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fix render to depth texture bugs
author
Brian Paul
<brian.paul@tungstengraphics.com>
Thu, 6 Apr 2006 04:25:48 +0000
(
04:25
+0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Thu, 6 Apr 2006 04:25:48 +0000
(
04:25
+0000)
docs/VERSIONS
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diff --git
a/docs/VERSIONS
b/docs/VERSIONS
index 5e6ecc2a88d4f086e771d55ed0c886ba0c63042d..528cb5011e5c6c884d8a0eabaaa015c450333058 100644
(file)
--- a/
docs/VERSIONS
+++ b/
docs/VERSIONS
@@
-1478,3
+1478,4
@@
Mesa Version History
- fixed broken texture border handling for depth textures (bug 6498)
- removed the test for duplicated framebuffer attachments, per
version 117 of the GL_EXT_framebuffer_object specification
+ - fixed a few render-to-texture bugs, including render to depth texture