glsl: always compute proper varying type, irrespective of varying packing
authorIlia Mirkin <imirkin@alum.mit.edu>
Thu, 21 Jan 2016 12:17:06 +0000 (07:17 -0500)
committerIlia Mirkin <imirkin@alum.mit.edu>
Fri, 22 Jan 2016 13:48:27 +0000 (08:48 -0500)
Normally there's a producer and consumer, and the producer var gets
picked. In both the vertex->gs and tes->gs cases, that's the un-arrayed
version.

In the SSO case, however, there is no producer. So we picked the arrayed
GS variable, and as a result, used more slots than we should. More
critically, these slots would also no longer line up with the producer's
calculation. To fix this, we need to fix up the type of the variable
based on stage no matter what.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93650
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
src/glsl/link_varyings.cpp

index 09f80d0f39d3388f242679da12fedbd75c1f567b..264b69ca619ccc71141b330752e755ae7f81c5bc 100644 (file)
@@ -1001,23 +1001,20 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
 
    const ir_variable *const var = (producer_var != NULL)
       ? producer_var : consumer_var;
+   const gl_shader_stage stage = (producer_var != NULL)
+      ? producer_stage : consumer_stage;
+   const glsl_type *type = get_varying_type(var, stage);
 
    this->matches[this->num_matches].packing_class
       = this->compute_packing_class(var);
    this->matches[this->num_matches].packing_order
       = this->compute_packing_order(var);
    if (this->disable_varying_packing) {
-      unsigned slots;
-      gl_shader_stage stage =
-         (producer_var != NULL) ? producer_stage : consumer_stage;
-
-      const glsl_type *type = get_varying_type(var, stage);
-
-      slots = type->count_attribute_slots(false);
+      unsigned slots = type->count_attribute_slots(false);
       this->matches[this->num_matches].num_components = slots * 4;
    } else {
       this->matches[this->num_matches].num_components
-         = var->type->component_slots();
+         = type->component_slots();
    }
    this->matches[this->num_matches].producer_var = producer_var;
    this->matches[this->num_matches].consumer_var = consumer_var;