i965: Move compute shader code around
authorKristian Høgsberg Kristensen <krh@bitplanet.net>
Fri, 4 Sep 2015 23:35:34 +0000 (16:35 -0700)
committerKristian Høgsberg Kristensen <krh@bitplanet.net>
Mon, 14 Sep 2015 23:52:42 +0000 (16:52 -0700)
This moves the compute shader code around in order to make the way the
code is split up more consistent. There should be no functional changes.
Typically we have a few files per stage:

    brw_vs.c, brw_wm.c brw_gs.c:

        code to drive code generation and implement precompiling and
        cache search.

    genX_<stage>_state.c

        gen specific implementation of the state emission for the shader
        stage.

The brw_*_emit() functions are all in the same files as the visitor
classes they use (with the exception of VS, which may use either vec4 or
fs).

To make compute follow this convention, we move the brw_cs_emit()
function into brw_fs.cpp. We can then rename brw_cs.cpp to brw_cs.c and
do this in C like the other similar files.  Finally, move state setup
and atoms to gen7_cs_state.c.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
src/mesa/drivers/dri/i965/Makefile.sources
src/mesa/drivers/dri/i965/brw_cs.c [new file with mode: 0644]
src/mesa/drivers/dri/i965/brw_cs.cpp [deleted file]
src/mesa/drivers/dri/i965/brw_cs.h
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/gen7_cs_state.c [new file with mode: 0644]

index dfdad75329dba9375df86cad99e4bf1d272c4ddc..b53802cf18dbd97462d91111a7a55445d1620322 100644 (file)
@@ -21,7 +21,7 @@ i965_FILES = \
        brw_conditional_render.c \
        brw_context.c \
        brw_context.h \
-       brw_cs.cpp \
+       brw_cs.c \
        brw_cs.h \
        brw_cubemap_normalize.cpp \
        brw_curbe.c \
@@ -163,6 +163,7 @@ i965_FILES = \
        gen6_wm_state.c \
        gen7_blorp.cpp \
        gen7_blorp.h \
+       gen7_cs_state.c \
        gen7_disable.c \
        gen7_gs_state.c \
        gen7_misc_state.c \
diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c
new file mode 100644 (file)
index 0000000..012c466
--- /dev/null
@@ -0,0 +1,194 @@
+/*
+ * Copyright (c) 2014 - 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "util/ralloc.h"
+#include "brw_context.h"
+#include "brw_cs.h"
+#include "brw_eu.h"
+#include "brw_wm.h"
+#include "brw_shader.h"
+#include "intel_mipmap_tree.h"
+#include "brw_state.h"
+#include "intel_batchbuffer.h"
+
+bool
+brw_cs_prog_data_compare(const void *in_a, const void *in_b)
+{
+   const struct brw_cs_prog_data *a =
+      (const struct brw_cs_prog_data *)in_a;
+   const struct brw_cs_prog_data *b =
+      (const struct brw_cs_prog_data *)in_b;
+
+   /* Compare the base structure. */
+   if (!brw_stage_prog_data_compare(&a->base, &b->base))
+      return false;
+
+   /* Compare the rest of the structure. */
+   const unsigned offset = sizeof(struct brw_stage_prog_data);
+   if (memcmp(((char *) a) + offset, ((char *) b) + offset,
+              sizeof(struct brw_cs_prog_data) - offset))
+      return false;
+
+   return true;
+}
+
+static bool
+brw_codegen_cs_prog(struct brw_context *brw,
+                    struct gl_shader_program *prog,
+                    struct brw_compute_program *cp,
+                    struct brw_cs_prog_key *key)
+{
+   struct gl_context *ctx = &brw->ctx;
+   const GLuint *program;
+   void *mem_ctx = ralloc_context(NULL);
+   GLuint program_size;
+   struct brw_cs_prog_data prog_data;
+
+   struct gl_shader *cs = prog->_LinkedShaders[MESA_SHADER_COMPUTE];
+   assert (cs);
+
+   memset(&prog_data, 0, sizeof(prog_data));
+
+   /* Allocate the references to the uniforms that will end up in the
+    * prog_data associated with the compiled program, and which will be freed
+    * by the state cache.
+    */
+   int param_count = cs->num_uniform_components +
+                     cs->NumImages * BRW_IMAGE_PARAM_SIZE;
+
+   /* The backend also sometimes adds params for texture size. */
+   param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
+   prog_data.base.param =
+      rzalloc_array(NULL, const gl_constant_value *, param_count);
+   prog_data.base.pull_param =
+      rzalloc_array(NULL, const gl_constant_value *, param_count);
+   prog_data.base.image_param =
+      rzalloc_array(NULL, struct brw_image_param, cs->NumImages);
+   prog_data.base.nr_params = param_count;
+   prog_data.base.nr_image_params = cs->NumImages;
+
+   program = brw_cs_emit(brw, mem_ctx, key, &prog_data,
+                         &cp->program, prog, &program_size);
+   if (program == NULL) {
+      ralloc_free(mem_ctx);
+      return false;
+   }
+
+   if (prog_data.base.total_scratch) {
+      brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo,
+                         prog_data.base.total_scratch * brw->max_cs_threads);
+   }
+
+   if (unlikely(INTEL_DEBUG & DEBUG_CS))
+      fprintf(stderr, "\n");
+
+   brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
+                    key, sizeof(*key),
+                    program, program_size,
+                    &prog_data, sizeof(prog_data),
+                    &brw->cs.base.prog_offset, &brw->cs.prog_data);
+   ralloc_free(mem_ctx);
+
+   return true;
+}
+
+
+static void
+brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
+{
+   struct gl_context *ctx = &brw->ctx;
+   /* BRW_NEW_COMPUTE_PROGRAM */
+   const struct brw_compute_program *cp =
+      (struct brw_compute_program *) brw->compute_program;
+   const struct gl_program *prog = (struct gl_program *) cp;
+
+   memset(key, 0, sizeof(*key));
+
+   /* _NEW_TEXTURE */
+   brw_populate_sampler_prog_key_data(ctx, prog, brw->cs.base.sampler_count,
+                                      &key->tex);
+
+   /* The unique compute program ID */
+   key->program_string_id = cp->id;
+}
+
+
+void
+brw_upload_cs_prog(struct brw_context *brw)
+{
+   struct gl_context *ctx = &brw->ctx;
+   struct brw_cs_prog_key key;
+   struct brw_compute_program *cp = (struct brw_compute_program *)
+      brw->compute_program;
+
+   if (!cp)
+      return;
+
+   if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM))
+      return;
+
+   brw->cs.base.sampler_count =
+      _mesa_fls(ctx->ComputeProgram._Current->Base.SamplersUsed);
+
+   brw_cs_populate_key(brw, &key);
+
+   if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
+                         &key, sizeof(key),
+                         &brw->cs.base.prog_offset, &brw->cs.prog_data)) {
+      bool success =
+         brw_codegen_cs_prog(brw,
+                             ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE],
+                             cp, &key);
+      (void) success;
+      assert(success);
+   }
+   brw->cs.base.prog_data = &brw->cs.prog_data->base;
+}
+
+
+bool
+brw_cs_precompile(struct gl_context *ctx,
+                  struct gl_shader_program *shader_prog,
+                  struct gl_program *prog)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_cs_prog_key key;
+
+   struct gl_compute_program *cp = (struct gl_compute_program *) prog;
+   struct brw_compute_program *bcp = brw_compute_program(cp);
+
+   memset(&key, 0, sizeof(key));
+   key.program_string_id = bcp->id;
+
+   brw_setup_tex_for_precompile(brw, &key.tex, prog);
+
+   uint32_t old_prog_offset = brw->cs.base.prog_offset;
+   struct brw_cs_prog_data *old_prog_data = brw->cs.prog_data;
+
+   bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key);
+
+   brw->cs.base.prog_offset = old_prog_offset;
+   brw->cs.prog_data = old_prog_data;
+
+   return success;
+}
diff --git a/src/mesa/drivers/dri/i965/brw_cs.cpp b/src/mesa/drivers/dri/i965/brw_cs.cpp
deleted file mode 100644 (file)
index 04f3e58..0000000
+++ /dev/null
@@ -1,664 +0,0 @@
-/*
- * Copyright (c) 2014 - 2015 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "util/ralloc.h"
-#include "brw_context.h"
-#include "brw_cs.h"
-#include "brw_fs.h"
-#include "brw_eu.h"
-#include "brw_wm.h"
-#include "intel_mipmap_tree.h"
-#include "brw_state.h"
-#include "intel_batchbuffer.h"
-
-extern "C"
-bool
-brw_cs_prog_data_compare(const void *in_a, const void *in_b)
-{
-   const struct brw_cs_prog_data *a =
-      (const struct brw_cs_prog_data *)in_a;
-   const struct brw_cs_prog_data *b =
-      (const struct brw_cs_prog_data *)in_b;
-
-   /* Compare the base structure. */
-   if (!brw_stage_prog_data_compare(&a->base, &b->base))
-      return false;
-
-   /* Compare the rest of the structure. */
-   const unsigned offset = sizeof(struct brw_stage_prog_data);
-   if (memcmp(((char *) a) + offset, ((char *) b) + offset,
-              sizeof(struct brw_cs_prog_data) - offset))
-      return false;
-
-   return true;
-}
-
-
-static const unsigned *
-brw_cs_emit(struct brw_context *brw,
-            void *mem_ctx,
-            const struct brw_cs_prog_key *key,
-            struct brw_cs_prog_data *prog_data,
-            struct gl_compute_program *cp,
-            struct gl_shader_program *prog,
-            unsigned *final_assembly_size)
-{
-   bool start_busy = false;
-   double start_time = 0;
-
-   if (unlikely(brw->perf_debug)) {
-      start_busy = (brw->batch.last_bo &&
-                    drm_intel_bo_busy(brw->batch.last_bo));
-      start_time = get_time();
-   }
-
-   struct brw_shader *shader =
-      (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE];
-
-   if (unlikely(INTEL_DEBUG & DEBUG_CS))
-      brw_dump_ir("compute", prog, &shader->base, &cp->Base);
-
-   prog_data->local_size[0] = cp->LocalSize[0];
-   prog_data->local_size[1] = cp->LocalSize[1];
-   prog_data->local_size[2] = cp->LocalSize[2];
-   unsigned local_workgroup_size =
-      cp->LocalSize[0] * cp->LocalSize[1] * cp->LocalSize[2];
-
-   cfg_t *cfg = NULL;
-   const char *fail_msg = NULL;
-
-   int st_index = -1;
-   if (INTEL_DEBUG & DEBUG_SHADER_TIME)
-      st_index = brw_get_shader_time_index(brw, prog, &cp->Base, ST_CS);
-
-   /* Now the main event: Visit the shader IR and generate our CS IR for it.
-    */
-   fs_visitor v8(brw->intelScreen->compiler, brw,
-                 mem_ctx, MESA_SHADER_COMPUTE, key, &prog_data->base, prog,
-                 &cp->Base, 8, st_index);
-   if (!v8.run_cs()) {
-      fail_msg = v8.fail_msg;
-   } else if (local_workgroup_size <= 8 * brw->max_cs_threads) {
-      cfg = v8.cfg;
-      prog_data->simd_size = 8;
-   }
-
-   fs_visitor v16(brw->intelScreen->compiler, brw,
-                  mem_ctx, MESA_SHADER_COMPUTE, key, &prog_data->base, prog,
-                  &cp->Base, 16, st_index);
-   if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
-       !fail_msg && !v8.simd16_unsupported &&
-       local_workgroup_size <= 16 * brw->max_cs_threads) {
-      /* Try a SIMD16 compile */
-      v16.import_uniforms(&v8);
-      if (!v16.run_cs()) {
-         perf_debug("SIMD16 shader failed to compile: %s", v16.fail_msg);
-         if (!cfg) {
-            fail_msg =
-               "Couldn't generate SIMD16 program and not "
-               "enough threads for SIMD8";
-         }
-      } else {
-         cfg = v16.cfg;
-         prog_data->simd_size = 16;
-      }
-   }
-
-   if (unlikely(cfg == NULL)) {
-      assert(fail_msg);
-      prog->LinkStatus = false;
-      ralloc_strcat(&prog->InfoLog, fail_msg);
-      _mesa_problem(NULL, "Failed to compile compute shader: %s\n",
-                    fail_msg);
-      return NULL;
-   }
-
-   fs_generator g(brw->intelScreen->compiler, brw,
-                  mem_ctx, (void*) key, &prog_data->base, &cp->Base,
-                  v8.promoted_constants, v8.runtime_check_aads_emit, "CS");
-   if (INTEL_DEBUG & DEBUG_CS) {
-      char *name = ralloc_asprintf(mem_ctx, "%s compute shader %d",
-                                   prog->Label ? prog->Label : "unnamed",
-                                   prog->Name);
-      g.enable_debug(name);
-   }
-
-   g.generate_code(cfg, prog_data->simd_size);
-
-   if (unlikely(brw->perf_debug) && shader) {
-      if (shader->compiled_once) {
-         _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
-      }
-      shader->compiled_once = true;
-
-      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
-         perf_debug("CS compile took %.03f ms and stalled the GPU\n",
-                    (get_time() - start_time) * 1000);
-      }
-   }
-
-   return g.get_assembly(final_assembly_size);
-}
-
-static bool
-brw_codegen_cs_prog(struct brw_context *brw,
-                    struct gl_shader_program *prog,
-                    struct brw_compute_program *cp,
-                    struct brw_cs_prog_key *key)
-{
-   struct gl_context *ctx = &brw->ctx;
-   const GLuint *program;
-   void *mem_ctx = ralloc_context(NULL);
-   GLuint program_size;
-   struct brw_cs_prog_data prog_data;
-
-   struct gl_shader *cs = prog->_LinkedShaders[MESA_SHADER_COMPUTE];
-   assert (cs);
-
-   memset(&prog_data, 0, sizeof(prog_data));
-
-   /* Allocate the references to the uniforms that will end up in the
-    * prog_data associated with the compiled program, and which will be freed
-    * by the state cache.
-    */
-   int param_count = cs->num_uniform_components +
-                     cs->NumImages * BRW_IMAGE_PARAM_SIZE;
-
-   /* The backend also sometimes adds params for texture size. */
-   param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
-   prog_data.base.param =
-      rzalloc_array(NULL, const gl_constant_value *, param_count);
-   prog_data.base.pull_param =
-      rzalloc_array(NULL, const gl_constant_value *, param_count);
-   prog_data.base.image_param =
-      rzalloc_array(NULL, struct brw_image_param, cs->NumImages);
-   prog_data.base.nr_params = param_count;
-   prog_data.base.nr_image_params = cs->NumImages;
-
-   program = brw_cs_emit(brw, mem_ctx, key, &prog_data,
-                         &cp->program, prog, &program_size);
-   if (program == NULL) {
-      ralloc_free(mem_ctx);
-      return false;
-   }
-
-   if (prog_data.base.total_scratch) {
-      brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo,
-                         prog_data.base.total_scratch * brw->max_cs_threads);
-   }
-
-   if (unlikely(INTEL_DEBUG & DEBUG_CS))
-      fprintf(stderr, "\n");
-
-   brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
-                    key, sizeof(*key),
-                    program, program_size,
-                    &prog_data, sizeof(prog_data),
-                    &brw->cs.base.prog_offset, &brw->cs.prog_data);
-   ralloc_free(mem_ctx);
-
-   return true;
-}
-
-
-static void
-brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
-{
-   struct gl_context *ctx = &brw->ctx;
-   /* BRW_NEW_COMPUTE_PROGRAM */
-   const struct brw_compute_program *cp =
-      (struct brw_compute_program *) brw->compute_program;
-   const struct gl_program *prog = (struct gl_program *) cp;
-
-   memset(key, 0, sizeof(*key));
-
-   /* _NEW_TEXTURE */
-   brw_populate_sampler_prog_key_data(ctx, prog, brw->cs.base.sampler_count,
-                                      &key->tex);
-
-   /* The unique compute program ID */
-   key->program_string_id = cp->id;
-}
-
-
-extern "C"
-void
-brw_upload_cs_prog(struct brw_context *brw)
-{
-   struct gl_context *ctx = &brw->ctx;
-   struct brw_cs_prog_key key;
-   struct brw_compute_program *cp = (struct brw_compute_program *)
-      brw->compute_program;
-
-   if (!cp)
-      return;
-
-   if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM))
-      return;
-
-   brw->cs.base.sampler_count =
-      _mesa_fls(ctx->ComputeProgram._Current->Base.SamplersUsed);
-
-   brw_cs_populate_key(brw, &key);
-
-   if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
-                         &key, sizeof(key),
-                         &brw->cs.base.prog_offset, &brw->cs.prog_data)) {
-      bool success =
-         brw_codegen_cs_prog(brw,
-                             ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE],
-                             cp, &key);
-      (void) success;
-      assert(success);
-   }
-   brw->cs.base.prog_data = &brw->cs.prog_data->base;
-}
-
-
-extern "C" bool
-brw_cs_precompile(struct gl_context *ctx,
-                  struct gl_shader_program *shader_prog,
-                  struct gl_program *prog)
-{
-   struct brw_context *brw = brw_context(ctx);
-   struct brw_cs_prog_key key;
-
-   struct gl_compute_program *cp = (struct gl_compute_program *) prog;
-   struct brw_compute_program *bcp = brw_compute_program(cp);
-
-   memset(&key, 0, sizeof(key));
-   key.program_string_id = bcp->id;
-
-   brw_setup_tex_for_precompile(brw, &key.tex, prog);
-
-   uint32_t old_prog_offset = brw->cs.base.prog_offset;
-   struct brw_cs_prog_data *old_prog_data = brw->cs.prog_data;
-
-   bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key);
-
-   brw->cs.base.prog_offset = old_prog_offset;
-   brw->cs.prog_data = old_prog_data;
-
-   return success;
-}
-
-
-static unsigned
-get_cs_thread_count(const struct brw_cs_prog_data *cs_prog_data)
-{
-   const unsigned simd_size = cs_prog_data->simd_size;
-   unsigned group_size = cs_prog_data->local_size[0] *
-      cs_prog_data->local_size[1] * cs_prog_data->local_size[2];
-
-   return (group_size + simd_size - 1) / simd_size;
-}
-
-
-static void
-brw_upload_cs_state(struct brw_context *brw)
-{
-   if (!brw->cs.prog_data)
-      return;
-
-   uint32_t offset;
-   uint32_t *desc = (uint32_t*) brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
-                                                8 * 4, 64, &offset);
-   struct gl_program *prog = (struct gl_program *) brw->compute_program;
-   struct brw_stage_state *stage_state = &brw->cs.base;
-   struct brw_cs_prog_data *cs_prog_data = brw->cs.prog_data;
-   struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
-
-   if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
-      brw->vtbl.emit_buffer_surface_state(
-         brw, &stage_state->surf_offset[
-                 prog_data->binding_table.shader_time_start],
-         brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
-         brw->shader_time.bo->size, 1, true);
-   }
-
-   uint32_t *bind = (uint32_t*) brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
-                                            prog_data->binding_table.size_bytes,
-                                            32, &stage_state->bind_bo_offset);
-
-   unsigned local_id_dwords = 0;
-
-   if (prog->SystemValuesRead & SYSTEM_BIT_LOCAL_INVOCATION_ID) {
-      local_id_dwords =
-         brw_cs_prog_local_id_payload_dwords(prog, cs_prog_data->simd_size);
-   }
-
-   unsigned push_constant_data_size =
-      (prog_data->nr_params + local_id_dwords) * sizeof(gl_constant_value);
-   unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
-   unsigned push_constant_regs = reg_aligned_constant_size / 32;
-   unsigned threads = get_cs_thread_count(cs_prog_data);
-
-   uint32_t dwords = brw->gen < 8 ? 8 : 9;
-   BEGIN_BATCH(dwords);
-   OUT_BATCH(MEDIA_VFE_STATE << 16 | (dwords - 2));
-
-   if (prog_data->total_scratch) {
-      if (brw->gen >= 8)
-         OUT_RELOC64(stage_state->scratch_bo,
-                     I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                     ffs(prog_data->total_scratch) - 11);
-      else
-         OUT_RELOC(stage_state->scratch_bo,
-                   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                   ffs(prog_data->total_scratch) - 11);
-   } else {
-      OUT_BATCH(0);
-      if (brw->gen >= 8)
-         OUT_BATCH(0);
-   }
-
-   const uint32_t vfe_num_urb_entries = brw->gen >= 8 ? 2 : 0;
-   const uint32_t vfe_gpgpu_mode =
-      brw->gen == 7 ? SET_FIELD(1, GEN7_MEDIA_VFE_STATE_GPGPU_MODE) : 0;
-   OUT_BATCH(SET_FIELD(brw->max_cs_threads - 1, MEDIA_VFE_STATE_MAX_THREADS) |
-             SET_FIELD(vfe_num_urb_entries, MEDIA_VFE_STATE_URB_ENTRIES) |
-             SET_FIELD(1, MEDIA_VFE_STATE_RESET_GTW_TIMER) |
-             SET_FIELD(1, MEDIA_VFE_STATE_BYPASS_GTW) |
-             vfe_gpgpu_mode);
-
-   OUT_BATCH(0);
-   const uint32_t vfe_urb_allocation = brw->gen >= 8 ? 2 : 0;
-
-   /* We are uploading duplicated copies of push constant uniforms for each
-    * thread. Although the local id data needs to vary per thread, it won't
-    * change for other uniform data. Unfortunately this duplication is
-    * required for gen7. As of Haswell, this duplication can be avoided, but
-    * this older mechanism with duplicated data continues to work.
-    *
-    * FINISHME: As of Haswell, we could make use of the
-    * INTERFACE_DESCRIPTOR_DATA "Cross-Thread Constant Data Read Length" field
-    * to only store one copy of uniform data.
-    *
-    * FINISHME: Broadwell adds a new alternative "Indirect Payload Storage"
-    * which is described in the GPGPU_WALKER command and in the Broadwell PRM
-    * Volume 7: 3D Media GPGPU, under Media GPGPU Pipeline => Mode of
-    * Operations => GPGPU Mode => Indirect Payload Storage.
-    *
-    * Note: The constant data is built in brw_upload_cs_push_constants below.
-    */
-   const uint32_t vfe_curbe_allocation = push_constant_regs * threads;
-   OUT_BATCH(SET_FIELD(vfe_urb_allocation, MEDIA_VFE_STATE_URB_ALLOC) |
-             SET_FIELD(vfe_curbe_allocation, MEDIA_VFE_STATE_CURBE_ALLOC));
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   ADVANCE_BATCH();
-
-   if (reg_aligned_constant_size > 0) {
-      BEGIN_BATCH(4);
-      OUT_BATCH(MEDIA_CURBE_LOAD << 16 | (4 - 2));
-      OUT_BATCH(0);
-      OUT_BATCH(reg_aligned_constant_size * threads);
-      OUT_BATCH(stage_state->push_const_offset);
-      ADVANCE_BATCH();
-   }
-
-   /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
-   memcpy(bind, stage_state->surf_offset,
-          prog_data->binding_table.size_bytes);
-
-   memset(desc, 0, 8 * 4);
-
-   int dw = 0;
-   desc[dw++] = brw->cs.base.prog_offset;
-   if (brw->gen >= 8)
-      desc[dw++] = 0; /* Kernel Start Pointer High */
-   desc[dw++] = 0;
-   desc[dw++] = stage_state->sampler_offset |
-      ((stage_state->sampler_count + 3) / 4);
-   desc[dw++] = stage_state->bind_bo_offset;
-   desc[dw++] = SET_FIELD(push_constant_regs, MEDIA_CURBE_READ_LENGTH);
-   const uint32_t media_threads =
-      brw->gen >= 8 ?
-      SET_FIELD(threads, GEN8_MEDIA_GPGPU_THREAD_COUNT) :
-      SET_FIELD(threads, MEDIA_GPGPU_THREAD_COUNT);
-   assert(threads <= brw->max_cs_threads);
-   desc[dw++] =
-      SET_FIELD(cs_prog_data->uses_barrier, MEDIA_BARRIER_ENABLE) |
-      media_threads;
-
-   BEGIN_BATCH(4);
-   OUT_BATCH(MEDIA_INTERFACE_DESCRIPTOR_LOAD << 16 | (4 - 2));
-   OUT_BATCH(0);
-   OUT_BATCH(8 * 4);
-   OUT_BATCH(offset);
-   ADVANCE_BATCH();
-}
-
-
-extern "C"
-const struct brw_tracked_state brw_cs_state = {
-   /* explicit initialisers aren't valid C++, comment
-    * them for documentation purposes */
-   /* .dirty = */{
-      /* .mesa = */ _NEW_PROGRAM_CONSTANTS,
-      /* .brw = */  BRW_NEW_CS_PROG_DATA |
-                    BRW_NEW_PUSH_CONSTANT_ALLOCATION,
-   },
-   /* .emit = */ brw_upload_cs_state
-};
-
-
-/**
- * We are building the local ID push constant data using the simplest possible
- * method. We simply push the local IDs directly as they should appear in the
- * registers for the uvec3 gl_LocalInvocationID variable.
- *
- * Therefore, for SIMD8, we use 3 full registers, and for SIMD16 we use 6
- * registers worth of push constant space.
- *
- * Note: Any updates to brw_cs_prog_local_id_payload_dwords,
- * fill_local_id_payload or fs_visitor::emit_cs_local_invocation_id_setup need
- * to coordinated.
- *
- * FINISHME: There are a few easy optimizations to consider.
- *
- * 1. If gl_WorkGroupSize x, y or z is 1, we can just use zero, and there is
- *    no need for using push constant space for that dimension.
- *
- * 2. Since GL_MAX_COMPUTE_WORK_GROUP_SIZE is currently 1024 or less, we can
- *    easily use 16-bit words rather than 32-bit dwords in the push constant
- *    data.
- *
- * 3. If gl_WorkGroupSize x, y or z is small, then we can use bytes for
- *    conveying the data, and thereby reduce push constant usage.
- *
- */
-unsigned
-brw_cs_prog_local_id_payload_dwords(const struct gl_program *prog,
-                                    unsigned dispatch_width)
-{
-   return 3 * dispatch_width;
-}
-
-
-static void
-fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data,
-                      void *buffer, unsigned *x, unsigned *y, unsigned *z)
-{
-   uint32_t *param = (uint32_t *)buffer;
-   for (unsigned i = 0; i < cs_prog_data->simd_size; i++) {
-      param[0 * cs_prog_data->simd_size + i] = *x;
-      param[1 * cs_prog_data->simd_size + i] = *y;
-      param[2 * cs_prog_data->simd_size + i] = *z;
-
-      (*x)++;
-      if (*x == cs_prog_data->local_size[0]) {
-         *x = 0;
-         (*y)++;
-         if (*y == cs_prog_data->local_size[1]) {
-            *y = 0;
-            (*z)++;
-            if (*z == cs_prog_data->local_size[2])
-               *z = 0;
-         }
-      }
-   }
-}
-
-
-fs_reg *
-fs_visitor::emit_cs_local_invocation_id_setup()
-{
-   assert(stage == MESA_SHADER_COMPUTE);
-
-   fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type));
-
-   struct brw_reg src =
-      brw_vec8_grf(payload.local_invocation_id_reg, 0);
-   src = retype(src, BRW_REGISTER_TYPE_UD);
-   bld.MOV(*reg, src);
-   src.nr += dispatch_width / 8;
-   bld.MOV(offset(*reg, bld, 1), src);
-   src.nr += dispatch_width / 8;
-   bld.MOV(offset(*reg, bld, 2), src);
-
-   return reg;
-}
-
-
-/**
- * Creates a region containing the push constants for the CS on gen7+.
- *
- * Push constants are constant values (such as GLSL uniforms) that are
- * pre-loaded into a shader stage's register space at thread spawn time.
- *
- * For other stages, see brw_curbe.c:brw_upload_constant_buffer for the
- * equivalent gen4/5 code and gen6_vs_state.c:gen6_upload_push_constants for
- * gen6+.
- */
-static void
-brw_upload_cs_push_constants(struct brw_context *brw,
-                             const struct gl_program *prog,
-                             const struct brw_cs_prog_data *cs_prog_data,
-                             struct brw_stage_state *stage_state,
-                             enum aub_state_struct_type type)
-{
-   struct gl_context *ctx = &brw->ctx;
-   const struct brw_stage_prog_data *prog_data =
-      (brw_stage_prog_data*) cs_prog_data;
-   unsigned local_id_dwords = 0;
-
-   if (prog->SystemValuesRead & SYSTEM_BIT_LOCAL_INVOCATION_ID) {
-      local_id_dwords =
-         brw_cs_prog_local_id_payload_dwords(prog, cs_prog_data->simd_size);
-   }
-
-   /* Updates the ParamaterValues[i] pointers for all parameters of the
-    * basic type of PROGRAM_STATE_VAR.
-    */
-   /* XXX: Should this happen somewhere before to get our state flag set? */
-   _mesa_load_state_parameters(ctx, prog->Parameters);
-
-   if (prog_data->nr_params == 0 && local_id_dwords == 0) {
-      stage_state->push_const_size = 0;
-   } else {
-      gl_constant_value *param;
-      unsigned i, t;
-
-      const unsigned push_constant_data_size =
-         (local_id_dwords + prog_data->nr_params) * sizeof(gl_constant_value);
-      const unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
-      const unsigned param_aligned_count =
-         reg_aligned_constant_size / sizeof(*param);
-
-      unsigned threads = get_cs_thread_count(cs_prog_data);
-
-      param = (gl_constant_value*)
-         brw_state_batch(brw, type,
-                         reg_aligned_constant_size * threads,
-                         32, &stage_state->push_const_offset);
-      assert(param);
-
-      STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
-
-      /* _NEW_PROGRAM_CONSTANTS */
-      unsigned x = 0, y = 0, z = 0;
-      for (t = 0; t < threads; t++) {
-         gl_constant_value *next_param = &param[t * param_aligned_count];
-         if (local_id_dwords > 0) {
-            fill_local_id_payload(cs_prog_data, (void*)next_param, &x, &y, &z);
-            next_param += local_id_dwords;
-         }
-         for (i = 0; i < prog_data->nr_params; i++) {
-            next_param[i] = *prog_data->param[i];
-         }
-      }
-
-      stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8;
-   }
-}
-
-
-static void
-gen7_upload_cs_push_constants(struct brw_context *brw)
-{
-   struct brw_stage_state *stage_state = &brw->cs.base;
-
-   /* BRW_NEW_COMPUTE_PROGRAM */
-   const struct brw_compute_program *cp =
-      (struct brw_compute_program *) brw->compute_program;
-
-   if (cp) {
-      /* CACHE_NEW_CS_PROG */
-      struct brw_cs_prog_data *cs_prog_data = brw->cs.prog_data;
-
-      brw_upload_cs_push_constants(brw, &cp->program.Base, cs_prog_data,
-                                   stage_state, AUB_TRACE_WM_CONSTANTS);
-   }
-}
-
-
-const struct brw_tracked_state gen7_cs_push_constants = {
-   /* .dirty = */{
-      /* .mesa  = */ _NEW_PROGRAM_CONSTANTS,
-      /* .brw   = */ BRW_NEW_COMPUTE_PROGRAM |
-                     BRW_NEW_PUSH_CONSTANT_ALLOCATION,
-   },
-   /* .emit = */ gen7_upload_cs_push_constants,
-};
-
-
-fs_reg *
-fs_visitor::emit_cs_work_group_id_setup()
-{
-   assert(stage == MESA_SHADER_COMPUTE);
-
-   fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type));
-
-   struct brw_reg r0_1(retype(brw_vec1_grf(0, 1), BRW_REGISTER_TYPE_UD));
-   struct brw_reg r0_6(retype(brw_vec1_grf(0, 6), BRW_REGISTER_TYPE_UD));
-   struct brw_reg r0_7(retype(brw_vec1_grf(0, 7), BRW_REGISTER_TYPE_UD));
-
-   bld.MOV(*reg, r0_1);
-   bld.MOV(offset(*reg, bld, 1), r0_6);
-   bld.MOV(offset(*reg, bld, 2), r0_7);
-
-   return reg;
-}
index 08310df77c16901e39b3d3b74871ebd5393a7f20..746fb05166c6ae58d204862100b66f83d2949040 100644 (file)
@@ -41,12 +41,20 @@ bool brw_cs_prog_data_compare(const void *a, const void *b);
 void
 brw_upload_cs_prog(struct brw_context *brw);
 
-#ifdef __cplusplus
+const unsigned *
+brw_cs_emit(struct brw_context *brw,
+            void *mem_ctx,
+            const struct brw_cs_prog_key *key,
+            struct brw_cs_prog_data *prog_data,
+            struct gl_compute_program *cp,
+            struct gl_shader_program *prog,
+            unsigned *final_assembly_size);
 
 unsigned
 brw_cs_prog_local_id_payload_dwords(const struct gl_program *prog,
                                     unsigned dispatch_width);
 
+#ifdef __cplusplus
 }
 #endif
 
index 10417c8748423f89a303e7b47551b1a266300d45..1fc9175724d5400fca6218ee790026254cd1cabf 100644 (file)
@@ -5297,3 +5297,146 @@ brw_fs_precompile(struct gl_context *ctx,
 
    return success;
 }
+
+fs_reg *
+fs_visitor::emit_cs_local_invocation_id_setup()
+{
+   assert(stage == MESA_SHADER_COMPUTE);
+
+   fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type));
+
+   struct brw_reg src =
+      brw_vec8_grf(payload.local_invocation_id_reg, 0);
+   src = retype(src, BRW_REGISTER_TYPE_UD);
+   bld.MOV(*reg, src);
+   src.nr += dispatch_width / 8;
+   bld.MOV(offset(*reg, bld, 1), src);
+   src.nr += dispatch_width / 8;
+   bld.MOV(offset(*reg, bld, 2), src);
+
+   return reg;
+}
+
+fs_reg *
+fs_visitor::emit_cs_work_group_id_setup()
+{
+   assert(stage == MESA_SHADER_COMPUTE);
+
+   fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type));
+
+   struct brw_reg r0_1(retype(brw_vec1_grf(0, 1), BRW_REGISTER_TYPE_UD));
+   struct brw_reg r0_6(retype(brw_vec1_grf(0, 6), BRW_REGISTER_TYPE_UD));
+   struct brw_reg r0_7(retype(brw_vec1_grf(0, 7), BRW_REGISTER_TYPE_UD));
+
+   bld.MOV(*reg, r0_1);
+   bld.MOV(offset(*reg, bld, 1), r0_6);
+   bld.MOV(offset(*reg, bld, 2), r0_7);
+
+   return reg;
+}
+
+const unsigned *
+brw_cs_emit(struct brw_context *brw,
+            void *mem_ctx,
+            const struct brw_cs_prog_key *key,
+            struct brw_cs_prog_data *prog_data,
+            struct gl_compute_program *cp,
+            struct gl_shader_program *prog,
+            unsigned *final_assembly_size)
+{
+   bool start_busy = false;
+   double start_time = 0;
+
+   if (unlikely(brw->perf_debug)) {
+      start_busy = (brw->batch.last_bo &&
+                    drm_intel_bo_busy(brw->batch.last_bo));
+      start_time = get_time();
+   }
+
+   struct brw_shader *shader =
+      (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE];
+
+   if (unlikely(INTEL_DEBUG & DEBUG_CS))
+      brw_dump_ir("compute", prog, &shader->base, &cp->Base);
+
+   prog_data->local_size[0] = cp->LocalSize[0];
+   prog_data->local_size[1] = cp->LocalSize[1];
+   prog_data->local_size[2] = cp->LocalSize[2];
+   unsigned local_workgroup_size =
+      cp->LocalSize[0] * cp->LocalSize[1] * cp->LocalSize[2];
+
+   cfg_t *cfg = NULL;
+   const char *fail_msg = NULL;
+
+   int st_index = -1;
+   if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+      st_index = brw_get_shader_time_index(brw, prog, &cp->Base, ST_CS);
+
+   /* Now the main event: Visit the shader IR and generate our CS IR for it.
+    */
+   fs_visitor v8(brw->intelScreen->compiler, brw,
+                 mem_ctx, MESA_SHADER_COMPUTE, key, &prog_data->base, prog,
+                 &cp->Base, 8, st_index);
+   if (!v8.run_cs()) {
+      fail_msg = v8.fail_msg;
+   } else if (local_workgroup_size <= 8 * brw->max_cs_threads) {
+      cfg = v8.cfg;
+      prog_data->simd_size = 8;
+   }
+
+   fs_visitor v16(brw->intelScreen->compiler, brw,
+                  mem_ctx, MESA_SHADER_COMPUTE, key, &prog_data->base, prog,
+                  &cp->Base, 16, st_index);
+   if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
+       !fail_msg && !v8.simd16_unsupported &&
+       local_workgroup_size <= 16 * brw->max_cs_threads) {
+      /* Try a SIMD16 compile */
+      v16.import_uniforms(&v8);
+      if (!v16.run_cs()) {
+         perf_debug("SIMD16 shader failed to compile: %s", v16.fail_msg);
+         if (!cfg) {
+            fail_msg =
+               "Couldn't generate SIMD16 program and not "
+               "enough threads for SIMD8";
+         }
+      } else {
+         cfg = v16.cfg;
+         prog_data->simd_size = 16;
+      }
+   }
+
+   if (unlikely(cfg == NULL)) {
+      assert(fail_msg);
+      prog->LinkStatus = false;
+      ralloc_strcat(&prog->InfoLog, fail_msg);
+      _mesa_problem(NULL, "Failed to compile compute shader: %s\n",
+                    fail_msg);
+      return NULL;
+   }
+
+   fs_generator g(brw->intelScreen->compiler, brw,
+                  mem_ctx, (void*) key, &prog_data->base, &cp->Base,
+                  v8.promoted_constants, v8.runtime_check_aads_emit, "CS");
+   if (INTEL_DEBUG & DEBUG_CS) {
+      char *name = ralloc_asprintf(mem_ctx, "%s compute shader %d",
+                                   prog->Label ? prog->Label : "unnamed",
+                                   prog->Name);
+      g.enable_debug(name);
+   }
+
+   g.generate_code(cfg, prog_data->simd_size);
+
+   if (unlikely(brw->perf_debug) && shader) {
+      if (shader->compiled_once) {
+         _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
+      }
+      shader->compiled_once = true;
+
+      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+         perf_debug("CS compile took %.03f ms and stalled the GPU\n",
+                    (get_time() - start_time) * 1000);
+      }
+   }
+
+   return g.get_assembly(final_assembly_size);
+}
diff --git a/src/mesa/drivers/dri/i965/gen7_cs_state.c b/src/mesa/drivers/dri/i965/gen7_cs_state.c
new file mode 100644 (file)
index 0000000..d9561cf
--- /dev/null
@@ -0,0 +1,347 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "util/ralloc.h"
+#include "brw_context.h"
+#include "brw_cs.h"
+#include "brw_eu.h"
+#include "brw_wm.h"
+#include "brw_shader.h"
+#include "intel_mipmap_tree.h"
+#include "intel_batchbuffer.h"
+#include "brw_state.h"
+
+static unsigned
+get_cs_thread_count(const struct brw_cs_prog_data *cs_prog_data)
+{
+   const unsigned simd_size = cs_prog_data->simd_size;
+   unsigned group_size = cs_prog_data->local_size[0] *
+      cs_prog_data->local_size[1] * cs_prog_data->local_size[2];
+
+   return (group_size + simd_size - 1) / simd_size;
+}
+
+
+static void
+brw_upload_cs_state(struct brw_context *brw)
+{
+   if (!brw->cs.prog_data)
+      return;
+
+   uint32_t offset;
+   uint32_t *desc = (uint32_t*) brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
+                                                8 * 4, 64, &offset);
+   struct gl_program *prog = (struct gl_program *) brw->compute_program;
+   struct brw_stage_state *stage_state = &brw->cs.base;
+   struct brw_cs_prog_data *cs_prog_data = brw->cs.prog_data;
+   struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
+
+   if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+      brw->vtbl.emit_buffer_surface_state(
+         brw, &stage_state->surf_offset[
+                 prog_data->binding_table.shader_time_start],
+         brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
+         brw->shader_time.bo->size, 1, true);
+   }
+
+   uint32_t *bind = (uint32_t*) brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+                                            prog_data->binding_table.size_bytes,
+                                            32, &stage_state->bind_bo_offset);
+
+   unsigned local_id_dwords = 0;
+
+   if (prog->SystemValuesRead & SYSTEM_BIT_LOCAL_INVOCATION_ID) {
+      local_id_dwords =
+         brw_cs_prog_local_id_payload_dwords(prog, cs_prog_data->simd_size);
+   }
+
+   unsigned push_constant_data_size =
+      (prog_data->nr_params + local_id_dwords) * sizeof(gl_constant_value);
+   unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
+   unsigned push_constant_regs = reg_aligned_constant_size / 32;
+   unsigned threads = get_cs_thread_count(cs_prog_data);
+
+   uint32_t dwords = brw->gen < 8 ? 8 : 9;
+   BEGIN_BATCH(dwords);
+   OUT_BATCH(MEDIA_VFE_STATE << 16 | (dwords - 2));
+
+   if (prog_data->total_scratch) {
+      if (brw->gen >= 8)
+         OUT_RELOC64(stage_state->scratch_bo,
+                     I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+                     ffs(prog_data->total_scratch) - 11);
+      else
+         OUT_RELOC(stage_state->scratch_bo,
+                   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+                   ffs(prog_data->total_scratch) - 11);
+   } else {
+      OUT_BATCH(0);
+      if (brw->gen >= 8)
+         OUT_BATCH(0);
+   }
+
+   const uint32_t vfe_num_urb_entries = brw->gen >= 8 ? 2 : 0;
+   const uint32_t vfe_gpgpu_mode =
+      brw->gen == 7 ? SET_FIELD(1, GEN7_MEDIA_VFE_STATE_GPGPU_MODE) : 0;
+   OUT_BATCH(SET_FIELD(brw->max_cs_threads - 1, MEDIA_VFE_STATE_MAX_THREADS) |
+             SET_FIELD(vfe_num_urb_entries, MEDIA_VFE_STATE_URB_ENTRIES) |
+             SET_FIELD(1, MEDIA_VFE_STATE_RESET_GTW_TIMER) |
+             SET_FIELD(1, MEDIA_VFE_STATE_BYPASS_GTW) |
+             vfe_gpgpu_mode);
+
+   OUT_BATCH(0);
+   const uint32_t vfe_urb_allocation = brw->gen >= 8 ? 2 : 0;
+
+   /* We are uploading duplicated copies of push constant uniforms for each
+    * thread. Although the local id data needs to vary per thread, it won't
+    * change for other uniform data. Unfortunately this duplication is
+    * required for gen7. As of Haswell, this duplication can be avoided, but
+    * this older mechanism with duplicated data continues to work.
+    *
+    * FINISHME: As of Haswell, we could make use of the
+    * INTERFACE_DESCRIPTOR_DATA "Cross-Thread Constant Data Read Length" field
+    * to only store one copy of uniform data.
+    *
+    * FINISHME: Broadwell adds a new alternative "Indirect Payload Storage"
+    * which is described in the GPGPU_WALKER command and in the Broadwell PRM
+    * Volume 7: 3D Media GPGPU, under Media GPGPU Pipeline => Mode of
+    * Operations => GPGPU Mode => Indirect Payload Storage.
+    *
+    * Note: The constant data is built in brw_upload_cs_push_constants below.
+    */
+   const uint32_t vfe_curbe_allocation = push_constant_regs * threads;
+   OUT_BATCH(SET_FIELD(vfe_urb_allocation, MEDIA_VFE_STATE_URB_ALLOC) |
+             SET_FIELD(vfe_curbe_allocation, MEDIA_VFE_STATE_CURBE_ALLOC));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+
+   if (reg_aligned_constant_size > 0) {
+      BEGIN_BATCH(4);
+      OUT_BATCH(MEDIA_CURBE_LOAD << 16 | (4 - 2));
+      OUT_BATCH(0);
+      OUT_BATCH(reg_aligned_constant_size * threads);
+      OUT_BATCH(stage_state->push_const_offset);
+      ADVANCE_BATCH();
+   }
+
+   /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
+   memcpy(bind, stage_state->surf_offset,
+          prog_data->binding_table.size_bytes);
+
+   memset(desc, 0, 8 * 4);
+
+   int dw = 0;
+   desc[dw++] = brw->cs.base.prog_offset;
+   if (brw->gen >= 8)
+      desc[dw++] = 0; /* Kernel Start Pointer High */
+   desc[dw++] = 0;
+   desc[dw++] = stage_state->sampler_offset |
+      ((stage_state->sampler_count + 3) / 4);
+   desc[dw++] = stage_state->bind_bo_offset;
+   desc[dw++] = SET_FIELD(push_constant_regs, MEDIA_CURBE_READ_LENGTH);
+   const uint32_t media_threads =
+      brw->gen >= 8 ?
+      SET_FIELD(threads, GEN8_MEDIA_GPGPU_THREAD_COUNT) :
+      SET_FIELD(threads, MEDIA_GPGPU_THREAD_COUNT);
+   assert(threads <= brw->max_cs_threads);
+   desc[dw++] =
+      SET_FIELD(cs_prog_data->uses_barrier, MEDIA_BARRIER_ENABLE) |
+      media_threads;
+
+   BEGIN_BATCH(4);
+   OUT_BATCH(MEDIA_INTERFACE_DESCRIPTOR_LOAD << 16 | (4 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(8 * 4);
+   OUT_BATCH(offset);
+   ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state brw_cs_state = {
+   .dirty = {
+      .mesa = _NEW_PROGRAM_CONSTANTS,
+      .brw = BRW_NEW_CS_PROG_DATA |
+             BRW_NEW_PUSH_CONSTANT_ALLOCATION,
+   },
+   .emit = brw_upload_cs_state
+};
+
+
+/**
+ * We are building the local ID push constant data using the simplest possible
+ * method. We simply push the local IDs directly as they should appear in the
+ * registers for the uvec3 gl_LocalInvocationID variable.
+ *
+ * Therefore, for SIMD8, we use 3 full registers, and for SIMD16 we use 6
+ * registers worth of push constant space.
+ *
+ * Note: Any updates to brw_cs_prog_local_id_payload_dwords,
+ * fill_local_id_payload or fs_visitor::emit_cs_local_invocation_id_setup need
+ * to coordinated.
+ *
+ * FINISHME: There are a few easy optimizations to consider.
+ *
+ * 1. If gl_WorkGroupSize x, y or z is 1, we can just use zero, and there is
+ *    no need for using push constant space for that dimension.
+ *
+ * 2. Since GL_MAX_COMPUTE_WORK_GROUP_SIZE is currently 1024 or less, we can
+ *    easily use 16-bit words rather than 32-bit dwords in the push constant
+ *    data.
+ *
+ * 3. If gl_WorkGroupSize x, y or z is small, then we can use bytes for
+ *    conveying the data, and thereby reduce push constant usage.
+ *
+ */
+unsigned
+brw_cs_prog_local_id_payload_dwords(const struct gl_program *prog,
+                                    unsigned dispatch_width)
+{
+   return 3 * dispatch_width;
+}
+
+
+static void
+fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data,
+                      void *buffer, unsigned *x, unsigned *y, unsigned *z)
+{
+   uint32_t *param = (uint32_t *)buffer;
+   for (unsigned i = 0; i < cs_prog_data->simd_size; i++) {
+      param[0 * cs_prog_data->simd_size + i] = *x;
+      param[1 * cs_prog_data->simd_size + i] = *y;
+      param[2 * cs_prog_data->simd_size + i] = *z;
+
+      (*x)++;
+      if (*x == cs_prog_data->local_size[0]) {
+         *x = 0;
+         (*y)++;
+         if (*y == cs_prog_data->local_size[1]) {
+            *y = 0;
+            (*z)++;
+            if (*z == cs_prog_data->local_size[2])
+               *z = 0;
+         }
+      }
+   }
+}
+
+
+/**
+ * Creates a region containing the push constants for the CS on gen7+.
+ *
+ * Push constants are constant values (such as GLSL uniforms) that are
+ * pre-loaded into a shader stage's register space at thread spawn time.
+ *
+ * For other stages, see brw_curbe.c:brw_upload_constant_buffer for the
+ * equivalent gen4/5 code and gen6_vs_state.c:gen6_upload_push_constants for
+ * gen6+.
+ */
+static void
+brw_upload_cs_push_constants(struct brw_context *brw,
+                             const struct gl_program *prog,
+                             const struct brw_cs_prog_data *cs_prog_data,
+                             struct brw_stage_state *stage_state,
+                             enum aub_state_struct_type type)
+{
+   struct gl_context *ctx = &brw->ctx;
+   const struct brw_stage_prog_data *prog_data =
+      (struct brw_stage_prog_data*) cs_prog_data;
+   unsigned local_id_dwords = 0;
+
+   if (prog->SystemValuesRead & SYSTEM_BIT_LOCAL_INVOCATION_ID) {
+      local_id_dwords =
+         brw_cs_prog_local_id_payload_dwords(prog, cs_prog_data->simd_size);
+   }
+
+   /* Updates the ParamaterValues[i] pointers for all parameters of the
+    * basic type of PROGRAM_STATE_VAR.
+    */
+   /* XXX: Should this happen somewhere before to get our state flag set? */
+   _mesa_load_state_parameters(ctx, prog->Parameters);
+
+   if (prog_data->nr_params == 0 && local_id_dwords == 0) {
+      stage_state->push_const_size = 0;
+   } else {
+      gl_constant_value *param;
+      unsigned i, t;
+
+      const unsigned push_constant_data_size =
+         (local_id_dwords + prog_data->nr_params) * sizeof(gl_constant_value);
+      const unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
+      const unsigned param_aligned_count =
+         reg_aligned_constant_size / sizeof(*param);
+
+      unsigned threads = get_cs_thread_count(cs_prog_data);
+
+      param = (gl_constant_value*)
+         brw_state_batch(brw, type,
+                         reg_aligned_constant_size * threads,
+                         32, &stage_state->push_const_offset);
+      assert(param);
+
+      STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
+
+      /* _NEW_PROGRAM_CONSTANTS */
+      unsigned x = 0, y = 0, z = 0;
+      for (t = 0; t < threads; t++) {
+         gl_constant_value *next_param = &param[t * param_aligned_count];
+         if (local_id_dwords > 0) {
+            fill_local_id_payload(cs_prog_data, (void*)next_param, &x, &y, &z);
+            next_param += local_id_dwords;
+         }
+         for (i = 0; i < prog_data->nr_params; i++) {
+            next_param[i] = *prog_data->param[i];
+         }
+      }
+
+      stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8;
+   }
+}
+
+
+static void
+gen7_upload_cs_push_constants(struct brw_context *brw)
+{
+   struct brw_stage_state *stage_state = &brw->cs.base;
+
+   /* BRW_NEW_COMPUTE_PROGRAM */
+   const struct brw_compute_program *cp =
+      (struct brw_compute_program *) brw->compute_program;
+
+   if (cp) {
+      /* CACHE_NEW_CS_PROG */
+      struct brw_cs_prog_data *cs_prog_data = brw->cs.prog_data;
+
+      brw_upload_cs_push_constants(brw, &cp->program.Base, cs_prog_data,
+                                   stage_state, AUB_TRACE_WM_CONSTANTS);
+   }
+}
+
+const struct brw_tracked_state gen7_cs_push_constants = {
+   .dirty = {
+      .mesa = _NEW_PROGRAM_CONSTANTS,
+      .brw = BRW_NEW_COMPUTE_PROGRAM |
+             BRW_NEW_PUSH_CONSTANT_ALLOCATION,
+   },
+   .emit = gen7_upload_cs_push_constants,
+};