GLuint new_state;
GLuint new_gl_state;
- /* Texture Memory Manager Data
+ /* Texture Memory Manager Data
*/
GLuint texBindNumber;
GLint tmuSrc;
GLenum render_primitive;
GLenum raster_primitive;
- /* Current rasterization functions
+ /* Current rasterization functions
*/
fx_point_func draw_point;
fx_line_func draw_line;
extern void fxFreeVB(GLcontext * ctx);
extern void fxPrintSetupFlags(char *msg, GLuint flags );
extern void fxCheckTexSizes( GLcontext *ctx );
-extern void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+extern void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,
GLuint newinputs );
extern void fxChooseVertexState( GLcontext *ctx );