key.external = st_get_external_sampler_key(st, &stfp->Base);
- st->fp_variant = st_get_fp_variant(st, stfp, &key);
+ void *shader = st_get_fp_variant(st, stfp, &key)->driver_shader;
st_reference_fragprog(st, &st->fp, stfp);
- cso_set_fragment_shader_handle(st->cso_context,
- st->fp_variant->driver_shader);
+ cso_set_fragment_shader_handle(st->cso_context, shader);
}
stgp = st_common_program(st->ctx->GeometryProgram._Current);
assert(stgp->Base.Target == GL_GEOMETRY_PROGRAM_NV);
- st->gp_variant = st_get_basic_variant(st, PIPE_SHADER_GEOMETRY,
- &stgp->tgsi, &stgp->variants);
+ void *shader = st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &stgp->tgsi,
+ &stgp->variants)->driver_shader;
st_reference_prog(st, &st->gp, stgp);
- cso_set_geometry_shader_handle(st->cso_context,
- st->gp_variant->driver_shader);
+ cso_set_geometry_shader_handle(st->cso_context, shader);
}
sttcp = st_common_program(st->ctx->TessCtrlProgram._Current);
assert(sttcp->Base.Target == GL_TESS_CONTROL_PROGRAM_NV);
- st->tcp_variant = st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL,
- &sttcp->tgsi, &sttcp->variants);
+ void *shader = st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, &sttcp->tgsi,
+ &sttcp->variants)->driver_shader;
st_reference_prog(st, &st->tcp, sttcp);
- cso_set_tessctrl_shader_handle(st->cso_context,
- st->tcp_variant->driver_shader);
+ cso_set_tessctrl_shader_handle(st->cso_context, shader);
}
sttep = st_common_program(st->ctx->TessEvalProgram._Current);
assert(sttep->Base.Target == GL_TESS_EVALUATION_PROGRAM_NV);
- st->tep_variant = st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL,
- &sttep->tgsi, &sttep->variants);
+ void *shader = st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, &sttep->tgsi,
+ &sttep->variants)->driver_shader;
st_reference_prog(st, &st->tep, sttep);
- cso_set_tesseval_shader_handle(st->cso_context,
- st->tep_variant->driver_shader);
+ cso_set_tesseval_shader_handle(st->cso_context, shader);
}
stcp = st_compute_program(st->ctx->ComputeProgram._Current);
assert(stcp->Base.Target == GL_COMPUTE_PROGRAM_NV);
- st->cp_variant = st_get_cp_variant(st, &stcp->tgsi, &stcp->variants);
+ void *shader = st_get_cp_variant(st, &stcp->tgsi,
+ &stcp->variants)->driver_shader;
st_reference_compprog(st, &st->cp, stcp);
- cso_set_compute_shader_handle(st->cso_context,
- st->cp_variant->driver_shader);
+ cso_set_compute_shader_handle(st->cso_context, shader);
}