Flush the context when we unmap a buffer, otherwise VDPAU might
start rendering the next frame while we still reference that buffer.
Signed-off-by: Christian König <christian.koenig@amd.com>
Tested-by: StrangeNoises (rachel@strangenoises.org)
#include "st_context.h"
#include "st_texture.h"
#include "st_format.h"
+#include "st_cb_flush.h"
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
struct gl_texture_image *texImage,
const GLvoid *vdpSurface, GLuint index)
{
+ struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
pipe_resource_reference(&stImage->pt, NULL);
_mesa_dirty_texobj(ctx, texObj);
+
+ st_flush(st, NULL, 0);
}
void