validate_program relies on validate_shader_program to fill in errMsg;
empirically, there exist cases where that doesn't happen.
While tracking those down may be worthwhile, initializing the string so
we don't try to ralloc_strdup random garbage also seems wise.
Fixes issues caught by valgrind while running some test case.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
validate_program(struct gl_context *ctx, GLuint program)
{
struct gl_shader_program *shProg;
- char errMsg[100];
+ char errMsg[100] = "";
shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
if (!shProg) {