Gen2 doesn't support depth/stencil textures, and since
commit
c1d4d4999303f9167b20f4e0674b9436e6295cf7
Author: Ville Syrjälä <ville.syrjala@linux.intel.com>
Date: Thu Apr 24 14:11:43 2014 +0300
i915: Don't advertise Z formats in TextureFormatSupported on gen2
depth/stencil formats are no longer accepted as texture formats.
However we still want depth/stencil renderbuffers, so add explicit
format checks to intel_alloc_renderbuffer_storage() to allow such
things.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
internalFormat,
GL_NONE, GL_NONE);
+
+ case GL_DEPTH_COMPONENT16:
+ return MESA_FORMAT_Z_UNORM16;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return MESA_FORMAT_Z24_UNORM_X8_UINT;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT: