anv/blorp: Rework flushing around resolves
authorJason Ekstrand <jason.ekstrand@intel.com>
Sat, 19 Nov 2016 16:25:28 +0000 (08:25 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 22 Nov 2016 22:24:29 +0000 (14:24 -0800)
It turns out that the flushing required around resolves is a bit more
extensive than I first thought.  You actually need render cache flush
and a CS stall both before *and* after the resolve.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/intel/vulkan/anv_blorp.c

index 1b5df6d97c50063beb2d9b0da0fe8b8786733893..4b639e4a139f1edc2c3db07a400914df31c39d33 100644 (file)
@@ -1349,6 +1349,21 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
    get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
                                 att_state->aux_usage, &surf);
 
+   /* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
+    *
+    *    "When performing a render target resolve, PIPE_CONTROL with end of
+    *    pipe sync must be delivered."
+    *
+    * This comment is a bit cryptic and doesn't really tell you what's going
+    * or what's really needed.  It appears that fast clear ops are not
+    * properly synchronized with other drawing.  We need to use a PIPE_CONTROL
+    * to ensure that the contents of the previous draw hit the render target
+    * before we resolve and then use a second PIPE_CONTROL after the resolve
+    * to ensure that it is completed before any additional drawing occurs.
+    */
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+
    for (uint32_t layer = 0; layer < fb->layers; layer++) {
       blorp_ccs_resolve(batch, &surf,
                         iview->isl.base_level,
@@ -1356,6 +1371,9 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
                         iview->isl.format,
                         BLORP_FAST_CLEAR_OP_RESOLVE_FULL);
    }
+
+   cmd_buffer->state.pending_pipe_bits |=
+      ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
 }
 
 void
@@ -1368,13 +1386,6 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
    struct blorp_batch batch;
    blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
 
-   /* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
-    *
-    *    "When performing a render target resolve, PIPE_CONTROL with end of
-    *    pipe sync must be delivered."
-    */
-   cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
-
    for (uint32_t i = 0; i < subpass->color_count; ++i) {
       ccs_resolve_attachment(cmd_buffer, &batch,
                              subpass->color_attachments[i]);
@@ -1418,13 +1429,6 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
                        render_area.offset.x, render_area.offset.y,
                        render_area.extent.width, render_area.extent.height);
 
-         /* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
-          *
-          *    "When performing a render target resolve, PIPE_CONTROL with end
-          *    of pipe sync must be delivered."
-          */
-         cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
-
          ccs_resolve_attachment(cmd_buffer, &batch, dst_att);
       }