Reviewed-by: Marek Olšák <marek.olsak@amd.com>
return NULL;
hstate->cso = pipe->create_compute_state(pipe, state);
+ hstate->state.shader.type = state->ir_type;
+
if (state->ir_type == PIPE_SHADER_IR_TGSI)
hstate->state.shader.tokens = tgsi_dup_tokens(state->prog);
dd_dump_launch_grid(struct dd_draw_state *dstate, struct pipe_grid_info *info, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
- /* TODO */
+ DUMP(grid_info, info);
+ fprintf(f, "\n");
+
+ dd_dump_shader(dstate, PIPE_SHADER_COMPUTE, f);
+ fprintf(f, "\n");
}
static void