* change flushes the vertices and notifies the driver via
* the dd_function_table::Scissor callback.
*/
-void _mesa_set_scissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
+void
+_mesa_set_scissor(GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height)
{
if (x == ctx->Scissor.X &&
y == ctx->Scissor.Y &&
extern void
_mesa_init_multisample(GLcontext *ctx);
-extern void _mesa_set_scissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height );
-
+extern void
+_mesa_set_scissor(GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height);
#endif
/* set initial viewport and scissor size now */
_mesa_set_viewport(newCtx, 0, 0,
drawBuffer->Width, drawBuffer->Height);
-
- _mesa_set_scissor(newCtx, 0, 0,
- drawBuffer->Width,
- drawBuffer->Height );
+ _mesa_set_scissor(newCtx, 0, 0,
+ drawBuffer->Width, drawBuffer->Height );
}
}