#include "compiler/glsl/ir.h"
#include "compiler/glsl/program.h"
#include "compiler/glsl/string_to_uint_map.h"
-
+#include "util/mesa-sha1.h"
static GLint
program_resource_location(struct gl_program_resource *res,
case GL_TESS_EVALUATION_SUBROUTINE:
return RESOURCE_SUB(res)->name;
default:
- assert(!"support for resource type not implemented");
+ break;
}
return NULL;
}
return true;
}
+static uint32_t
+compute_resource_key(GLenum programInterface, const char *name)
+{
+ struct mesa_sha1 ctx;
+ unsigned char sha1[20];
+
+ _mesa_sha1_init(&ctx);
+ _mesa_sha1_update(&ctx, &programInterface, sizeof(programInterface));
+ _mesa_sha1_update(&ctx, name, strlen(name));
+ _mesa_sha1_final(&ctx, sha1);
+
+ return _mesa_hash_data(sha1, sizeof(sha1));
+}
+
+static struct gl_program_resource *
+search_resource_hash(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name,
+ unsigned *array_index)
+{
+ const char *base_name_end;
+ long index = parse_program_resource_name(name, &base_name_end);
+ char *name_copy;
+
+ /* If dealing with array, we need to get the basename. */
+ if (index >= 0) {
+ name_copy = (char *) malloc(base_name_end - name + 1);
+ memcpy(name_copy, name, base_name_end - name);
+ name_copy[base_name_end - name] = '\0';
+ } else {
+ name_copy = (char*) name;
+ }
+
+ uint32_t key = compute_resource_key(programInterface, name_copy);
+ struct gl_program_resource *res = (struct gl_program_resource *)
+ _mesa_hash_table_u64_search(shProg->data->ProgramResourceHash, key);
+
+ if (name_copy != name)
+ free(name_copy);
+
+ if (res && array_index)
+ *array_index = index >= 0 ? index : 0;
+
+ return res;
+}
+
/* Find a program resource with specific name in given interface.
*/
struct gl_program_resource *
GLenum programInterface, const char *name,
unsigned *array_index)
{
- struct gl_program_resource *res = shProg->data->ProgramResourceList;
- for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
- i++, res++) {
+ struct gl_program_resource *res = NULL;
+
+ /* If we have a name, try the ProgramResourceHash first. */
+ if (name && shProg->data->ProgramResourceHash)
+ res = search_resource_hash(shProg, programInterface, name, array_index);
+
+ if (res)
+ return res;
+
+ res = shProg->data->ProgramResourceList;
+ for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
if (res->Type != programInterface)
continue;
}
return true;
}
+
+extern "C" void
+_mesa_create_program_resource_hash(struct gl_shader_program *shProg)
+{
+ /* Rebuild resource hash. */
+ if (shProg->data->ProgramResourceHash)
+ _mesa_hash_table_u64_destroy(shProg->data->ProgramResourceHash, NULL);
+
+ shProg->data->ProgramResourceHash = _mesa_hash_table_u64_create(shProg);
+
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
+ for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
+ const char *name = _mesa_program_resource_name(res);
+ if (name) {
+ uint32_t key = compute_resource_key(res->Type, name);
+ _mesa_hash_table_u64_insert(shProg->data->ProgramResourceHash, key,
+ res);
+ }
+ }
+}