};
-static GLuint get_surface_type( GLenum type, GLuint size, GLboolean normalized )
+/**
+ * Given vertex array type/size/format/normalized info, return
+ * the appopriate hardware surface type.
+ * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
+ */
+static GLuint get_surface_type( GLenum type, GLuint size,
+ GLenum format, GLboolean normalized )
{
if (INTEL_DEBUG & DEBUG_VERTS)
_mesa_printf("type %s size %d normalized %d\n",
case GL_BYTE: return byte_types_norm[size];
case GL_UNSIGNED_INT: return uint_types_norm[size];
case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
- case GL_UNSIGNED_BYTE: return ubyte_types_norm[size];
+ case GL_UNSIGNED_BYTE:
+ if (format == GL_BGRA) {
+ /* See GL_EXT_vertex_array_bgra */
+ assert(size == 4);
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ }
+ else {
+ return ubyte_types_norm[size];
+ }
default: assert(0); return 0;
}
}
else {
+ assert(format == GL_RGBA); /* sanity check */
switch (type) {
case GL_DOUBLE: return double_types[size];
case GL_FLOAT: return float_types[size];
struct brw_vertex_element *input = enabled[i];
uint32_t format = get_surface_type(input->glarray->Type,
input->glarray->Size,
+ input->glarray->Format,
input->glarray->Normalized);
uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
{ "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
{ "GL_EXT_shadow_funcs", NULL },
{ "GL_EXT_texture_sRGB", NULL },
+ { "GL_EXT_vertex_array_bgra", NULL },
{ "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
{ "GL_ATI_texture_env_combine3", NULL },
{ NULL, NULL }