v3d: Enable GL_ARB_texture_gather on V3D 4.x.
authorEric Anholt <eric@anholt.net>
Thu, 27 Dec 2018 07:04:10 +0000 (23:04 -0800)
committerEric Anholt <eric@anholt.net>
Tue, 8 Jan 2019 21:03:44 +0000 (13:03 -0800)
This is part of GLES 3.1, and with the NIR lowering we're now passing the
GLES31 testcases.

src/gallium/drivers/v3d/v3d_screen.c

index f6846080c1c7214ff1c25e1950d4d418d55d0cae..5fd29b7878592ce10e1e506486207d53a079d413 100644 (file)
@@ -139,6 +139,11 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
         case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
                 return 256;
 
+        case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+                if (screen->devinfo.ver < 40)
+                        return 0;
+                return 4;
+
         case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
                 return 4;