# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
-#ifndef _3DPRIM_POINTLIST /* FIXME: Avoid clashing with defines from bdw_pack.h */
#define _3DPRIM_POINTLIST 0x01
#define _3DPRIM_LINELIST 0x02
#define _3DPRIM_LINESTRIP 0x03
#define _3DPRIM_TRIFAN_NOSTIPPLE 0x16
#define _3DPRIM_PATCHLIST(n) ({ assert(n > 0 && n <= 32); 0x20 + (n - 1); })
-#endif /* bdw_pack.h */
/* We use this offset to be able to pass native primitive types in struct
* _mesa_prim::mode. Native primitive types are BRW_PRIM_OFFSET +