mesa: add names of geometry shader prims in gl_enums.py
authorBrian Paul <brianp@vmware.com>
Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 2 May 2013 15:03:15 +0000 (09:03 -0600)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/mapi/glapi/gen/gl_enums.py

index 497eeee4d5dfcee11bb1a376560127955464d99b..806d38445d38ca667a626890a8d7a41d6044fdaf 100644 (file)
@@ -114,7 +114,7 @@ const char *_mesa_lookup_enum_by_nr( int nr )
 /**
  * Primitive names
  */
-static const char *prim_names[PRIM_UNKNOWN + 1] = {
+static const char *prim_names[PRIM_MAX+3] = {
    "GL_POINTS",
    "GL_LINES",
    "GL_LINE_LOOP",
@@ -125,6 +125,10 @@ static const char *prim_names[PRIM_UNKNOWN + 1] = {
    "GL_QUADS",
    "GL_QUAD_STRIP",
    "GL_POLYGON",
+   "GL_LINES_ADJACENCY",
+   "GL_LINE_STRIP_ADJACENCY",
+   "GL_TRIANGLES_ADJACENCY",
+   "GL_TRIANGLE_STRIP_ADJACENCY",
    "outside begin/end",
    "unknown state"
 };