Note that this will break you, hard, if you're not using RADEON_NO_TCL.
I really need to start vertex shaders soon.
};
struct r300_viewport_state {
- float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
- float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
- float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
- float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
- float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
- float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
+ float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
+ float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
+ float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
+ float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
+ float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
+ float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
+ uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
};
#define R300_NEW_BLEND 0x0000001
END_CS;
}
+void r300_emit_viewport_state(struct r300_context* r300,
+ struct r300_viewport_state* viewport)
+{
+ return;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(7);
+ OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 7);
+ OUT_CS_32F(viewport->xscale);
+ OUT_CS_32F(viewport->xoffset);
+ OUT_CS_32F(viewport->yscale);
+ OUT_CS_32F(viewport->yoffset);
+ OUT_CS_32F(viewport->zscale);
+ OUT_CS_32F(viewport->zoffset);
+ OUT_CS(viewport->vte_control);
+ END_CS;
+}
+
static void r300_flush_textures(struct r300_context* r300)
{
CS_LOCALS(r300);
}
}
+ if (r300->dirty_state & R300_NEW_VIEWPORT) {
+ r300_emit_viewport_state(r300, r300->viewport_state);
+ r300->dirty_state &= ~R300_NEW_VIEWPORT;
+ }
+
if (dirty_tex) {
r300_flush_textures(r300);
}
const struct pipe_viewport_state* state)
{
struct r300_context* r300 = r300_context(pipe);
- /* XXX handing this off to Draw for now */
- draw_set_viewport_state(r300->draw, state);
+
+ r300->viewport_state->xscale = state->scale[0];
+ r300->viewport_state->yscale = state->scale[1];
+ r300->viewport_state->zscale = state->scale[2];
+
+ r300->viewport_state->xoffset = state->translate[0];
+ r300->viewport_state->yoffset = state->translate[1];
+ r300->viewport_state->zoffset = state->translate[2];
+
+ r300->viewport_state->vte_control = 0;
+ if (r300_screen(r300->context.screen)->caps->has_tcl) {
+ /* Do the transform in HW. */
+ r300->viewport_state->vte_control |=
+ R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA |
+ R300_VPORT_Y_SCALE_ENA | R300_VPORT_Y_OFFSET_ENA |
+ R300_VPORT_Z_SCALE_ENA | R300_VPORT_Z_OFFSET_ENA;
+ } else {
+ /* Have Draw do the actual transform. */
+ draw_set_viewport_state(r300->draw, state);
+ }
}
static void r300_set_vertex_buffers(struct pipe_context* pipe,
END_CS;
/* XXX unsorted stuff from surface_fill */
- BEGIN_CS(99 + (caps->has_tcl ? 28 : 0));
+ BEGIN_CS(99 + (caps->has_tcl ? 26 : 0));
/* Flush PVS. */
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);