I missed this change in commit
f5cfb4a. It fixes the incorrect
rendering caused in Dolphin Emulator.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73915
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Markus Wick <wickmarkus@web.de>
Reviewed-by: Matt Turner <mattst88@gmail.com>
for (attr = 0; attr < VARYING_SLOT_MAX; ++attr) {
enum glsl_interp_qualifier interp_qualifier =
fprog->InterpQualifier[attr];
- bool is_centroid = fprog->IsCentroid & BITFIELD64_BIT(attr);
+ bool is_centroid = (fprog->IsCentroid & BITFIELD64_BIT(attr)) &&
+ !persample_shading;
bool is_sample = (fprog->IsSample & BITFIELD64_BIT(attr)) ||
persample_shading;
bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;