ALLOC_STATE(poly, always, 10, r700SendPolyState);
ALLOC_STATE(cb, cb, 18, r700SendCBState);
ALLOC_STATE(clrcmp, always, 6, r700SendCBCLRCMPState);
+ ALLOC_STATE(cb_target, always, 25, r700SendRenderTargetState);
ALLOC_STATE(blnd, blnd, (6 + (R700_MAX_RENDER_TARGETS * 3)), r700SendCBBlendState);
ALLOC_STATE(blnd_clr, always, 6, r700SendCBBlendColorState);
- ALLOC_STATE(cb_target, always, 25, r700SendRenderTargetState);
ALLOC_STATE(sx, always, 9, r700SendSXState);
ALLOC_STATE(vgt, always, 41, r700SendVGTState);
ALLOC_STATE(spi, always, (59 + R700_MAX_SHADER_EXPORTS), r700SendSPIState);