svga_sampler_view contains a pointer to a pipe_resource (base class of
svga_texture) and svga_texture contains a pointer to an svga_sampler_view.
This circular dependency prevented the objects from ever being freed when
they pointed to each other. Make the svga_sampler_view::texture pointer
a "weak reference" (no reference counting) to break the dependency.
This is safe to do because the pipe_resource/texture always has a longer
lifespan than the sampler view so when svga_sampler_view stops referencing
the texture, the texture's refcount never hits zero.
Fixes a memory leak seen with google earth and other apps.
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
sv = CALLOC_STRUCT(svga_sampler_view);
pipe_reference_init(&sv->reference, 1);
- pipe_resource_reference(&sv->texture, pt);
+
+ /* Note: we're not refcounting the texture resource here to avoid
+ * a circular dependency.
+ */
+ sv->texture = pt;
+
sv->min_lod = min_lod;
sv->max_lod = max_lod;
SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle);
svga_screen_surface_destroy(ss, &v->key, &v->handle);
}
- pipe_resource_reference(&v->texture, NULL);
+
+ /* Note: we're not refcounting the texture resource here to avoid
+ * a circular dependency.
+ */
+ v->texture = NULL;
+
FREE(v);
}