This, pSourceRect, pDestRect, pDirtyRegion,
hDestWindowOverride, (int)dwFlags, This->buffers[0]->base.resource);
+ /* We can choose to only update pDirtyRegion, but the backend can choose
+ * to update everything. Let's ignore */
+ (void) pDirtyRegion;
+
if (pSourceRect) {
DBG("pSourceRect = (%u..%u)x(%u..%u)\n",
pSourceRect->left, pSourceRect->right,
if (!This->enable_threadpool) {
This->tasks[0]=NULL;
- hr = ID3DPresent_PresentBuffer(This->present, This->present_handles[0], hDestWindowOverride, pSourceRect, pDestRect ? &dest_rect : NULL, pDirtyRegion, dwFlags);
+ hr = ID3DPresent_PresentBuffer(This->present, This->present_handles[0], hDestWindowOverride, pSourceRect, pDestRect ? &dest_rect : NULL, NULL, dwFlags);
if (FAILED(hr)) { UNTESTED(3);return hr; }
}