It is simply not possible to use the dri backend without shared glapi,
as the alternative provider (libGL) is not always present. We have fixed
the build for a while now, so we can rip this out.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
platform_android.c
LOCAL_CFLAGS := \
- -DHAVE_SHARED_GLAPI \
-DHAVE_ANDROID_PLATFORM
ifeq ($(MESA_LOLLIPOP_BUILD),true)
$(top_builddir)/src/loader/libloader.la \
$(EGL_LIB_DEPS)
-if HAVE_SHARED_GLAPI
-AM_CFLAGS += -DHAVE_SHARED_GLAPI
-endif
-
if HAVE_EGL_PLATFORM_X11
libegl_dri2_la_SOURCES += platform_x11.c
AM_CFLAGS += -DHAVE_X11_PLATFORM
dri2_load(_EGLDriver *drv)
{
struct dri2_egl_driver *dri2_drv = dri2_egl_driver(drv);
-#ifdef HAVE_SHARED_GLAPI
#ifdef HAVE_ANDROID_PLATFORM
const char *libname = "libglapi.so";
#elif defined(__APPLE__)
const char *libname = "libglapi.0.dylib";
#else
const char *libname = "libglapi.so.0";
-#endif
-#else
- /*
- * Both libGL.so and libglapi.so are glapi providers. There is no way to
- * tell which one to load.
- */
- const char *libname = NULL;
#endif
void *handle;