const ir_variable *const var = (producer_var != NULL)
? producer_var : consumer_var;
+ const gl_shader_stage stage = (producer_var != NULL)
+ ? producer_stage : consumer_stage;
+ const glsl_type *type = get_varying_type(var, stage);
this->matches[this->num_matches].packing_class
= this->compute_packing_class(var);
this->matches[this->num_matches].packing_order
= this->compute_packing_order(var);
if (this->disable_varying_packing) {
- unsigned slots;
- gl_shader_stage stage =
- (producer_var != NULL) ? producer_stage : consumer_stage;
-
- const glsl_type *type = get_varying_type(var, stage);
-
- slots = type->count_attribute_slots(false);
+ unsigned slots = type->count_attribute_slots(false);
this->matches[this->num_matches].num_components = slots * 4;
} else {
this->matches[this->num_matches].num_components
- = var->type->component_slots();
+ = type->component_slots();
}
this->matches[this->num_matches].producer_var = producer_var;
this->matches[this->num_matches].consumer_var = consumer_var;