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i915: Use the current drawbuffer's depth for polygon offset scale.
author
Eric Anholt
<eric@anholt.net>
Wed, 12 Jun 2013 03:24:41 +0000
(20:24 -0700)
committer
Eric Anholt
<eric@anholt.net>
Wed, 26 Jun 2013 08:07:11 +0000
(
01:07
-0700)
There's no reason to care about the window system visual's depth for
handling polygon offset in an FBO, and it could only lead to pain.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i915/intel_tris.c
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diff --git
a/src/mesa/drivers/dri/i915/intel_tris.c
b/src/mesa/drivers/dri/i915/intel_tris.c
index 7c60d8454fa86d967058878420f409b6e77c9f3b..126094b591b6117168a2e5a72214a3b16700a8a8 100644
(file)
--- a/
src/mesa/drivers/dri/i915/intel_tris.c
+++ b/
src/mesa/drivers/dri/i915/intel_tris.c
@@
-640,7
+640,7
@@
do { \
} while (0)
-#define DEPTH_SCALE
intel->polygon_offset_scale
+#define DEPTH_SCALE
(ctx->DrawBuffer->Visual.depthBits == 16 ? 1.0 : 2.0)
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->v.x