mesa: fix a leak in _mesa_delete_texture_image()
authorPekka Paalanen <ppaalanen@gmail.com>
Fri, 16 Dec 2011 14:10:47 +0000 (16:10 +0200)
committerPekka Paalanen <ppaalanen@gmail.com>
Tue, 20 Dec 2011 09:58:23 +0000 (11:58 +0200)
Valgrind complains about a definitely lost block allocated in
intelNewTextureImage(). This leak was apparently created by
6e0f9001fe3fb191c2928bd09aa9e9d05ddf4ea9, "mesa: move
gl_texture_image::Data, RowStride, ImageOffsets to swrast", as it
removes the free() from _mesa_delete_texture_image().

Put the free() back, fixes a Valgrind error.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/teximage.c

index 841240c4c219a56a34b9f4532d427f7b693faf5b..18a7b87c0d3ce22f8ff37b51d637c9f30899a1fe 100644 (file)
@@ -604,6 +604,7 @@ _mesa_delete_texture_image(struct gl_context *ctx,
     */
    ASSERT(ctx->Driver.FreeTextureImageBuffer);
    ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
+   free(texImage);
 }