And fix indentation.
NOTE: This is a candidate for the 7.11 branch.
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
- if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
- *params = (GLfloat) obj->Sampler.CubeMapSeamless;
- }
- else {
- error = GL_TRUE;
- }
+ if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
+ *params = (GLfloat) obj->Sampler.CubeMapSeamless;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
default:
error = GL_TRUE;
else {
error = GL_TRUE;
}
+ break;
default:
; /* silence warnings */