Rectangles are easier than triangles for the rasterizer.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
*/
#include "r600_pipe.h"
#include "util/u_surface.h"
-#include "util/u_blitter.h"
#include "util/u_format.h"
#include "evergreend.h"
#include <errno.h>
#include "pipe/p_shader_tokens.h"
-#include "util/u_blitter.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_simple_shaders.h"
#include "r600_llvm.h"
#include "r600_public.h"
-#include "util/u_blitter.h"
#include "util/u_suballoc.h"
#include "util/u_double_list.h"
#include "util/u_transfer.h"
void r600_sampler_states_dirty(struct r600_context *rctx,
struct r600_sampler_states *state);
void r600_constant_buffers_dirty(struct r600_context *rctx, struct r600_constbuf_state *state);
-void r600_draw_rectangle(struct blitter_context *blitter,
- int x1, int y1, int x2, int y2, float depth,
- enum blitter_attrib_type type, const union pipe_color_union *attrib);
uint32_t r600_translate_stencil_op(int s_op);
uint32_t r600_translate_fill(uint32_t func);
unsigned r600_tex_wrap(unsigned wrap);
#include "r600_shader.h"
#include "r600d.h"
-#include "util/u_draw_quad.h"
#include "util/u_format_s3tc.h"
#include "util/u_index_modify.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "tgsi/tgsi_parse.h"
-#define R600_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX
-
void r600_init_command_buffer(struct r600_command_buffer *cb, unsigned num_dw)
{
assert(!cb->buf);
rctx->b.num_draw_calls++;
}
-void r600_draw_rectangle(struct blitter_context *blitter,
- int x1, int y1, int x2, int y2, float depth,
- enum blitter_attrib_type type, const union pipe_color_union *attrib)
-{
- struct r600_context *rctx = (struct r600_context*)util_blitter_get_pipe(blitter);
- struct pipe_viewport_state viewport;
- struct pipe_resource *buf = NULL;
- unsigned offset = 0;
- float *vb;
-
- if (type == UTIL_BLITTER_ATTRIB_TEXCOORD) {
- util_blitter_draw_rectangle(blitter, x1, y1, x2, y2, depth, type, attrib);
- return;
- }
-
- /* Some operations (like color resolve on r6xx) don't work
- * with the conventional primitive types.
- * One that works is PT_RECTLIST, which we use here. */
-
- /* setup viewport */
- viewport.scale[0] = 1.0f;
- viewport.scale[1] = 1.0f;
- viewport.scale[2] = 1.0f;
- viewport.scale[3] = 1.0f;
- viewport.translate[0] = 0.0f;
- viewport.translate[1] = 0.0f;
- viewport.translate[2] = 0.0f;
- viewport.translate[3] = 0.0f;
- rctx->b.b.set_viewport_states(&rctx->b.b, 0, 1, &viewport);
-
- /* Upload vertices. The hw rectangle has only 3 vertices,
- * I guess the 4th one is derived from the first 3.
- * The vertex specification should match u_blitter's vertex element state. */
- u_upload_alloc(rctx->b.uploader, 0, sizeof(float) * 24, &offset, &buf, (void**)&vb);
- vb[0] = x1;
- vb[1] = y1;
- vb[2] = depth;
- vb[3] = 1;
-
- vb[8] = x1;
- vb[9] = y2;
- vb[10] = depth;
- vb[11] = 1;
-
- vb[16] = x2;
- vb[17] = y1;
- vb[18] = depth;
- vb[19] = 1;
-
- if (attrib) {
- memcpy(vb+4, attrib->f, sizeof(float)*4);
- memcpy(vb+12, attrib->f, sizeof(float)*4);
- memcpy(vb+20, attrib->f, sizeof(float)*4);
- }
-
- /* draw */
- util_draw_vertex_buffer(&rctx->b.b, NULL, buf, rctx->blitter->vb_slot, offset,
- R600_PRIM_RECTANGLE_LIST, 3, 2);
- pipe_resource_reference(&buf, NULL);
-}
-
uint32_t r600_translate_stencil_op(int s_op)
{
switch (s_op) {
#include "r600_pipe_common.h"
#include "r600_cs.h"
#include "tgsi/tgsi_parse.h"
+#include "util/u_draw_quad.h"
#include "util/u_memory.h"
#include "util/u_format_s3tc.h"
#include "util/u_upload_mgr.h"
* pipe_context
*/
+void r600_draw_rectangle(struct blitter_context *blitter,
+ int x1, int y1, int x2, int y2, float depth,
+ enum blitter_attrib_type type,
+ const union pipe_color_union *attrib)
+{
+ struct r600_common_context *rctx =
+ (struct r600_common_context*)util_blitter_get_pipe(blitter);
+ struct pipe_viewport_state viewport;
+ struct pipe_resource *buf = NULL;
+ unsigned offset = 0;
+ float *vb;
+
+ if (type == UTIL_BLITTER_ATTRIB_TEXCOORD) {
+ util_blitter_draw_rectangle(blitter, x1, y1, x2, y2, depth, type, attrib);
+ return;
+ }
+
+ /* Some operations (like color resolve on r6xx) don't work
+ * with the conventional primitive types.
+ * One that works is PT_RECTLIST, which we use here. */
+
+ /* setup viewport */
+ viewport.scale[0] = 1.0f;
+ viewport.scale[1] = 1.0f;
+ viewport.scale[2] = 1.0f;
+ viewport.scale[3] = 1.0f;
+ viewport.translate[0] = 0.0f;
+ viewport.translate[1] = 0.0f;
+ viewport.translate[2] = 0.0f;
+ viewport.translate[3] = 0.0f;
+ rctx->b.set_viewport_states(&rctx->b, 0, 1, &viewport);
+
+ /* Upload vertices. The hw rectangle has only 3 vertices,
+ * I guess the 4th one is derived from the first 3.
+ * The vertex specification should match u_blitter's vertex element state. */
+ u_upload_alloc(rctx->uploader, 0, sizeof(float) * 24, &offset, &buf, (void**)&vb);
+ vb[0] = x1;
+ vb[1] = y1;
+ vb[2] = depth;
+ vb[3] = 1;
+
+ vb[8] = x1;
+ vb[9] = y2;
+ vb[10] = depth;
+ vb[11] = 1;
+
+ vb[16] = x2;
+ vb[17] = y1;
+ vb[18] = depth;
+ vb[19] = 1;
+
+ if (attrib) {
+ memcpy(vb+4, attrib->f, sizeof(float)*4);
+ memcpy(vb+12, attrib->f, sizeof(float)*4);
+ memcpy(vb+20, attrib->f, sizeof(float)*4);
+ }
+
+ /* draw */
+ util_draw_vertex_buffer(&rctx->b, NULL, buf, blitter->vb_slot, offset,
+ R600_PRIM_RECTANGLE_LIST, 3, 2);
+ pipe_resource_reference(&buf, NULL);
+}
+
void r600_need_dma_space(struct r600_common_context *ctx, unsigned num_dw)
{
/* The number of dwords we already used in the DMA so far. */
#include "../../winsys/radeon/drm/radeon_winsys.h"
+#include "util/u_blitter.h"
#include "util/u_double_list.h"
#include "util/u_range.h"
#include "util/u_slab.h"
#define R600_CONTEXT_VGT_FLUSH (1 << 19)
#define R600_CONTEXT_VGT_STREAMOUT_SYNC (1 << 20)
+/* special primitive types */
+#define R600_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX
+
/* Debug flags. */
/* logging */
#define DBG_TEX (1 << 0)
unsigned alignment);
/* r600_common_pipe.c */
+void r600_draw_rectangle(struct blitter_context *blitter,
+ int x1, int y1, int x2, int y2, float depth,
+ enum blitter_attrib_type type,
+ const union pipe_color_union *attrib);
bool r600_common_screen_init(struct r600_common_screen *rscreen,
struct radeon_winsys *ws);
void r600_destroy_common_screen(struct r600_common_screen *rscreen);
*/
#include "si_pipe.h"
-#include "util/u_blitter.h"
#include "util/u_format.h"
enum si_blitter_op /* bitmask */
#include "sid.h"
#include "radeon/radeon_uvd.h"
-#include "util/u_blitter.h"
#include "util/u_memory.h"
#include "util/u_simple_shaders.h"
#include "vl/vl_decoder.h"
sctx->blitter = util_blitter_create(&sctx->b.b);
if (sctx->blitter == NULL)
goto fail;
+ sctx->blitter->draw_rectangle = r600_draw_rectangle;
sctx->dummy_pixel_shader =
util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
#include "../radeon/r600_cs.h"
#include "sid.h"
-#include "util/u_blitter.h"
#include "util/u_format.h"
#include "util/u_index_modify.h"
#include "util/u_memory.h"
[PIPE_PRIM_LINES_ADJACENCY] = V_008958_DI_PT_LINELIST_ADJ,
[PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_008958_DI_PT_LINESTRIP_ADJ,
[PIPE_PRIM_TRIANGLES_ADJACENCY] = V_008958_DI_PT_TRILIST_ADJ,
- [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_008958_DI_PT_TRISTRIP_ADJ
+ [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_008958_DI_PT_TRISTRIP_ADJ,
+ [R600_PRIM_RECTANGLE_LIST] = V_008958_DI_PT_RECTLIST
};
unsigned result = prim_conv[pprim];
if (result == ~0) {
[PIPE_PRIM_LINES_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
[PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
[PIPE_PRIM_TRIANGLES_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
- [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
+ [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
+ [R600_PRIM_RECTANGLE_LIST] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
};
assert(mode < Elements(prim_conv));