-cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer,
- unsigned stage, struct anv_state *state)
-{
- struct anv_pipeline_layout *layout;
- uint32_t sampler_count;
-
- if (stage == VK_SHADER_STAGE_COMPUTE)
- layout = cmd_buffer->compute_pipeline->layout;
- else
- layout = cmd_buffer->pipeline->layout;
-
- sampler_count = layout ? layout->stage[stage].sampler_count : 0;
- if (sampler_count == 0)
- return VK_SUCCESS;
-
- uint32_t size = sampler_count * 16;
- *state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream, size, 32);
-
- if (state->map == NULL)
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-
- for (uint32_t set = 0; set < layout->num_sets; set++) {
- struct anv_descriptor_set_binding *d = &cmd_buffer->descriptors[set];
- struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
- struct anv_descriptor_slot *sampler_slots =
- set_layout->stage[stage].sampler_start;
-
- uint32_t start = layout->set[set].sampler_start[stage];
-
- for (uint32_t b = 0; b < set_layout->stage[stage].sampler_count; b++) {
- struct anv_sampler *sampler =
- d->set->descriptors[sampler_slots[b].index].sampler;
-
- if (!sampler)
- continue;
-
- memcpy(state->map + (start + b) * 16,
- sampler->state, sizeof(sampler->state));
- }
- }
-
- return VK_SUCCESS;
-}
-
-static VkResult
-flush_descriptor_set(struct anv_cmd_buffer *cmd_buffer, uint32_t stage)
-{
- struct anv_state surfaces = { 0, }, samplers = { 0, };
- VkResult result;
-
- result = cmd_buffer_emit_samplers(cmd_buffer, stage, &samplers);
- if (result != VK_SUCCESS)
- return result;
- result = cmd_buffer_emit_binding_table(cmd_buffer, stage, &surfaces);
- if (result != VK_SUCCESS)
- return result;
-
- static const uint32_t sampler_state_opcodes[] = {
- [VK_SHADER_STAGE_VERTEX] = 43,
- [VK_SHADER_STAGE_TESS_CONTROL] = 44, /* HS */
- [VK_SHADER_STAGE_TESS_EVALUATION] = 45, /* DS */
- [VK_SHADER_STAGE_GEOMETRY] = 46,
- [VK_SHADER_STAGE_FRAGMENT] = 47,
- [VK_SHADER_STAGE_COMPUTE] = 0,
- };
-
- static const uint32_t binding_table_opcodes[] = {
- [VK_SHADER_STAGE_VERTEX] = 38,
- [VK_SHADER_STAGE_TESS_CONTROL] = 39,
- [VK_SHADER_STAGE_TESS_EVALUATION] = 40,
- [VK_SHADER_STAGE_GEOMETRY] = 41,
- [VK_SHADER_STAGE_FRAGMENT] = 42,
- [VK_SHADER_STAGE_COMPUTE] = 0,
- };
-
- if (samplers.alloc_size > 0) {
- anv_batch_emit(&cmd_buffer->batch,
- GEN8_3DSTATE_SAMPLER_STATE_POINTERS_VS,
- ._3DCommandSubOpcode = sampler_state_opcodes[stage],
- .PointertoVSSamplerState = samplers.offset);
- }
-
- if (surfaces.alloc_size > 0) {
- anv_batch_emit(&cmd_buffer->batch,
- GEN8_3DSTATE_BINDING_TABLE_POINTERS_VS,
- ._3DCommandSubOpcode = binding_table_opcodes[stage],
- .PointertoVSBindingTable = surfaces.offset);
- }
-
- return VK_SUCCESS;
-}
-
-static void
-flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
-{
- uint32_t s, dirty = cmd_buffer->descriptors_dirty &
- cmd_buffer->pipeline->active_stages;
-
- VkResult result = VK_SUCCESS;
- for_each_bit(s, dirty) {
- result = flush_descriptor_set(cmd_buffer, s);
- if (result != VK_SUCCESS)
- break;
- }
-
- if (result != VK_SUCCESS) {
- assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
-
- result = anv_cmd_buffer_new_surface_state_bo(cmd_buffer);
- assert(result == VK_SUCCESS);
-
- /* Re-emit all active binding tables */
- for_each_bit(s, cmd_buffer->pipeline->active_stages) {
- result = flush_descriptor_set(cmd_buffer, s);
-
- /* It had better succeed this time */
- assert(result == VK_SUCCESS);
- }
- }
-
- cmd_buffer->descriptors_dirty &= ~cmd_buffer->pipeline->active_stages;
-}
-
-static struct anv_state
-anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
- uint32_t *a, uint32_t dwords, uint32_t alignment)
-{
- struct anv_state state;
-
- state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
- dwords * 4, alignment);
- memcpy(state.map, a, dwords * 4);
-
- VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, dwords * 4));
-
- return state;
-}
-
-static struct anv_state
-anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
- uint32_t *a, uint32_t *b,
- uint32_t dwords, uint32_t alignment)
-{
- struct anv_state state;
- uint32_t *p;
-
- state = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
- dwords * 4, alignment);
- p = state.map;
- for (uint32_t i = 0; i < dwords; i++)
- p[i] = a[i] | b[i];
-
- VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4));
-
- return state;
-}
-
-static VkResult
-flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
-{
- struct anv_device *device = cmd_buffer->device;
- struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
- struct anv_state surfaces = { 0, }, samplers = { 0, };
- VkResult result;
-
- result = cmd_buffer_emit_samplers(cmd_buffer,
- VK_SHADER_STAGE_COMPUTE, &samplers);
- if (result != VK_SUCCESS)
- return result;
- result = cmd_buffer_emit_binding_table(cmd_buffer,
- VK_SHADER_STAGE_COMPUTE, &surfaces);
- if (result != VK_SUCCESS)
- return result;
-
- struct GEN8_INTERFACE_DESCRIPTOR_DATA desc = {
- .KernelStartPointer = pipeline->cs_simd,
- .KernelStartPointerHigh = 0,
- .BindingTablePointer = surfaces.offset,
- .BindingTableEntryCount = 0,
- .SamplerStatePointer = samplers.offset,
- .SamplerCount = 0,
- .NumberofThreadsinGPGPUThreadGroup = 0 /* FIXME: Really? */
- };
-
- uint32_t size = GEN8_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t);
- struct anv_state state =
- anv_state_pool_alloc(&device->dynamic_state_pool, size, 64);
-
- GEN8_INTERFACE_DESCRIPTOR_DATA_pack(NULL, state.map, &desc);
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_INTERFACE_DESCRIPTOR_LOAD,
- .InterfaceDescriptorTotalLength = size,
- .InterfaceDescriptorDataStartAddress = state.offset);
-
- return VK_SUCCESS;
-}
-
-static void
-anv_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
-{
- struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
- VkResult result;
-
- assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
-
- if (cmd_buffer->current_pipeline != GPGPU) {
- anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT,
- .PipelineSelection = GPGPU);
- cmd_buffer->current_pipeline = GPGPU;
- }
-
- if (cmd_buffer->compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)
- anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
-
- if ((cmd_buffer->descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
- (cmd_buffer->compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) {
- result = flush_compute_descriptor_set(cmd_buffer);
- assert(result == VK_SUCCESS);
- cmd_buffer->descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE;
- }
-
- cmd_buffer->compute_dirty = 0;
-}
-
-static void
-anv_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
-{
- struct anv_pipeline *pipeline = cmd_buffer->pipeline;
- uint32_t *p;
-
- uint32_t vb_emit = cmd_buffer->vb_dirty & pipeline->vb_used;
-
- assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
-
- if (cmd_buffer->current_pipeline != _3D) {
- anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT,
- .PipelineSelection = _3D);
- cmd_buffer->current_pipeline = _3D;
- }
-
- if (vb_emit) {
- const uint32_t num_buffers = __builtin_popcount(vb_emit);
- const uint32_t num_dwords = 1 + num_buffers * 4;
-
- p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
- GEN8_3DSTATE_VERTEX_BUFFERS);
- uint32_t vb, i = 0;
- for_each_bit(vb, vb_emit) {
- struct anv_buffer *buffer = cmd_buffer->vertex_bindings[vb].buffer;
- uint32_t offset = cmd_buffer->vertex_bindings[vb].offset;
-
- struct GEN8_VERTEX_BUFFER_STATE state = {
- .VertexBufferIndex = vb,
- .MemoryObjectControlState = GEN8_MOCS,
- .AddressModifyEnable = true,
- .BufferPitch = pipeline->binding_stride[vb],
- .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
- .BufferSize = buffer->size - offset
- };
-
- GEN8_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state);
- i++;
- }
- }
-
- if (cmd_buffer->dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) {
- /* If somebody compiled a pipeline after starting a command buffer the
- * scratch bo may have grown since we started this cmd buffer (and
- * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
- * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
- if (cmd_buffer->scratch_size < pipeline->total_scratch)
- anv_cmd_buffer_emit_state_base_address(cmd_buffer);
-
- anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
- }
-
- if (cmd_buffer->descriptors_dirty)
- flush_descriptor_sets(cmd_buffer);
-
- if (cmd_buffer->dirty & ANV_CMD_BUFFER_VP_DIRTY) {
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS,
- .ScissorRectPointer = cmd_buffer->vp_state->scissor.offset);
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC,
- .CCViewportPointer = cmd_buffer->vp_state->cc_vp.offset);
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP,
- .SFClipViewportPointer = cmd_buffer->vp_state->sf_clip_vp.offset);
- }
-
- if (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_RS_DIRTY)) {
- anv_batch_emit_merge(&cmd_buffer->batch,
- cmd_buffer->rs_state->state_sf, pipeline->state_sf);
- anv_batch_emit_merge(&cmd_buffer->batch,
- cmd_buffer->rs_state->state_raster, pipeline->state_raster);
- }
-
- if (cmd_buffer->ds_state &&
- (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)))
- anv_batch_emit_merge(&cmd_buffer->batch,
- cmd_buffer->ds_state->state_wm_depth_stencil,
- pipeline->state_wm_depth_stencil);
-
- if (cmd_buffer->dirty & (ANV_CMD_BUFFER_CB_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) {
- struct anv_state state;
- if (cmd_buffer->ds_state == NULL)
- state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
- cmd_buffer->cb_state->state_color_calc,
- GEN8_COLOR_CALC_STATE_length, 64);
- else if (cmd_buffer->cb_state == NULL)
- state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
- cmd_buffer->ds_state->state_color_calc,
- GEN8_COLOR_CALC_STATE_length, 64);
- else
- state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
- cmd_buffer->ds_state->state_color_calc,
- cmd_buffer->cb_state->state_color_calc,
- GEN8_COLOR_CALC_STATE_length, 64);
-
- anv_batch_emit(&cmd_buffer->batch,
- GEN8_3DSTATE_CC_STATE_POINTERS,
- .ColorCalcStatePointer = state.offset,
- .ColorCalcStatePointerValid = true);
- }
-
- if (cmd_buffer->dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) {
- anv_batch_emit_merge(&cmd_buffer->batch,
- cmd_buffer->state_vf, pipeline->state_vf);
- }
-
- cmd_buffer->vb_dirty &= ~vb_emit;
- cmd_buffer->dirty = 0;
-}
-
-void anv_CmdDraw(
- VkCmdBuffer cmdBuffer,
- uint32_t firstVertex,
- uint32_t vertexCount,
- uint32_t firstInstance,
- uint32_t instanceCount)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-
- anv_cmd_buffer_flush_state(cmd_buffer);
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
- .VertexAccessType = SEQUENTIAL,
- .VertexCountPerInstance = vertexCount,
- .StartVertexLocation = firstVertex,
- .InstanceCount = instanceCount,
- .StartInstanceLocation = firstInstance,
- .BaseVertexLocation = 0);
-}
-
-void anv_CmdDrawIndexed(
- VkCmdBuffer cmdBuffer,
- uint32_t firstIndex,
- uint32_t indexCount,
- int32_t vertexOffset,
- uint32_t firstInstance,
- uint32_t instanceCount)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-
- anv_cmd_buffer_flush_state(cmd_buffer);
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
- .VertexAccessType = RANDOM,
- .VertexCountPerInstance = indexCount,
- .StartVertexLocation = firstIndex,
- .InstanceCount = instanceCount,
- .StartInstanceLocation = firstInstance,
- .BaseVertexLocation = vertexOffset);
-}
-
-static void
-anv_batch_lrm(struct anv_batch *batch,
- uint32_t reg, struct anv_bo *bo, uint32_t offset)
-{
- anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM,
- .RegisterAddress = reg,
- .MemoryAddress = { bo, offset });
-}
-
-static void
-anv_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
-{
- anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM,
- .RegisterOffset = reg,
- .DataDWord = imm);
-}
-
-/* Auto-Draw / Indirect Registers */
-#define GEN7_3DPRIM_END_OFFSET 0x2420
-#define GEN7_3DPRIM_START_VERTEX 0x2430
-#define GEN7_3DPRIM_VERTEX_COUNT 0x2434
-#define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
-#define GEN7_3DPRIM_START_INSTANCE 0x243C
-#define GEN7_3DPRIM_BASE_VERTEX 0x2440
-
-void anv_CmdDrawIndirect(
- VkCmdBuffer cmdBuffer,
- VkBuffer _buffer,
- VkDeviceSize offset,
- uint32_t count,
- uint32_t stride)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
- struct anv_bo *bo = buffer->bo;
- uint32_t bo_offset = buffer->offset + offset;
-
- anv_cmd_buffer_flush_state(cmd_buffer);
-
- anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
- anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
- anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
- anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
- anv_batch_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
- .IndirectParameterEnable = true,
- .VertexAccessType = SEQUENTIAL);
-}
-
-void anv_CmdDrawIndexedIndirect(
- VkCmdBuffer cmdBuffer,
- VkBuffer _buffer,
- VkDeviceSize offset,
- uint32_t count,
- uint32_t stride)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
- struct anv_bo *bo = buffer->bo;
- uint32_t bo_offset = buffer->offset + offset;
-
- anv_cmd_buffer_flush_state(cmd_buffer);
-
- anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
- anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
- anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
- anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
- anv_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
- .IndirectParameterEnable = true,
- .VertexAccessType = RANDOM);
-}
-
-void anv_CmdDispatch(
- VkCmdBuffer cmdBuffer,
- uint32_t x,
- uint32_t y,
- uint32_t z)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
- struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
-
- anv_cmd_buffer_flush_compute_state(cmd_buffer);
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER,
- .SIMDSize = prog_data->simd_size / 16,
- .ThreadDepthCounterMaximum = 0,
- .ThreadHeightCounterMaximum = 0,
- .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
- .ThreadGroupIDXDimension = x,
- .ThreadGroupIDYDimension = y,
- .ThreadGroupIDZDimension = z,
- .RightExecutionMask = pipeline->cs_right_mask,
- .BottomExecutionMask = 0xffffffff);
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH);
-}
-
-#define GPGPU_DISPATCHDIMX 0x2500
-#define GPGPU_DISPATCHDIMY 0x2504
-#define GPGPU_DISPATCHDIMZ 0x2508
-
-void anv_CmdDispatchIndirect(
- VkCmdBuffer cmdBuffer,
- VkBuffer _buffer,
- VkDeviceSize offset)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
- struct anv_pipeline *pipeline = cmd_buffer->compute_pipeline;
- struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
- struct anv_bo *bo = buffer->bo;
- uint32_t bo_offset = buffer->offset + offset;
-
- anv_cmd_buffer_flush_compute_state(cmd_buffer);
-
- anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
- anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
- anv_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER,
- .IndirectParameterEnable = true,
- .SIMDSize = prog_data->simd_size / 16,
- .ThreadDepthCounterMaximum = 0,
- .ThreadHeightCounterMaximum = 0,
- .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
- .RightExecutionMask = pipeline->cs_right_mask,
- .BottomExecutionMask = 0xffffffff);
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH);
-}
-
-void anv_CmdSetEvent(
- VkCmdBuffer cmdBuffer,
- VkEvent event,
- VkPipelineStageFlags stageMask)
-{
- stub();
-}
-
-void anv_CmdResetEvent(
- VkCmdBuffer cmdBuffer,
- VkEvent event,
- VkPipelineStageFlags stageMask)
-{
- stub();
-}
-
-void anv_CmdWaitEvents(
- VkCmdBuffer cmdBuffer,
- uint32_t eventCount,
- const VkEvent* pEvents,
- VkPipelineStageFlags srcStageMask,
- VkPipelineStageFlags destStageMask,
- uint32_t memBarrierCount,
- const void* const* ppMemBarriers)
-{
- stub();
-}
-
-void anv_CmdPipelineBarrier(
- VkCmdBuffer cmdBuffer,
- VkPipelineStageFlags srcStageMask,
- VkPipelineStageFlags destStageMask,
- VkBool32 byRegion,
- uint32_t memBarrierCount,
- const void* const* ppMemBarriers)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- uint32_t b, *dw;
-
- struct GEN8_PIPE_CONTROL cmd = {
- GEN8_PIPE_CONTROL_header,
- .PostSyncOperation = NoWrite,
- };
-
- /* XXX: I think waitEvent is a no-op on our HW. We should verify that. */
-
- if (anv_clear_mask(&srcStageMask, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT)) {
- /* This is just what PIPE_CONTROL does */
- }
-
- if (anv_clear_mask(&srcStageMask,
- VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
- VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
- VK_PIPELINE_STAGE_TESS_CONTROL_SHADER_BIT |
- VK_PIPELINE_STAGE_TESS_EVALUATION_SHADER_BIT |
- VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
- VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
- VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
- VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT)) {
- cmd.StallAtPixelScoreboard = true;
- }
-
-
- if (anv_clear_mask(&srcStageMask,
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
- VK_PIPELINE_STAGE_TRANSFER_BIT |
- VK_PIPELINE_STAGE_TRANSITION_BIT)) {
- cmd.CommandStreamerStallEnable = true;
- }
-
- if (anv_clear_mask(&srcStageMask, VK_PIPELINE_STAGE_HOST_BIT)) {
- anv_finishme("VK_PIPE_EVENT_CPU_SIGNAL_BIT");
- }
-
- /* On our hardware, all stages will wait for execution as needed. */
- (void)destStageMask;
-
- /* We checked all known VkPipeEventFlags. */
- anv_assert(srcStageMask == 0);
-
- /* XXX: Right now, we're really dumb and just flush whatever categories
- * the app asks for. One of these days we may make this a bit better
- * but right now that's all the hardware allows for in most areas.
- */
- VkMemoryOutputFlags out_flags = 0;
- VkMemoryInputFlags in_flags = 0;
-
- for (uint32_t i = 0; i < memBarrierCount; i++) {
- const struct anv_common *common = ppMemBarriers[i];
- switch (common->sType) {
- case VK_STRUCTURE_TYPE_MEMORY_BARRIER: {
- const VkMemoryBarrier *barrier = (VkMemoryBarrier *)common;
- out_flags |= barrier->outputMask;
- in_flags |= barrier->inputMask;
- break;
- }
- case VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER: {
- const VkBufferMemoryBarrier *barrier = (VkBufferMemoryBarrier *)common;
- out_flags |= barrier->outputMask;
- in_flags |= barrier->inputMask;
- break;
- }
- case VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER: {
- const VkImageMemoryBarrier *barrier = (VkImageMemoryBarrier *)common;
- out_flags |= barrier->outputMask;
- in_flags |= barrier->inputMask;
- break;
- }
- default:
- unreachable("Invalid memory barrier type");
- }
- }
-
- for_each_bit(b, out_flags) {
- switch ((VkMemoryOutputFlags)(1 << b)) {
- case VK_MEMORY_OUTPUT_HOST_WRITE_BIT:
- break; /* FIXME: Little-core systems */
- case VK_MEMORY_OUTPUT_SHADER_WRITE_BIT:
- cmd.DCFlushEnable = true;
- break;
- case VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT:
- cmd.RenderTargetCacheFlushEnable = true;
- break;
- case VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
- cmd.DepthCacheFlushEnable = true;
- break;
- case VK_MEMORY_OUTPUT_TRANSFER_BIT:
- cmd.RenderTargetCacheFlushEnable = true;
- cmd.DepthCacheFlushEnable = true;
- break;
- default:
- unreachable("Invalid memory output flag");
- }
- }
-
- for_each_bit(b, out_flags) {
- switch ((VkMemoryInputFlags)(1 << b)) {
- case VK_MEMORY_INPUT_HOST_READ_BIT:
- break; /* FIXME: Little-core systems */
- case VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT:
- case VK_MEMORY_INPUT_INDEX_FETCH_BIT:
- case VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT:
- cmd.VFCacheInvalidationEnable = true;
- break;
- case VK_MEMORY_INPUT_UNIFORM_READ_BIT:
- cmd.ConstantCacheInvalidationEnable = true;
- /* fallthrough */
- case VK_MEMORY_INPUT_SHADER_READ_BIT:
- cmd.DCFlushEnable = true;
- cmd.TextureCacheInvalidationEnable = true;
- break;
- case VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT:
- case VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
- break; /* XXX: Hunh? */
- case VK_MEMORY_INPUT_TRANSFER_BIT:
- cmd.TextureCacheInvalidationEnable = true;
- break;
- }
- }
-
- dw = anv_batch_emit_dwords(&cmd_buffer->batch, GEN8_PIPE_CONTROL_length);
- GEN8_PIPE_CONTROL_pack(&cmd_buffer->batch, dw, &cmd);
-}
-
VkResult anv_CreateFramebuffer(
VkDevice _device,
const VkFramebufferCreateInfo* pCreateInfo,
return VK_SUCCESS;
}
-static void
-anv_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
-{
- struct anv_subpass *subpass = cmd_buffer->subpass;
- struct anv_framebuffer *fb = cmd_buffer->framebuffer;
- const struct anv_depth_stencil_view *view;
-
- static const struct anv_depth_stencil_view null_view =
- { .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 };
-
- if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
- const struct anv_attachment_view *aview =
- fb->attachments[subpass->depth_stencil_attachment];
- assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL);
- view = (const struct anv_depth_stencil_view *)aview;
- } else {
- view = &null_view;
- }
-
- /* FIXME: Implement the PMA stall W/A */
- /* FIXME: Width and Height are wrong */
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER,
- .SurfaceType = SURFTYPE_2D,
- .DepthWriteEnable = view->depth_stride > 0,
- .StencilWriteEnable = view->stencil_stride > 0,
- .HierarchicalDepthBufferEnable = false,
- .SurfaceFormat = view->depth_format,
- .SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
- .SurfaceBaseAddress = { view->bo, view->depth_offset },
- .Height = cmd_buffer->framebuffer->height - 1,
- .Width = cmd_buffer->framebuffer->width - 1,
- .LOD = 0,
- .Depth = 1 - 1,
- .MinimumArrayElement = 0,
- .DepthBufferObjectControlState = GEN8_MOCS,
- .RenderTargetViewExtent = 1 - 1,
- .SurfaceQPitch = view->depth_qpitch >> 2);
-
- /* Disable hierarchial depth buffers. */
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HIER_DEPTH_BUFFER);
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER,
- .StencilBufferEnable = view->stencil_stride > 0,
- .StencilBufferObjectControlState = GEN8_MOCS,
- .SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
- .SurfaceBaseAddress = { view->bo, view->stencil_offset },
- .SurfaceQPitch = view->stencil_qpitch >> 2);
-
- /* Clear the clear params. */
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CLEAR_PARAMS);
-}
-
-void anv_CmdPushConstants(
- VkCmdBuffer cmdBuffer,
- VkPipelineLayout layout,
- VkShaderStageFlags stageFlags,
- uint32_t start,
- uint32_t length,
- const void* values)
-{
- stub();
-}
-
-void
-anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
- struct anv_subpass *subpass)
-{
- cmd_buffer->subpass = subpass;
-
- cmd_buffer->descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
-
- anv_cmd_buffer_emit_depth_stencil(cmd_buffer);
-}
-
-void anv_CmdBeginRenderPass(
- VkCmdBuffer cmdBuffer,
- const VkRenderPassBeginInfo* pRenderPassBegin,
- VkRenderPassContents contents)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
- ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
- ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
-
- assert(contents == VK_RENDER_PASS_CONTENTS_INLINE);
-
- cmd_buffer->framebuffer = framebuffer;
- cmd_buffer->pass = pass;
-
- const VkRect2D *render_area = &pRenderPassBegin->renderArea;
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DRAWING_RECTANGLE,
- .ClippedDrawingRectangleYMin = render_area->offset.y,
- .ClippedDrawingRectangleXMin = render_area->offset.x,
- .ClippedDrawingRectangleYMax =
- render_area->offset.y + render_area->extent.height - 1,
- .ClippedDrawingRectangleXMax =
- render_area->offset.x + render_area->extent.width - 1,
- .DrawingRectangleOriginY = 0,
- .DrawingRectangleOriginX = 0);
-
- anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
- pRenderPassBegin->pAttachmentClearValues);
-
- anv_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses);
-}
-
-void anv_CmdNextSubpass(
- VkCmdBuffer cmdBuffer,
- VkRenderPassContents contents)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-
- assert(contents == VK_RENDER_PASS_CONTENTS_INLINE);
-
- cmd_buffer->subpass++;
- anv_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->subpass + 1);
-}
-
-void anv_CmdEndRenderPass(
- VkCmdBuffer cmdBuffer)
-{
- ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-
- /* Emit a flushing pipe control at the end of a pass. This is kind of a
- * hack but it ensures that render targets always actually get written.
- * Eventually, we should do flushing based on image format transitions
- * or something of that nature.
- */
- anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
- .PostSyncOperation = NoWrite,
- .RenderTargetCacheFlushEnable = true,
- .InstructionCacheInvalidateEnable = true,
- .DepthCacheFlushEnable = true,
- .VFCacheInvalidationEnable = true,
- .TextureCacheInvalidationEnable = true,
- .CommandStreamerStallEnable = true);
-}
-
-void anv_CmdExecuteCommands(
- VkCmdBuffer cmdBuffer,
- uint32_t cmdBuffersCount,
- const VkCmdBuffer* pCmdBuffers)
-{
- stub();
-}
-
void vkCmdDbgMarkerBegin(
VkCmdBuffer cmdBuffer,
const char* pMarker)