get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
att_state->aux_usage, &surf);
+ /* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
+ *
+ * "When performing a render target resolve, PIPE_CONTROL with end of
+ * pipe sync must be delivered."
+ *
+ * This comment is a bit cryptic and doesn't really tell you what's going
+ * or what's really needed. It appears that fast clear ops are not
+ * properly synchronized with other drawing. We need to use a PIPE_CONTROL
+ * to ensure that the contents of the previous draw hit the render target
+ * before we resolve and then use a second PIPE_CONTROL after the resolve
+ * to ensure that it is completed before any additional drawing occurs.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+
for (uint32_t layer = 0; layer < fb->layers; layer++) {
blorp_ccs_resolve(batch, &surf,
iview->isl.base_level,
iview->isl.format,
BLORP_FAST_CLEAR_OP_RESOLVE_FULL);
}
+
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
}
void
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
- /* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
- *
- * "When performing a render target resolve, PIPE_CONTROL with end of
- * pipe sync must be delivered."
- */
- cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
-
for (uint32_t i = 0; i < subpass->color_count; ++i) {
ccs_resolve_attachment(cmd_buffer, &batch,
subpass->color_attachments[i]);
render_area.offset.x, render_area.offset.y,
render_area.extent.width, render_area.extent.height);
- /* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
- *
- * "When performing a render target resolve, PIPE_CONTROL with end
- * of pipe sync must be delivered."
- */
- cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
-
ccs_resolve_attachment(cmd_buffer, &batch, dst_att);
}