Remove allegro driver
authorKristian Høgsberg <krh@bitplanet.net>
Thu, 25 Feb 2010 20:50:52 +0000 (15:50 -0500)
committerKristian Høgsberg <krh@bitplanet.net>
Thu, 25 Feb 2010 22:40:09 +0000 (17:40 -0500)
src/mesa/drivers/allegro/amesa.c [deleted file]
src/mesa/drivers/allegro/amesa.h [deleted file]
src/mesa/drivers/allegro/direct.h [deleted file]
src/mesa/drivers/allegro/generic.h [deleted file]

diff --git a/src/mesa/drivers/allegro/amesa.c b/src/mesa/drivers/allegro/amesa.c
deleted file mode 100644 (file)
index 0744677..0000000
+++ /dev/null
@@ -1,414 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  3.0
- * Copyright (C) 1995-1998  Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <allegro.h>
-#include "main/buffers.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/matrix.h"
-#include "main/mtypes.h"
-#include "amesa.h"
-
-
-struct amesa_visual
-    {
-    GLvisual   *GLVisual;       /* inherit from GLvisual      */
-    GLboolean   DBFlag;         /* double buffered?           */
-    GLuint      Depth;          /* bits per pixel ( >= 15 )   */
-    };
-
-
-struct amesa_buffer
-    {
-    GLframebuffer *GLBuffer;    /* inherit from GLframebuffer */
-    GLuint         Width, Height;
-    BITMAP        *Screen;
-       BITMAP        *Background;
-       BITMAP        *Active;
-    };
-
-
-struct amesa_context
-    {
-    GLcontext   *GLContext;     /* inherit from GLcontext     */
-    AMesaVisual  Visual;
-       AMesaBuffer  Buffer;
-    GLuint       ClearColor;
-    GLuint       CurrentColor;
-    };
-
-
-static void setup_dd_pointers(GLcontext *ctx);
-
-
-/**********************************************************************/
-/*****                   drawing functions                        *****/
-/**********************************************************************/
-
-#define FLIP(context, y)  (context->Buffer->Height - (y) - 1)
-
-#include "allegro/generic.h"
-#include "allegro/direct.h"
-
-
-/**********************************************************************/
-/*****            15-bit accelerated drawing funcs                *****/
-/**********************************************************************/
-
-IMPLEMENT_WRITE_RGBA_SPAN(15, unsigned short)
-IMPLEMENT_WRITE_RGB_SPAN(15, unsigned short)
-IMPLEMENT_WRITE_MONO_RGBA_SPAN(15, unsigned short)
-IMPLEMENT_READ_RGBA_SPAN(15, unsigned short)
-IMPLEMENT_WRITE_RGBA_PIXELS(15, unsigned short)
-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(15, unsigned short)
-IMPLEMENT_READ_RGBA_PIXELS(15, unsigned short)
-
-
-/**********************************************************************/
-/*****            16-bit accelerated drawing funcs                *****/
-/**********************************************************************/
-
-IMPLEMENT_WRITE_RGBA_SPAN(16, unsigned short)
-IMPLEMENT_WRITE_RGB_SPAN(16, unsigned short)
-IMPLEMENT_WRITE_MONO_RGBA_SPAN(16, unsigned short)
-IMPLEMENT_READ_RGBA_SPAN(16, unsigned short)
-IMPLEMENT_WRITE_RGBA_PIXELS(16, unsigned short)
-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(16, unsigned short)
-IMPLEMENT_READ_RGBA_PIXELS(16, unsigned short)
-
-
-/**********************************************************************/
-/*****            32-bit accelerated drawing funcs                *****/
-/**********************************************************************/
-
-IMPLEMENT_WRITE_RGBA_SPAN(32, unsigned long)
-IMPLEMENT_WRITE_RGB_SPAN(32, unsigned long)
-IMPLEMENT_WRITE_MONO_RGBA_SPAN(32, unsigned long)
-IMPLEMENT_READ_RGBA_SPAN(32, unsigned long)
-IMPLEMENT_WRITE_RGBA_PIXELS(32, unsigned long)
-IMPLEMENT_WRITE_MONO_RGBA_PIXELS(32, unsigned long)
-IMPLEMENT_READ_RGBA_PIXELS(32, unsigned long)
-
-
-/**********************************************************************/
-/*****              Miscellaneous device driver funcs             *****/
-/**********************************************************************/
-
-static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit)
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-    GLboolean    ok      = GL_TRUE;
-
-    if (bit == DD_FRONT_LEFT_BIT)
-        context->Buffer->Active = context->Buffer->Screen;
-
-    else if (bit == DD_BACK_LEFT)
-        {
-        if (context->Buffer->Background)
-            context->Buffer->Active = context->Buffer->Background;
-        else
-            ok = GL_FALSE;
-        }
-
-    else
-        ok = GL_FALSE;
-
-    return ok;
-    }
-
-
-static void get_buffer_size(GLcontext *ctx, GLuint *width, GLuint *height)
-    {
-       AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-
-    *width  = context->Buffer->Width;
-    *height = context->Buffer->Height;
-    }
-
-
-/**
- * We only implement this function as a mechanism to check if the
- * framebuffer size has changed (and update corresponding state).
- */
-static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
-   /* poll for window size change and realloc software Z/stencil/etc if needed */
-   GLuint newWidth, newHeight;
-   GLframebuffer *buffer = ctx->WinSysDrawBuffer;
-   get_buffer_size( &newWidth, &newHeight );
-   if (buffer->Width != newWidth || buffer->Height != newHeight) {
-      _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight );
-   }
-
-}
-
-
-/**********************************************************************/
-/**********************************************************************/
-
-static void setup_dd_pointers(GLcontext *ctx)
-       {
-       AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-
-       /* Initialize all the pointers in the driver struct. Do this whenever */
-       /* a new context is made current or we change buffers via set_buffer! */
-
-    ctx->Driver.UpdateState   = setup_dd_pointers;
-    ctx->Driver.SetBuffer     = set_buffer;
-    ctx->Driver.GetBufferSize = get_buffer_size;
-    ctx->Driver.Viewport      = viewport;
-
-    ctx->Driver.Color               = set_color_generic;
-    ctx->Driver.ClearColor          = clear_color_generic;
-    ctx->Driver.Clear               = clear_generic;
-    ctx->Driver.WriteRGBASpan       = write_rgba_span_generic;
-    ctx->Driver.WriteRGBSpan        = write_rgb_span_generic;
-    ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_generic;
-    ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_generic;
-    ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_generic;
-    ctx->Driver.ReadRGBASpan        = read_rgba_span_generic;
-    ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_generic;
-
-    if (context->Buffer->Active != screen)
-        {
-        switch (context->Visual->Depth)
-            {
-            case 15:
-                ctx->Driver.WriteRGBASpan       = write_rgba_span_15;
-                ctx->Driver.WriteRGBSpan        = write_rgb_span_15;
-                ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_15;
-                ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_15;
-                ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_15;
-                ctx->Driver.ReadRGBASpan        = read_rgba_span_15;
-                ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_15;
-                break;
-
-            case 16:
-                ctx->Driver.WriteRGBASpan       = write_rgba_span_16;
-                ctx->Driver.WriteRGBSpan        = write_rgb_span_16;
-                ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_16;
-                ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_16;
-                ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_16;
-                ctx->Driver.ReadRGBASpan        = read_rgba_span_16;
-                ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_16;
-                break;
-
-            case 32:
-                ctx->Driver.WriteRGBASpan       = write_rgba_span_32;
-                ctx->Driver.WriteRGBSpan        = write_rgb_span_32;
-                ctx->Driver.WriteMonoRGBASpan   = write_mono_rgba_span_32;
-                ctx->Driver.WriteRGBAPixels     = write_rgba_pixels_32;
-                ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_32;
-                ctx->Driver.ReadRGBASpan        = read_rgba_span_32;
-                ctx->Driver.ReadRGBAPixels      = read_rgba_pixels_32;
-                break;
-            }
-        }
-       }
-
-
-/**********************************************************************/
-/*****                AMesa Public API Functions                  *****/
-/**********************************************************************/
-
-
-AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
-                              GLint depthSize, GLint stencilSize, GLint accumSize)
-       {
-       AMesaVisual visual;
-    GLbyte      redBits, greenBits, blueBits;
-
-    visual = (AMesaVisual)calloc(1, sizeof(struct amesa_visual));
-       if (!visual)
-       return NULL;
-
-    switch (depth)
-        {
-        case 15:
-            redBits   = 5;
-            greenBits = 5;
-            blueBits  = 5;
-            break;
-
-        case 16:
-            redBits   = 5;
-            greenBits = 6;
-            blueBits  = 5;
-            break;
-
-        case 24: case 32:
-            redBits   = 8;
-            greenBits = 8;
-            blueBits  = 8;
-            break;
-
-        default:
-            free(visual);
-            return NULL;
-        }
-
-    visual->DBFlag   = dbFlag;
-    visual->Depth    = depth;
-    visual->GLVisual = _mesa_create_visual(GL_TRUE,    /* rgb mode       */
-                                           dbFlag,     /* db_flag        */
-                                           GL_FALSE,   /* stereo         */
-                                           redBits, greenBits, blueBits, 8,
-                                           0,          /* index bits     */
-                                           depthSize,  /* depth bits     */
-                                           stencilSize,/* stencil bits   */
-                                           accumSize,  /* accum bits     */
-                                           accumSize,  /* accum bits     */
-                                           accumSize,  /* accum bits     */
-                                           accumSize,  /* accum bits     */
-                                           1 );
-    if (!visual->GLVisual)
-        {
-        free(visual);
-        return NULL;
-        }
-
-       return visual;
-       }
-
-
-void AMesaDestroyVisual(AMesaVisual visual)
-       {
-           _mesa_destroy_visual(visual->GLVisual);
-           free(visual);
-       }
-
-
-AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
-                                                         GLint width, GLint height)
-       {
-       AMesaBuffer buffer;
-
-    buffer = (AMesaBuffer)calloc(1, sizeof(struct amesa_buffer));
-       if (!buffer)
-       return NULL;
-
-       buffer->Screen     = NULL;
-       buffer->Background = NULL;
-       buffer->Active     = NULL;
-       buffer->Width      = width;
-       buffer->Height     = height;
-
-       if (visual->DBFlag)
-               {
-               buffer->Background = create_bitmap_ex(visual->Depth, width, height);
-               if (!buffer->Background)
-                       {
-                       free(buffer);
-                       return NULL;
-                       }
-               }
-
-    buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual);
-    if (!buffer->GLBuffer)
-        {
-        if (buffer->Background) destroy_bitmap(buffer->Background);
-        free(buffer);
-        return NULL;
-        }
-
-       return buffer;
-       }
-
-
-void AMesaDestroyBuffer(AMesaBuffer buffer)
-{
-   if (buffer->Screen)     destroy_bitmap(buffer->Screen);
-   if (buffer->Background) destroy_bitmap(buffer->Background);
-   _mesa_reference_framebuffer(&buffer->GLBuffer, NULL);
-   free(buffer);
-}
-
-
-AMesaContext AMesaCreateContext(AMesaVisual visual,
-                                AMesaContext share)
-{
-       AMesaContext context;
-       GLboolean    direct = GL_FALSE;
-
-       context = (AMesaContext)calloc(1, sizeof(struct amesa_context));
-       if (!context)
-               return NULL;
-
-       context->Visual       = visual;
-       context->Buffer           = NULL;
-       context->ClearColor   = 0;
-       context->CurrentColor = 0;
-       context->GLContext    = _mesa_create_context(visual->GLVisual,
-                                              share ? share->GLContext : NULL,
-                                               (void *) context, GL_FALSE );
-       if (!context->GLContext)
-        {
-               free(context);
-               return NULL;
-        }
-
-       return context;
-}
-
-
-void AMesaDestroyContext(AMesaContext context)
-{
-   _mesa_destroy_context(context->GLContext);
-   free(context);
-}
-
-
-GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer)
-{
-   if (context && buffer) {
-      set_color_depth(context->Visual->Depth);
-      if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)
-         return GL_FALSE;
-
-      context->Buffer = buffer;
-      buffer->Screen  = screen;
-      buffer->Active  = buffer->Background ? buffer->Background : screen;
-        
-      setup_dd_pointers(context->GLContext);
-      _mesa_make_current(context->GLContext, buffer->GLBuffer);
-   }
-   else {
-      /* XXX I don't think you want to destroy anything here! */
-      destroy_bitmap(context->Buffer->Screen);
-      context->Buffer->Screen = NULL;
-      context->Buffer->Active = NULL;
-      context->Buffer         = NULL;
-      _mesa_make_current(NULL, NULL);
-   }
-
-   return GL_TRUE;
-}
-
-
-void AMesaSwapBuffers(AMesaBuffer buffer)
-{
-   if (buffer->Background) {
-      blit(buffer->Background, buffer->Screen,
-           0, 0, 0, 0,
-           buffer->Width, buffer->Height);
-   }
-}
diff --git a/src/mesa/drivers/allegro/amesa.h b/src/mesa/drivers/allegro/amesa.h
deleted file mode 100644 (file)
index 852d34c..0000000
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  3.3
- * 
- * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- * 
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/* Allegro (DJGPP) driver by Bernhard Tschirren (bernie-t@geocities.com) */
-
-
-#ifndef AMESA_H
-#define AMESA_H
-
-
-#define AMESA_MAJOR_VERSION 3
-#define AMESA_MINOR_VERSION 3
-
-
-typedef struct amesa_visual  *AMesaVisual;
-typedef struct amesa_buffer  *AMesaBuffer;
-typedef struct amesa_context *AMesaContext;
-
-
-extern AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
-                                     GLint depthSize,
-                                     GLint stencilSize,
-                                     GLint accumSize);
-
-extern void AMesaDestroyVisual(AMesaVisual visual);
-
-extern AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
-                                     GLint width, GLint height);
-
-extern void AMesaDestroyBuffer(AMesaBuffer buffer);
-
-
-extern AMesaContext AMesaCreateContext(AMesaVisual visual,
-                                       AMesaContext sharelist);
-
-extern void AMesaDestroyContext(AMesaContext context);
-
-extern GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer);
-
-extern void AMesaSwapBuffers(AMesaBuffer buffer);
-
-
-#endif /* AMESA_H */
diff --git a/src/mesa/drivers/allegro/direct.h b/src/mesa/drivers/allegro/direct.h
deleted file mode 100644 (file)
index bd8b5eb..0000000
+++ /dev/null
@@ -1,189 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  3.0
- * Copyright (C) 1995-1998  Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#define DESTINATION(BMP, X, Y, TYPE)                                \
-    ({                                                              \
-    BITMAP *_bmp = BMP;                                             \
-                                                                    \
-    (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X);                   \
-    })
-
-
-#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE)                                                   \
-static void write_rgba_span_##DEPTH (const GLcontext *ctx,                                       \
-                                     GLuint n, GLint x, GLint y,                                 \
-                                     const GLubyte rgba[][4],                                    \
-                                     const GLubyte mask[])                                       \
-    {                                                                                            \
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                       \
-    TYPE              *d = DESTINATION(context->Buffer->Active, x, y, TYPE);                     \
-                                                                                                 \
-    if (mask)                                                                                    \
-        {                                                                                        \
-        while (n--)                                                                              \
-            {                                                                                    \
-            if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]);  \
-            d++; rgba++; mask++;                                                                 \
-            }                                                                                    \
-        }                                                                                        \
-    else                                                                                         \
-        {                                                                                        \
-        while (n--)                                                                              \
-            {                                                                                    \
-            d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]);               \
-            d++; rgba++;                                                                         \
-            }                                                                                    \
-        }                                                                                        \
-    }
-
-
-#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE)                                                    \
-static void write_rgb_span_##DEPTH (const GLcontext *ctx,                                        \
-                                    GLuint n, GLint x, GLint y,                                  \
-                                    const GLubyte rgb[][3],                                      \
-                                    const GLubyte mask[])                                        \
-    {                                                                                            \
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                       \
-    TYPE              *d = DESTINATION(context->Buffer->Active, x, y, TYPE);                     \
-                                                                                                 \
-    if (mask)                                                                                    \
-        {                                                                                        \
-        while (n--)                                                                              \
-            {                                                                                    \
-            if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]);     \
-            d++; rgb++; mask++;                                                                  \
-            }                                                                                    \
-        }                                                                                        \
-    else                                                                                         \
-        {                                                                                        \
-        while (n--)                                                                              \
-            {                                                                                    \
-            d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]);                  \
-            d++; rgb++;                                                                          \
-            }                                                                                    \
-        }                                                                                        \
-    }
-
-
-#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE)                                              \
-static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx,                                  \
-                                          GLuint n, GLint x, GLint y,                            \
-                                          const GLubyte mask[])                                  \
-    {                                                                                            \
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                       \
-    TYPE           color = context->CurrentColor;                                                \
-    TYPE              *d = DESTINATION(context->Buffer->Active, x, y, TYPE);                     \
-                                                                                                 \
-    while (n--)                                                                                  \
-        {                                                                                        \
-        if (mask[0]) d[0] = color;                                                               \
-        d++; mask++;                                                                             \
-        }                                                                                        \
-    }
-
-
-#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE)                           \
-static void read_rgba_span_##DEPTH (const GLcontext *ctx,                              \
-                                    GLuint n, GLint x, GLint y,                        \
-                                    GLubyte rgba[][4])                                 \
-    {                                                                                                                                  \
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                             \
-    BITMAP          *bmp = context->Buffer->Active;                     \
-    TYPE              *d = DESTINATION(bmp, x, y, TYPE);                \
-                                                                        \
-    while (n--)                                                         \
-        {                                                               \
-        rgba[0][RCOMP] = getr##DEPTH(d[0]);                             \
-        rgba[0][GCOMP] = getg##DEPTH(d[0]);                             \
-        rgba[0][BCOMP] = getb##DEPTH(d[0]);                             \
-        rgba[0][ACOMP] = 255;                                           \
-                                                                        \
-        d++; rgba++;                                                    \
-        }                                                               \
-    }
-
-
-#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE)                                                                                 \
-static void write_rgba_pixels_##DEPTH (const GLcontext *ctx,                                                                     \
-                                       GLuint n,                                                                                 \
-                                       const GLint x[],                                                                          \
-                                       const GLint y[],                                                                          \
-                                       const GLubyte rgba[][4],                                                                  \
-                                       const GLubyte mask[])                                                                     \
-    {                                                                                                                            \
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                                                       \
-    BITMAP          *bmp = context->Buffer->Active;                                                                              \
-                                                                                                                                 \
-    while (n--)                                                                                                                  \
-        {                                                                                                                        \
-        if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]);       \
-        rgba++; x++; y++; mask++;                                                                                                \
-        }                                                                                                                        \
-    }
-
-
-
-#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE)                                                                            \
-static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx,                                                                \
-                                            GLuint n,                                                                            \
-                                            const GLint x[],                                                                     \
-                                            const GLint y[],                                                                     \
-                                            const GLubyte mask[])                                                                \
-    {                                                                                                                            \
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                                                                       \
-    TYPE          color  = context->CurrentColor;                                                                                \
-    BITMAP          *bmp = context->Buffer->Active;                                                                              \
-                                                                                                                                 \
-    while (n--)                                                                                                                  \
-        {                                                                                                                        \
-        if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color;                                                                \
-        x++; y++; mask++;                                                                                                        \
-        }                                                                                                                        \
-    }
-
-
-#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE)                         \
-static void read_rgba_pixels_##DEPTH (const GLcontext *ctx,                            \
-                                         GLuint n,                                                     \
-                                         const GLint x[],                                      \
-                                         const GLint y[],                                      \
-                                         GLubyte rgba[][4],                            \
-                                         const GLubyte mask[])                         \
-    {                                                                                                                                  \
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);                             \
-    BITMAP          *bmp = context->Buffer->Active;                     \
-                                                                        \
-    while (n--)                                                         \
-        {                                                               \
-        if (mask[0])                                                    \
-            {                                                           \
-            int color = *DESTINATION(bmp, x[0], y[0], TYPE);            \
-                                                                        \
-            rgba[0][RCOMP] = getr##DEPTH(color);                        \
-            rgba[0][GCOMP] = getg##DEPTH(color);                        \
-            rgba[0][BCOMP] = getb##DEPTH(color);                        \
-            rgba[0][ACOMP] = 255;                                       \
-            }                                                           \
-                                                                        \
-        x++; y++; rgba++; mask++;                                       \
-        }                                                               \
-    }
-
diff --git a/src/mesa/drivers/allegro/generic.h b/src/mesa/drivers/allegro/generic.h
deleted file mode 100644 (file)
index 4c8af9b..0000000
+++ /dev/null
@@ -1,234 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version:  3.0
- * Copyright (C) 1995-1998  Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-static void clear_color_generic(GLcontext *ctx, const GLfloat color[4])
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-    GLubyte r, g, b;
-    CLAMPED_FLOAT_TO_UBYTE(r, color[0]);
-    CLAMPED_FLOAT_TO_UBYTE(g, color[1]);
-    CLAMPED_FLOAT_TO_UBYTE(b, color[2]);
-    context->ClearColor = makecol(r, g, b);
-    }
-
-
-static void set_color_generic(GLcontext *ctx,
-                              GLubyte red,  GLubyte green,
-                              GLubyte blue, GLubyte alpha)
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-
-    context->CurrentColor = makecol(red, green, blue);
-    }
-
-
-static GLbitfield clear_generic(GLcontext *ctx,
-                                GLbitfield mask, GLboolean all,
-                                GLint x, GLint y,
-                                GLint width, GLint height)
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-
-    if (mask & GL_COLOR_BUFFER_BIT)
-        {
-        if (all)
-            clear_to_color(context->Buffer->Active, context->ClearColor);
-        else
-            rect(context->Buffer->Active,
-                 x, y, x+width-1, y+height-1,
-                 context->ClearColor);
-        }
-
-    return mask & (~GL_COLOR_BUFFER_BIT);
-    }
-
-
-static void write_rgba_span_generic(const GLcontext *ctx,
-                                    GLuint n, GLint x, GLint y,
-                                    const GLubyte rgba[][4],
-                                    const GLubyte mask[])
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-    BITMAP          *bmp = context->Buffer->Active;
-
-    y = FLIP(context, y);
-
-    if (mask)
-        {
-        while (n--)
-            {
-            if (mask[0]) putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
-            x++; mask++; rgba++;
-            }
-        }
-    else
-        {
-        while (n--)
-            {
-            putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
-            x++; rgba++;
-            }
-        }
-    }
-
-
-static void write_rgb_span_generic(const GLcontext *ctx,
-                                   GLuint n, GLint x, GLint y,
-                                   const GLubyte rgb[][3],
-                                   const GLubyte mask[])
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-    BITMAP          *bmp = context->Buffer->Active;
-
-    y = FLIP(context, y);
-
-    if (mask)
-        {
-        while(n--)
-            {
-            if (mask[0]) putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));
-            x++; mask++; rgb++;
-            }
-        }
-    else
-        {
-        while (n--)
-            {
-            putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]));
-            x++; rgb++;
-            }
-        }
-    }
-
-
-static void write_mono_rgba_span_generic(const GLcontext *ctx,
-                                         GLuint n, GLint x, GLint y,
-                                         const GLubyte mask[])
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-    BITMAP          *bmp = context->Buffer->Active;
-    int            color = context->CurrentColor;
-
-    y = FLIP(context, y);
-
-    if (mask)
-        {
-        while(n--)
-            {
-            if (mask[0]) putpixel(bmp, x, y, color);
-            x++; mask++;
-            }
-        }
-    else
-        {
-        while(n--)
-            {
-            putpixel(bmp, x, y, color);
-            x++;
-            }
-        }
-    }
-
-
-static void read_rgba_span_generic(const GLcontext *ctx,
-                                   GLuint n, GLint x, GLint y,
-                                   GLubyte rgba[][4])
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-    BITMAP          *bmp = context->Buffer->Active;
-
-    y = FLIP(context, y);
-
-    while (n--)
-        {
-        int color = getpixel(bmp, x, y);
-
-        rgba[0][RCOMP] = getr(color);
-        rgba[0][GCOMP] = getg(color);
-        rgba[0][BCOMP] = getb(color);
-        rgba[0][ACOMP] = 255;
-
-        x++; rgba++;
-        }
-    }
-
-
-static void write_rgba_pixels_generic(const GLcontext *ctx,
-                                      GLuint n,
-                                      const GLint x[],
-                                      const GLint y[],
-                                      const GLubyte rgba[][4],
-                                      const GLubyte mask[])
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-    BITMAP          *bmp = context->Buffer->Active;
-
-    while (n--)
-        {
-        if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]));
-        x++; y++; mask++;
-        }
-    }
-
-
-static void write_mono_rgba_pixels_generic(const GLcontext *ctx,
-                                           GLuint n,
-                                           const GLint x[],
-                                           const GLint y[],
-                                           const GLubyte mask[])
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-    BITMAP          *bmp = context->Buffer->Active;
-    int            color = context->CurrentColor;
-
-    while (n--)
-        {
-        if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), color);
-        x++; y++; mask++;
-        }
-    }
-
-
-static void read_rgba_pixels_generic(const GLcontext *ctx,
-                                     GLuint n,
-                                     const GLint x[],
-                                     const GLint y[],
-                                     GLubyte rgba[][4],
-                                     const GLubyte mask[])
-    {
-    AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-    BITMAP          *bmp = context->Buffer->Active;
-
-    while (n--)
-        {
-        if (mask[0])
-            {
-            int color = getpixel(bmp, x[0], FLIP(context, y[0]));
-
-            rgba[0][RCOMP] = getr(color);
-            rgba[0][GCOMP] = getg(color);
-            rgba[0][BCOMP] = getb(color);
-            rgba[0][ACOMP] = 255;
-            }
-
-        x++; y++; mask++; rgba++;
-        }
-    }
-