uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
/* Point sprites texture coordinates, 0: lower left, 1: upper right */
- float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
+ float point_texcoord_left = 0; /* R300_GA_POINT_S0: 0x4200 */
float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
- float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
+ float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */
CB_LOCALS;
R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
}
- point_texcoord_left = 0.0f;
- point_texcoord_right = 1.0f;
-
switch (state->sprite_coord_mode) {
case PIPE_SPRITE_COORD_UPPER_LEFT:
point_texcoord_top = 0.0f;