#include "lp_surface.h"
#include "lp_query.h"
#include "lp_setup.h"
-
+#include "lp_screen.h"
/* This is only safe if there's just one concurrent context */
#ifdef EMBEDDED_DEVICE
#define USE_GLOBAL_LLVM_CONTEXT
llvmpipe_flush(pipe, NULL, __FUNCTION__);
}
+static void lp_draw_disk_cache_find_shader(void *cookie,
+ struct lp_cached_code *cache,
+ unsigned char ir_sha1_cache_key[20])
+{
+ struct llvmpipe_screen *screen = cookie;
+ lp_disk_cache_find_shader(screen, cache, ir_sha1_cache_key);
+}
+
+static void lp_draw_disk_cache_insert_shader(void *cookie,
+ struct lp_cached_code *cache,
+ unsigned char ir_sha1_cache_key[20])
+{
+ struct llvmpipe_screen *screen = cookie;
+ lp_disk_cache_insert_shader(screen, cache, ir_sha1_cache_key);
+}
+
struct pipe_context *
llvmpipe_create_context(struct pipe_screen *screen, void *priv,
unsigned flags)
if (!llvmpipe->draw)
goto fail;
+ draw_set_disk_cache_callbacks(llvmpipe->draw,
+ llvmpipe_screen(screen),
+ lp_draw_disk_cache_find_shader,
+ lp_draw_disk_cache_insert_shader);
/* FIXME: devise alternative to draw_texture_samplers */
llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,