#define EGLCOMPILER_INCLUDED
+/**
+ * Get standard integer types
+ */
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L)
+# include <stdint.h>
+#elif defined(_MSC_VER)
+ typedef __int8 int8_t;
+ typedef unsigned __int8 uint8_t;
+ typedef __int16 int16_t;
+ typedef unsigned __int16 uint16_t;
+# ifndef __eglplatform_h_
+ typedef __int32 int32_t;
+# endif
+ typedef unsigned __int32 uint32_t;
+ typedef __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+
+# if defined(_WIN64)
+ typedef __int64 intptr_t;
+ typedef unsigned __int64 uintptr_t;
+# else
+ typedef __int32 intptr_t;
+ typedef unsigned __int32 uintptr_t;
+# endif
+
+# define INT64_C(__val) __val##i64
+# define UINT64_C(__val) __val##ui64
+#else
+/* hope the best instead of adding a bunch of ifdef's */
+# include <stdint.h>
+#endif
+
+
/**
* Function inlining
*/
_eglInitConfig(_EGLConfig *config, EGLint id)
{
memset(config, 0, sizeof(*config));
- config->Handle = (EGLConfig) id;
+ config->Handle = (EGLConfig) _eglUIntToPointer((unsigned int) id);
_eglSetConfigAttrib(config, EGL_CONFIG_ID, id);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
assert(key);
/* "link" the display to the hash table */
_eglHashInsert(_eglGlobal.Displays, key, dpy);
- dpy->Handle = (EGLDisplay) key;
+ dpy->Handle = (EGLDisplay) _eglUIntToPointer(key);
return dpy->Handle;
}
void
_eglUnlinkDisplay(_EGLDisplay *dpy)
{
- _eglHashRemove(_eglGlobal.Displays, (EGLuint) dpy->Handle);
+ EGLuint key = _eglPointerToUInt((void *) dpy->Handle);
+ _eglHashRemove(_eglGlobal.Displays, key);
dpy->Handle = EGL_NO_DISPLAY;
}
_EGLDisplay *
_eglLookupDisplay(EGLDisplay dpy)
{
- EGLuint key = (EGLuint) dpy;
+ EGLuint key = _eglPointerToUInt((void *) dpy);
return (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, key);
}
EGLContext
_eglGetContextHandle(_EGLContext *ctx)
{
- return (EGLContext) (ctx && ctx->Display) ? ctx : EGL_NO_CONTEXT;
+ return (EGLContext) ((ctx && ctx->Display) ? ctx : EGL_NO_CONTEXT);
}
assert(key);
_eglHashInsert(_eglGlobal.Surfaces, key, surf);
- surf->Handle = (EGLSurface) key;
+ surf->Handle = (EGLSurface) _eglUIntToPointer(key);
return surf->Handle;
}
_eglUnlinkSurface(_EGLSurface *surf)
{
_EGLSurface *prev;
+ EGLuint key = _eglPointerToUInt((void *) surf->Handle);
- _eglHashRemove(_eglGlobal.Surfaces, (EGLuint) surf->Handle);
+ _eglHashRemove(_eglGlobal.Surfaces, key);
surf->Handle = EGL_NO_SURFACE;
prev = surf->Display->SurfaceList;
_EGLSurface *
_eglLookupSurface(EGLSurface surf)
{
- _EGLSurface *c = (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces,
- (EGLuint) surf);
- return c;
+ EGLuint key = _eglPointerToUInt((void *) surf);
+ return (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces, key);
}
}
+/**
+ * Cast an unsigned int to a pointer.
+ */
+static INLINE void *
+_eglUIntToPointer(unsigned int v)
+{
+ return (void *) ((uintptr_t) v);
+}
+
+
+/**
+ * Cast a pointer to an unsigned int. The pointer must be one that is
+ * returned by _eglUIntToPointer.
+ */
+static INLINE unsigned int
+_eglPointerToUInt(const void *p)
+{
+ return (unsigned int) ((uintptr_t) p);
+}
+
+
#endif /* EGLDISPLAY_INCLUDED */