Rename member depthBoundsEnable -> depthBoundsTestEnable.
VkBool32 depthTestEnable;
VkBool32 depthWriteEnable;
VkCompareOp depthCompareOp;
- VkBool32 depthBoundsEnable;
+ VkBool32 depthBoundsTestEnable;
VkBool32 stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
.depthTestEnable = true,
.depthWriteEnable = true,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
- .depthBoundsEnable = false,
+ .depthBoundsTestEnable = false,
.stencilTestEnable = true,
.front = (VkStencilOpState) {
.stencilPassOp = VK_STENCIL_OP_REPLACE,
return;
}
- /* VkBool32 depthBoundsEnable; // optional (depth_bounds_test) */
+ /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
.DepthTestEnable = info->depthTestEnable,