Instead of relying on glapi.h or some other header to provide it.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
*/
#include <stdbool.h>
+#include <stdio.h>
#include "context.h"
#include "enums.h"
* OTHER DEALINGS IN THE SOFTWARE.
*/
+#include <stdio.h>
#include "mtypes.h"
#include "attrib.h"
#include "colormac.h"
#ifndef DLIST_H
#define DLIST_H
-
+#include <stdio.h>
#include "main/mtypes.h"
#include <stdarg.h>
+#include <stdio.h>
#include "errors.h"
#include "enums.h"
#include "imports.h"
*/
+#include <stdio.h>
#include "imports.h"
* ushorts, uints, etc.
*/
-
+#include <stdio.h>
#include "glheader.h"
#include "imports.h"
#include "blend.h"
* OTHER DEALINGS IN THE SOFTWARE.
*/
+#include <stdio.h>
#include <stdarg.h>
#include "c99_math.h"
#include "imports.h"
*/
+#include <stdio.h>
#include "bufferobj.h"
#include "colortab.h"
#include "context.h"
* Texture state handling.
*/
+#include <stdio.h>
#include "glheader.h"
#include "bufferobj.h"
#include "colormac.h"
*/
+#include <stdio.h>
#include <inttypes.h> /* for PRId64 macro */
#include "glheader.h"
*/
+#include <stdio.h>
#include "imports.h"
#include "mtypes.h"
#include "version.h"
* New (3.1) transformation code written by Keith Whitwell.
*/
+#include <stdio.h>
#include "main/glheader.h"
#include "main/imports.h"
*/
+#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/blend.h"
* Keith Whitwell <keithw@vmware.com>
*/
+#include <stdio.h>
+
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/condrender.h"
*/
+#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/enums.h"
* Keith Whitwell <keithw@vmware.com>
*/
+#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/colormac.h"
*
**************************************************************************/
+#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/state.h"
* Keith Whitwell <keithw@vmware.com>
*/
+#include <stdio.h>
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/compiler.h"
* of zero.
*/
+#include <stdio.h>
#include "main/glheader.h"
#include "main/imports.h"
#include "main/mtypes.h"
*
**************************************************************************/
+#include <stdio.h>
#include "main/context.h"
#include "main/glheader.h"
#include "main/enums.h"
/* Split indexed primitives with per-vertex copying.
*/
+#include <stdio.h>
+
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/imports.h"
#ifndef __STDC_FORMAT_MACROS
#define __STDC_FORMAT_MACROS
#endif
+
+#include <stdio.h>
#include <inttypes.h>
#include "main/glheader.h"