<glx rop="138" handcode="client"/>
</function>
- <function name="Enable" es1="1.0" es2="2.0">
+ <function name="Enable" es1="1.0" es2="2.0" marshal="custom">
<param name="cap" type="GLenum"/>
<glx rop="139" handcode="client"/>
</function>
_mesa_glthread_flush_batch(ctx);
}
+/* Enable: marshalled asynchronously */
+struct marshal_cmd_Enable
+{
+ struct marshal_cmd_base cmd_base;
+ GLenum cap;
+};
+
+void
+_mesa_unmarshal_Enable(struct gl_context *ctx,
+ const struct marshal_cmd_Enable *cmd)
+{
+ const GLenum cap = cmd->cap;
+ CALL_Enable(ctx->CurrentServerDispatch, (cap));
+}
+
+void GLAPIENTRY
+_mesa_marshal_Enable(GLenum cap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct marshal_cmd_Enable *cmd;
+ debug_print_marshal("Enable");
+
+ if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
+ _mesa_glthread_finish(ctx);
+ _mesa_glthread_restore_dispatch(ctx);
+ } else {
+ cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
+ sizeof(*cmd));
+ cmd->cap = cap;
+ _mesa_post_marshal_hook(ctx);
+ return;
+ }
+
+ _mesa_glthread_finish(ctx);
+ debug_print_sync_fallback("Enable");
+ CALL_Enable(ctx->CurrentServerDispatch, (cap));
+}
struct marshal_cmd_ShaderSource
{
return ctx->API != API_OPENGL_CORE;
}
+struct marshal_cmd_Enable;
struct marshal_cmd_ShaderSource;
struct marshal_cmd_Flush;
struct marshal_cmd_BindBuffer;
struct marshal_cmd_BufferSubData;
struct marshal_cmd_ClearBufferfv;
+void
+_mesa_unmarshal_Enable(struct gl_context *ctx,
+ const struct marshal_cmd_Enable *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_Enable(GLenum cap);
+
void GLAPIENTRY
_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
const GLchar * const *string, const GLint *length);