This will allow the state tracker to inform the driver where in a
broken-up multidraw we currently are. This can then be passed into the
vertex shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
unsigned start_instance; /**< first instance id */
unsigned instance_count; /**< number of instances */
+ unsigned drawid; /**< id of this draw in a multidraw */
+
unsigned vertices_per_patch; /**< the number of vertices per patch */
/**