Valgrind complains about a definitely lost block allocated in
intelNewTextureImage(). This leak was apparently created by
6e0f9001fe3fb191c2928bd09aa9e9d05ddf4ea9, "mesa: move
gl_texture_image::Data, RowStride, ImageOffsets to swrast", as it
removes the free() from _mesa_delete_texture_image().
Put the free() back, fixes a Valgrind error.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
*/
ASSERT(ctx->Driver.FreeTextureImageBuffer);
ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
+ free(texImage);
}