return NULL;
}
+/* This is the second step in the recursion. We've found the tail and made a
+ * copy. Now we need to iterate over all possible leaves and call the
+ * callback on each one.
+ */
+static bool
+deref_foreach_leaf_build_recur(nir_deref_var *deref, nir_deref *tail,
+ nir_deref_foreach_leaf_cb cb, void *state)
+{
+ unsigned length;
+ union {
+ nir_deref_array arr;
+ nir_deref_struct str;
+ } tmp;
+
+ assert(tail->child == NULL);
+ switch (glsl_get_base_type(tail->type)) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_BOOL:
+ if (glsl_type_is_vector_or_scalar(tail->type))
+ return cb(deref, state);
+ /* Fall Through */
+
+ case GLSL_TYPE_ARRAY:
+ tmp.arr.deref.deref_type = nir_deref_type_array;
+ tmp.arr.deref.type = glsl_get_array_element(tail->type);
+ tmp.arr.deref_array_type = nir_deref_array_type_direct;
+ tmp.arr.indirect = NIR_SRC_INIT;
+ tail->child = &tmp.arr.deref;
+
+ length = glsl_get_length(tail->type);
+ for (unsigned i = 0; i < length; i++) {
+ tmp.arr.deref.child = NULL;
+ tmp.arr.base_offset = i;
+ if (!deref_foreach_leaf_build_recur(deref, &tmp.arr.deref, cb, state))
+ return false;
+ }
+ return true;
+
+ case GLSL_TYPE_STRUCT:
+ tmp.str.deref.deref_type = nir_deref_type_struct;
+ tail->child = &tmp.str.deref;
+
+ length = glsl_get_length(tail->type);
+ for (unsigned i = 0; i < length; i++) {
+ tmp.arr.deref.child = NULL;
+ tmp.str.deref.type = glsl_get_struct_field(tail->type, i);
+ tmp.str.index = i;
+ if (!deref_foreach_leaf_build_recur(deref, &tmp.arr.deref, cb, state))
+ return false;
+ }
+ return true;
+
+ default:
+ unreachable("Invalid type for dereference");
+ }
+}
+
+/* This is the first step of the foreach_leaf recursion. In this step we are
+ * walking to the end of the deref chain and making a copy in the stack as we
+ * go. This is because we don't want to mutate the deref chain that was
+ * passed in by the caller. The downside is that this deref chain is on the
+ * stack and , if the caller wants to do anything with it, they will have to
+ * make their own copy because this one will go away.
+ */
+static bool
+deref_foreach_leaf_copy_recur(nir_deref_var *deref, nir_deref *tail,
+ nir_deref_foreach_leaf_cb cb, void *state)
+{
+ union {
+ nir_deref_array arr;
+ nir_deref_struct str;
+ } c;
+
+ if (tail->child) {
+ switch (tail->child->deref_type) {
+ case nir_deref_type_array:
+ c.arr = *nir_deref_as_array(tail->child);
+ tail->child = &c.arr.deref;
+ return deref_foreach_leaf_copy_recur(deref, &c.arr.deref, cb, state);
+
+ case nir_deref_type_struct:
+ c.str = *nir_deref_as_struct(tail->child);
+ tail->child = &c.str.deref;
+ return deref_foreach_leaf_copy_recur(deref, &c.str.deref, cb, state);
+
+ case nir_deref_type_var:
+ default:
+ unreachable("Invalid deref type for a child");
+ }
+ } else {
+ /* We've gotten to the end of the original deref. Time to start
+ * building our own derefs.
+ */
+ return deref_foreach_leaf_build_recur(deref, tail, cb, state);
+ }
+}
+
+/**
+ * This function iterates over all of the possible derefs that can be created
+ * with the given deref as the head. It then calls the provided callback with
+ * a full deref for each one.
+ *
+ * The deref passed to the callback will be allocated on the stack. You will
+ * need to make a copy if you want it to hang around.
+ */
+bool
+nir_deref_foreach_leaf(nir_deref_var *deref,
+ nir_deref_foreach_leaf_cb cb, void *state)
+{
+ nir_deref_var copy = *deref;
+ return deref_foreach_leaf_copy_recur(©, ©.deref, cb, state);
+}
+
/* Returns a load_const instruction that represents the constant
* initializer for the given deref chain. The caller is responsible for
* ensuring that there actually is a constant initializer.