vtn_foreach_decoration(b, val, var_decoration_cb, var);
if (!var->data.explicit_location) {
- if (b->execution_model == SpvExecutionModelFragment &&
+ if (b->shader->stage == MESA_SHADER_FRAGMENT &&
var->data.mode == nir_var_shader_out) {
var->data.location += FRAG_RESULT_DATA0;
- } else if (b->execution_model == SpvExecutionModelVertex &&
+ } else if (b->shader->stage == MESA_SHADER_VERTEX &&
var->data.mode == nir_var_shader_in) {
var->data.location += VERT_ATTRIB_GENERIC0;
} else if (var->data.mode == nir_var_shader_in ||