/* CACHE_NEW_*_PROG */
struct brw_stage_prog_data *prog_data = stage_state->prog_data;
- /* If there are no surfaces, skip making the binding table altogether. */
if (prog_data->binding_table.size_bytes == 0) {
- if (stage_state->bind_bo_offset != 0) {
- brw->state.dirty.brw |= brw_new_binding_table;
- stage_state->bind_bo_offset = 0;
+ /* There are no surfaces; skip making the binding table altogether. */
+ if (stage_state->bind_bo_offset == 0)
+ return;
+
+ stage_state->bind_bo_offset = 0;
+ } else {
+ /* Upload a new binding table. */
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+ brw->vtbl.create_raw_surface(
+ brw, brw->shader_time.bo, 0, brw->shader_time.bo->size,
+ &stage_state->surf_offset[prog_data->binding_table.shader_time_start], true);
}
- return;
- }
- if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
- brw->vtbl.create_raw_surface(
- brw, brw->shader_time.bo, 0, brw->shader_time.bo->size,
- &stage_state->surf_offset[prog_data->binding_table.shader_time_start], true);
- }
+ uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+ prog_data->binding_table.size_bytes, 32,
+ &stage_state->bind_bo_offset);
- uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
- prog_data->binding_table.size_bytes, 32,
- &stage_state->bind_bo_offset);
-
- /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
- memcpy(bind, stage_state->surf_offset, prog_data->binding_table.size_bytes);
+ /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
+ memcpy(bind, stage_state->surf_offset,
+ prog_data->binding_table.size_bytes);
+ }
brw->state.dirty.brw |= brw_new_binding_table;
}