*/
struct vertex_attrs {
float position[2]; /**< 3DPRIM_RECTLIST */
- float tex_position[2];
};
/* passthrough vertex shader */
nir_builder b;
nir_variable *a_position;
nir_variable *v_position;
- nir_variable *a_tex_position;
- nir_variable *v_tex_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_fast_clear_vs");
"gl_Position");
v_position->data.location = VARYING_SLOT_POS;
- a_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
- "a_tex_position");
- a_tex_position->data.location = VERT_ATTRIB_GENERIC1;
-
- v_tex_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
- "v_tex_position");
- v_tex_position->data.location = VARYING_SLOT_VAR0;
-
nir_copy_var(&b, v_position, a_position);
- nir_copy_var(&b, v_tex_position, a_tex_position);
return b.shader;
}
static nir_shader *
build_nir_fs(void)
{
- const struct glsl_type *vec4 = glsl_vec4_type();
nir_builder b;
- nir_variable *v_tex_position; /* vec4, varying texture coordinate */
- nir_variable *f_color; /* vec4, fragment output color */
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_asprintf(b.shader,
- "meta_fast_clear_fs");
-
- v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
- "v_tex_position");
- v_tex_position->data.location = VARYING_SLOT_VAR0;
-
- f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
- "f_color");
- f_color->data.location = FRAG_RESULT_DATA0;
-
- nir_copy_var(&b, f_color, v_tex_position);
+ "meta_fast_clear_noop_fs");
return b.shader;
}
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
},
},
- .vertexAttributeDescriptionCount = 2,
+ .vertexAttributeDescriptionCount = 1,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
/* Position */
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = offsetof(struct vertex_attrs, position),
},
- {
- /* Texture Coordinate */
- .location = 1,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = offsetof(struct vertex_attrs, tex_position),
- },
}
};
0,
0,
},
- .tex_position = {
- 0,
- 0,
- },
},
{
.position = {
0,
resolve_extent->height,
},
- .tex_position = {
- 0,
- resolve_extent->height,
- },
},
{
.position = {
resolve_extent->width,
0,
},
- .tex_position = {
- resolve_extent->width,
- 0,
- },
},
};