r600: don't call r700UpdateShaders twice for each render
authorAlex Deucher <alexdeucher@gmail.com>
Tue, 28 Jul 2009 19:58:01 +0000 (15:58 -0400)
committerAlex Deucher <alexdeucher@gmail.com>
Tue, 28 Jul 2009 19:58:01 +0000 (15:58 -0400)
src/mesa/drivers/dri/r600/r700_render.c

index ea8419d3d2dc6270d8da2546654a1b562c2f278c..f2fec27effa2ff18dab2da631df591a51ffa87b8 100644 (file)
@@ -403,10 +403,6 @@ static GLboolean r700RunTCLRender(GLcontext * ctx,  /*----------------------*/
         return GL_TRUE;
     }
 
-    context_t *context = R700_CONTEXT(ctx);
-
-    r700UpdateShaders(ctx);
-
     bRet = r700RunRender(ctx, stage);
 
     return bRet;