Looks like one conversion was missed.
Fixes: e149a0253 (mesa,glsl,nir: reduce gl_state_index size to 2 bytes)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105067
Signed-off-by: Dave Airlie <airlied@redhat.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
if (var->data.location != SYSTEM_VALUE_VERTICES_IN)
continue;
- gl_state_index tokens[STATE_LENGTH] = {
+ gl_state_index16 tokens[STATE_LENGTH] = {
STATE_INTERNAL,
nir->info.stage == MESA_SHADER_TESS_CTRL ?
STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN,