/**
* This is typically the first EGL function that an application calls.
- * We initialize our global vars and create a private _EGLDisplay object.
+ * It associates a private _EGLDisplay object to the native display.
*/
EGLDisplay EGLAPIENTRY
eglGetDisplay(EGLNativeDisplayType nativeDisplay)
{
- _EGLDisplay *dpy;
- dpy = _eglFindDisplay(nativeDisplay);
- if (!dpy) {
- dpy = _eglNewDisplay(nativeDisplay);
- if (dpy)
- _eglLinkDisplay(dpy);
- }
+ _EGLDisplay *dpy = _eglFindDisplay(nativeDisplay);
return _eglGetDisplayHandle(dpy);
}
/**
- * Allocate a new _EGLDisplay object for the given nativeDisplay handle.
- * We'll also try to determine the device driver name at this time.
- *
- * Note that nativeDisplay may be an X Display ptr, or a string.
- */
-_EGLDisplay *
-_eglNewDisplay(EGLNativeDisplayType nativeDisplay)
-{
- _EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
- if (dpy) {
- _eglInitMutex(&dpy->Mutex);
- dpy->NativeDisplay = nativeDisplay;
- }
- return dpy;
-}
-
-
-/**
- * Link a display to itself and return the handle of the link.
- * The handle can be passed to client directly.
- */
-EGLDisplay
-_eglLinkDisplay(_EGLDisplay *dpy)
-{
- _eglLockMutex(_eglGlobal.Mutex);
-
- dpy->Next = _eglGlobal.DisplayList;
- _eglGlobal.DisplayList = dpy;
-
- _eglUnlockMutex(_eglGlobal.Mutex);
-
- return (EGLDisplay) dpy;
-}
-
-
-/**
- * Unlink a linked display from itself.
- * Accessing an unlinked display should generate EGL_BAD_DISPLAY error.
- */
-void
-_eglUnlinkDisplay(_EGLDisplay *dpy)
-{
- _EGLDisplay *prev;
-
- _eglLockMutex(_eglGlobal.Mutex);
-
- prev = _eglGlobal.DisplayList;
- if (prev != dpy) {
- while (prev) {
- if (prev->Next == dpy)
- break;
- prev = prev->Next;
- }
- assert(prev);
- prev->Next = dpy->Next;
- }
- else {
- _eglGlobal.DisplayList = dpy->Next;
- }
-
- _eglUnlockMutex(_eglGlobal.Mutex);
-}
-
-
-/**
- * Find the display corresponding to the specified native display id in all
- * linked displays.
+ * Find the display corresponding to the specified native display, or create a
+ * new one.
*/
_EGLDisplay *
_eglFindDisplay(EGLNativeDisplayType nativeDisplay)
_eglLockMutex(_eglGlobal.Mutex);
+ /* search the display list first */
dpy = _eglGlobal.DisplayList;
while (dpy) {
- if (dpy->NativeDisplay == nativeDisplay) {
- _eglUnlockMutex(_eglGlobal.Mutex);
- return dpy;
- }
+ if (dpy->NativeDisplay == nativeDisplay)
+ break;
dpy = dpy->Next;
}
+ /* create a new display */
+ if (!dpy) {
+ dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
+ if (dpy) {
+ _eglInitMutex(&dpy->Mutex);
+ dpy->NativeDisplay = nativeDisplay;
+
+ /* add to the display list */
+ dpy->Next = _eglGlobal.DisplayList;
+ _eglGlobal.DisplayList = dpy;
+ }
+ }
+
_eglUnlockMutex(_eglGlobal.Mutex);
- return NULL;
+ return dpy;
}
extern _EGLDisplay *
-_eglNewDisplay(EGLNativeDisplayType displayName);
-
-
-extern EGLDisplay
-_eglLinkDisplay(_EGLDisplay *dpy);
-
-
-extern void
-_eglUnlinkDisplay(_EGLDisplay *dpy);
-
-
-extern _EGLDisplay *
-_eglFindDisplay(EGLNativeDisplayType nativeDisplay);
+_eglFindDisplay(EGLNativeDisplayType displayName);
PUBLIC void
}
-/**
- * Return true if the display is linked.
- */
-static INLINE EGLBoolean
-_eglIsDisplayLinked(_EGLDisplay *dpy)
-{
- return (EGLBoolean) (_eglGetDisplayHandle(dpy) != EGL_NO_DISPLAY);
-}
-
-
extern void
_eglLinkResource(_EGLResource *res, _EGLResourceType type, _EGLDisplay *dpy);