}
#endif
+ if (info->aux_usage != ISL_AUX_USAGE_NONE) {
#if GEN_GEN >= 9
- s.RedClearColor = info->clear_color.u32[0];
- s.GreenClearColor = info->clear_color.u32[1];
- s.BlueClearColor = info->clear_color.u32[2];
- s.AlphaClearColor = info->clear_color.u32[3];
+ s.RedClearColor = info->clear_color.u32[0];
+ s.GreenClearColor = info->clear_color.u32[1];
+ s.BlueClearColor = info->clear_color.u32[2];
+ s.AlphaClearColor = info->clear_color.u32[3];
#elif GEN_GEN >= 7
- /* Prior to Sky Lake, we only have one bit for the clear color which
- * gives us 0 or 1 in whatever the surface's format happens to be.
- */
- if (isl_format_has_int_channel(info->view->format)) {
- for (unsigned i = 0; i < 4; i++) {
- assert(info->clear_color.u32[i] == 0 ||
- info->clear_color.u32[i] == 1);
- }
- s.RedClearColor = info->clear_color.u32[0] != 0;
- s.GreenClearColor = info->clear_color.u32[1] != 0;
- s.BlueClearColor = info->clear_color.u32[2] != 0;
- s.AlphaClearColor = info->clear_color.u32[3] != 0;
- } else {
- for (unsigned i = 0; i < 4; i++) {
- assert(info->clear_color.f32[i] == 0.0f ||
- info->clear_color.f32[i] == 1.0f);
+ /* Prior to Sky Lake, we only have one bit for the clear color which
+ * gives us 0 or 1 in whatever the surface's format happens to be.
+ */
+ if (isl_format_has_int_channel(info->view->format)) {
+ for (unsigned i = 0; i < 4; i++) {
+ assert(info->clear_color.u32[i] == 0 ||
+ info->clear_color.u32[i] == 1);
+ }
+ s.RedClearColor = info->clear_color.u32[0] != 0;
+ s.GreenClearColor = info->clear_color.u32[1] != 0;
+ s.BlueClearColor = info->clear_color.u32[2] != 0;
+ s.AlphaClearColor = info->clear_color.u32[3] != 0;
+ } else {
+ for (unsigned i = 0; i < 4; i++) {
+ assert(info->clear_color.f32[i] == 0.0f ||
+ info->clear_color.f32[i] == 1.0f);
+ }
+ s.RedClearColor = info->clear_color.f32[0] != 0.0f;
+ s.GreenClearColor = info->clear_color.f32[1] != 0.0f;
+ s.BlueClearColor = info->clear_color.f32[2] != 0.0f;
+ s.AlphaClearColor = info->clear_color.f32[3] != 0.0f;
}
- s.RedClearColor = info->clear_color.f32[0] != 0.0f;
- s.GreenClearColor = info->clear_color.f32[1] != 0.0f;
- s.BlueClearColor = info->clear_color.f32[2] != 0.0f;
- s.AlphaClearColor = info->clear_color.f32[3] != 0.0f;
- }
#endif
+ }
GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
}